381 lines
10 KiB
C++
381 lines
10 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2015 CERN
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* Copyright (C) 2016-2022 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pns_meander_placer_base.h"
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#include "pns_meander.h"
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#include "pns_router.h"
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#include "pns_solid.h"
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#include "pns_arc.h"
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namespace PNS {
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const int LENGTH_TARGET_TOLERANCE = 20;
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MEANDER_PLACER_BASE::MEANDER_PLACER_BASE( ROUTER* aRouter ) :
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PLACEMENT_ALGO( aRouter )
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{
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m_world = nullptr;
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m_currentWidth = 0;
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m_startPad_n = nullptr;
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m_startPad_p = nullptr;
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m_endPad_n = nullptr;
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m_endPad_p = nullptr;
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}
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MEANDER_PLACER_BASE::~MEANDER_PLACER_BASE()
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{
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}
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void MEANDER_PLACER_BASE::AmplitudeStep( int aSign )
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{
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int a = m_settings.m_maxAmplitude + aSign * m_settings.m_step;
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a = std::max( a, m_settings.m_minAmplitude );
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m_settings.m_maxAmplitude = a;
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}
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void MEANDER_PLACER_BASE::SpacingStep( int aSign )
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{
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int s = m_settings.m_spacing + aSign * m_settings.m_step;
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s = std::max( s, m_currentWidth + Clearance() );
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m_settings.m_spacing = s;
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}
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int MEANDER_PLACER_BASE::Clearance()
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{
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// Assumption: All tracks are part of the same net class.
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// It shouldn't matter which track we pick. They should all have the same clearance if
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// they are part of the same net class. Therefore, pick the first one on the list.
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ITEM* itemToCheck = Traces().CItems().front();
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PNS::CONSTRAINT constraint;
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Router()->GetRuleResolver()->QueryConstraint( PNS::CONSTRAINT_TYPE::CT_CLEARANCE, itemToCheck,
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nullptr, CurrentLayer(), &constraint );
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wxCHECK_MSG( constraint.m_Value.HasMin(), m_currentWidth, wxT( "No minimum clearance?" ) );
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return constraint.m_Value.Min();
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}
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void MEANDER_PLACER_BASE::UpdateSettings( const MEANDER_SETTINGS& aSettings )
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{
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m_settings = aSettings;
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}
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int findAmplitudeBinarySearch( MEANDER_SHAPE& aCopy, int targetLength, int minAmp, int maxAmp )
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{
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if( minAmp == maxAmp )
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return maxAmp;
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aCopy.Resize( minAmp );
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int minLen = aCopy.CurrentLength();
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aCopy.Resize( maxAmp );
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int maxLen = aCopy.CurrentLength();
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if( minLen > targetLength )
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return 0;
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if( maxLen < targetLength )
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return 0;
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int minError = minLen - targetLength;
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int maxError = maxLen - targetLength;
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if( std::abs( minError ) < LENGTH_TARGET_TOLERANCE
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|| std::abs( maxError ) < LENGTH_TARGET_TOLERANCE )
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{
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return std::abs( minError ) < std::abs( maxError ) ? minAmp : maxAmp;
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}
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else
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{
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int left =
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findAmplitudeBinarySearch( aCopy, targetLength, minAmp, ( minAmp + maxAmp ) / 2 );
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if( left )
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return left;
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int right =
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findAmplitudeBinarySearch( aCopy, targetLength, ( minAmp + maxAmp ) / 2, maxAmp );
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if( right )
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return right;
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}
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return 0;
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}
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int findAmplitudeForLength( MEANDER_SHAPE* m, int targetLength, int minAmp, int maxAmp )
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{
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MEANDER_SHAPE copy = *m;
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// Try to keep the same baseline length
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copy.SetTargetBaselineLength( m->BaselineLength() );
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long long initialGuess = m->Amplitude() - ( m->CurrentLength() - targetLength ) / 2;
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if( initialGuess >= minAmp && initialGuess <= maxAmp )
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{
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copy.Resize( minAmp );
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if( std::abs( copy.CurrentLength() - targetLength ) < LENGTH_TARGET_TOLERANCE )
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return initialGuess;
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}
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// The length is non-trivial, use binary search
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return findAmplitudeBinarySearch( copy, targetLength, minAmp, maxAmp );
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}
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void MEANDER_PLACER_BASE::tuneLineLength( MEANDERED_LINE& aTuned, long long int aElongation )
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{
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long long int maxElongation = 0;
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long long int minElongation = 0;
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bool finished = false;
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for( MEANDER_SHAPE* m : aTuned.Meanders() )
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{
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if( m->Type() != MT_CORNER && m->Type() != MT_ARC )
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{
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MEANDER_SHAPE end = *m;
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MEANDER_TYPE endType;
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if( m->Type() == MT_START || m->Type() == MT_SINGLE )
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endType = MT_SINGLE;
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else
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endType = MT_FINISH;
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end.SetType( endType );
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end.Recalculate();
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long long int maxEndElongation = end.CurrentLength() - end.BaselineLength();
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if( maxElongation + maxEndElongation > aElongation )
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{
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if( !finished )
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{
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m->SetType( endType );
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m->Recalculate();
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if( endType == MT_SINGLE )
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{
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// Check if we need to fit this meander
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long long int endMinElongation =
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( m->MinTunableLength() - m->BaselineLength() );
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if( minElongation + endMinElongation >= aElongation )
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m->MakeEmpty();
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}
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finished = true;
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}
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else
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{
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m->MakeEmpty();
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}
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}
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maxElongation += m->CurrentLength() - m->BaselineLength();
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minElongation += m->MinTunableLength() - m->BaselineLength();
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}
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}
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long long int remainingElongation = aElongation;
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int meanderCount = 0;
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for( MEANDER_SHAPE* m : aTuned.Meanders() )
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{
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if( m->Type() != MT_CORNER && m->Type() != MT_ARC && m->Type() != MT_EMPTY )
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{
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remainingElongation -= m->CurrentLength() - m->BaselineLength();
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meanderCount++;
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}
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}
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long long int lenReductionLeft = -remainingElongation;
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int meandersLeft = meanderCount;
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if( lenReductionLeft < 0 || !meandersLeft )
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return;
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for( MEANDER_SHAPE* m : aTuned.Meanders() )
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{
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if( m->Type() != MT_CORNER && m->Type() != MT_ARC && m->Type() != MT_EMPTY )
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{
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long long int lenReductionHere = lenReductionLeft / meandersLeft;
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long long int initialLen = m->CurrentLength();
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int minAmpl = m->MinAmplitude();
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int amp = findAmplitudeForLength( m, initialLen - lenReductionHere, minAmpl,
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m->Amplitude() );
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if( amp < minAmpl )
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amp = minAmpl;
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m->SetTargetBaselineLength( m->BaselineLength() );
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m->Resize( amp );
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lenReductionLeft -= initialLen - m->CurrentLength();
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meandersLeft--;
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if( !meandersLeft )
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break;
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}
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}
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}
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int MEANDER_PLACER_BASE::GetTotalPadToDieLength( const LINE& aLine ) const
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{
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int length = 0;
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JOINT start;
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JOINT end;
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m_world->FindLineEnds( aLine, start, end );
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// Extract the length of the pad to die for start and end pads
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for( auto& link : start.LinkList() )
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{
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if( const SOLID* solid = dyn_cast<const SOLID*>( link ) )
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{
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// If there are overlapping pads, choose the first with a non-zero length
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if( solid->GetPadToDie() > 0 )
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{
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length += solid->GetPadToDie();
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break;
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}
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}
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}
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for( auto& link : end.LinkList() )
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{
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if( const SOLID* solid = dyn_cast<const SOLID*>( link ) )
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{
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if( solid->GetPadToDie() > 0 )
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{
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length += solid->GetPadToDie();
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break;
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}
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}
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}
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return length;
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}
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const MEANDER_SETTINGS& MEANDER_PLACER_BASE::MeanderSettings() const
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{
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return m_settings;
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}
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VECTOR2I MEANDER_PLACER_BASE::getSnappedStartPoint( LINKED_ITEM* aStartItem, VECTOR2I aStartPoint )
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{
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if( aStartItem->Kind() == ITEM::SEGMENT_T )
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{
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return static_cast<SEGMENT*>( aStartItem )->Seg().NearestPoint( aStartPoint );
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}
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else
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{
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wxASSERT( aStartItem->Kind() == ITEM::ARC_T );
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ARC* arc = static_cast<ARC*>( aStartItem );
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if( ( VECTOR2I( arc->Anchor( 0 ) - aStartPoint ) ).SquaredEuclideanNorm() <=
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( VECTOR2I( arc->Anchor( 1 ) - aStartPoint ) ).SquaredEuclideanNorm() )
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{
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return arc->Anchor( 0 );
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}
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else
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{
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return arc->Anchor( 1 );
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}
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}
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}
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long long int MEANDER_PLACER_BASE::lineLength( const ITEM_SET& aLine, const SOLID* aStartPad, const SOLID* aEndPad ) const
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{
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long long int total = 0;
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if( aLine.Empty() )
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return 0;
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const ITEM* start_item = aLine[0];
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const ITEM* end_item = aLine[aLine.Size() - 1];
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bool start_via = false;
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bool end_via = false;
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/**
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* If there is a start pad but the pad's layers do not overlap the first track layer, then there must be a
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* fanout via on the line. If there isn't, we still need to have the via back to the pad, so count the distance
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* in the line tuning
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*/
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start_via = aStartPad && ( !aStartPad->LayersOverlap( start_item ) );
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end_via = aEndPad && ( !aEndPad->LayersOverlap( end_item ) );
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for( int idx = 0; idx < aLine.Size(); idx++ )
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{
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const ITEM* item = aLine[idx];
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if( const LINE* l = dyn_cast<const LINE*>( item ) )
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{
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total += l->CLine().Length();
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}
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else if( item->OfKind( ITEM::VIA_T ) && idx > 0 && idx < aLine.Size() - 1 )
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{
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int layerPrev = aLine[idx - 1]->Layer();
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int layerNext = aLine[idx + 1]->Layer();
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if( layerPrev != layerNext )
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total += m_router->GetInterface()->StackupHeight( layerPrev, layerNext );
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}
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}
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if( start_via )
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{
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int layerPrev = aStartPad->Layer();
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int layerNext = start_item->Layer();
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total += m_router->GetInterface()->StackupHeight( layerPrev, layerNext );
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}
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if( end_via )
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{
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int layerPrev = end_item->Layer();
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int layerNext = aEndPad->Layer();
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total += m_router->GetInterface()->StackupHeight( layerPrev, layerNext );
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}
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return total;
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}
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}
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