360 lines
10 KiB
C++
360 lines
10 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_OPTIMIZER_H
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#define __PNS_OPTIMIZER_H
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#include <unordered_map>
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#include <memory>
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#include <geometry/shape_index_list.h>
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#include <geometry/shape_line_chain.h>
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#include "range.h"
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namespace PNS {
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class NODE;
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class ROUTER;
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class LINE;
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class DIFF_PAIR;
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class ITEM;
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class JOINT;
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class OPT_CONSTRAINT;
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/**
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* Calculate the cost of a given line, taking corner angles and total length into account.
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*/
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class COST_ESTIMATOR
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{
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public:
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COST_ESTIMATOR() :
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m_lengthCost( 0 ),
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m_cornerCost( 0 )
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{}
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COST_ESTIMATOR( const COST_ESTIMATOR& aB ) :
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m_lengthCost( aB.m_lengthCost ),
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m_cornerCost( aB.m_cornerCost )
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{}
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~COST_ESTIMATOR() {};
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static int CornerCost( const SEG& aA, const SEG& aB );
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static int CornerCost( const SHAPE_LINE_CHAIN& aLine );
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static int CornerCost( const LINE& aLine );
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void Add( const LINE& aLine );
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void Remove( const LINE& aLine );
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void Replace( const LINE& aOldLine, const LINE& aNewLine );
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bool IsBetter( const COST_ESTIMATOR& aOther, double aLengthTolerance,
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double aCornerTollerace ) const;
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double GetLengthCost() const { return m_lengthCost; }
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double GetCornerCost() const { return m_cornerCost; }
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private:
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double m_lengthCost;
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int m_cornerCost;
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};
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/**
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* Perform various optimizations of the lines being routed, attempting to make the lines shorter
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* and less cornery.
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*
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* There are 3 kinds of optimizations so far:
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* - Merging obtuse segments (MERGE_OBTUSE): tries to join together as many obtuse segments
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* as possible without causing collisions.
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* - Rerouting path between pair of line corners with a 2-segment "\__" line and iteratively
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* repeating the procedure as long as the total cost of the line keeps decreasing.
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* - "Smart Pads" - that is, rerouting pad/via exits to make them look nice (SMART_PADS).
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*/
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class OPTIMIZER
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{
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public:
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enum OptimizationEffort
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{
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MERGE_SEGMENTS = 0x01, ///< Reduce corner cost iteratively
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SMART_PADS = 0x02, ///< Reroute pad exits
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MERGE_OBTUSE = 0x04, ///< Reduce corner cost by merging obtuse segments
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FANOUT_CLEANUP = 0x08, ///< Simplify pad-pad and pad-via connections if possible
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KEEP_TOPOLOGY = 0x10,
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PRESERVE_VERTEX = 0x20,
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RESTRICT_VERTEX_RANGE = 0x40,
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MERGE_COLINEAR = 0x80, ///< Merge co-linear segments
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RESTRICT_AREA = 0x100,
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LIMIT_CORNER_COUNT = 0x200 ///< Do not attempt to optimize if the resulting line's
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///< corner count is outside the predefined range
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};
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OPTIMIZER( NODE* aWorld );
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~OPTIMIZER();
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///< A quick shortcut to optimize a line without creating and setting up an optimizer.
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static bool Optimize( const LINE* aLine, int aEffortLevel, NODE* aWorld,
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const VECTOR2I& aV = VECTOR2I(0, 0) );
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bool Optimize( const LINE* aLine, LINE* aResult = nullptr, LINE* aRoot = nullptr );
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bool Optimize( DIFF_PAIR* aPair );
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void SetWorld( NODE* aNode ) { m_world = aNode; }
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void CacheRemove( ITEM* aItem );
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void ClearCache( bool aStaticOnly = false );
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void SetCollisionMask( int aMask )
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{
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m_collisionKindMask = aMask;
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}
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void SetEffortLevel( int aEffort )
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{
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m_effortLevel = aEffort;
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}
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void SetPreserveVertex( const VECTOR2I& aV )
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{
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m_preservedVertex = aV;
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m_effortLevel |= OPTIMIZER::PRESERVE_VERTEX;
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}
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void SetRestrictVertexRange( int aStart, int aEnd )
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{
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m_restrictedVertexRange.first = aStart;
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m_restrictedVertexRange.second = aEnd;
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m_effortLevel |= OPTIMIZER::RESTRICT_VERTEX_RANGE;
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}
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void SetRestrictArea( const BOX2I& aArea, bool aStrict = true )
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{
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m_restrictArea = aArea;
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m_restrictAreaIsStrict = aStrict;
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m_effortLevel |= OPTIMIZER::RESTRICT_AREA;
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}
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private:
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static const int MaxCachedItems = 256;
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typedef std::vector<SHAPE_LINE_CHAIN> BREAKOUT_LIST;
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struct CACHE_VISITOR;
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struct CACHED_ITEM
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{
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int m_hits;
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bool m_isStatic;
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};
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void addConstraint ( OPT_CONSTRAINT *aConstraint );
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bool mergeObtuse( LINE* aLine );
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bool mergeFull( LINE* aLine );
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bool mergeColinear( LINE* aLine );
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bool runSmartPads( LINE* aLine );
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bool mergeStep( LINE* aLine, SHAPE_LINE_CHAIN& aCurrentLine, int step );
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bool fanoutCleanup( LINE * aLine );
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bool mergeDpSegments( DIFF_PAIR *aPair );
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bool mergeDpStep( DIFF_PAIR *aPair, bool aTryP, int step );
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bool checkColliding( ITEM* aItem, bool aUpdateCache = true );
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bool checkColliding( LINE* aLine, const SHAPE_LINE_CHAIN& aOptPath );
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void cacheAdd( ITEM* aItem, bool aIsStatic );
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void removeCachedSegments( LINE* aLine, int aStartVertex = 0, int aEndVertex = -1 );
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bool checkConstraints( int aVertex1, int aVertex2, LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement );
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BREAKOUT_LIST circleBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
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BREAKOUT_LIST rectBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
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BREAKOUT_LIST customBreakouts( int aWidth, const ITEM* aItem, bool aPermitDiagonal ) const;
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BREAKOUT_LIST computeBreakouts( int aWidth, const ITEM* aItem, bool aPermitDiagonal ) const;
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int smartPadsSingle( LINE* aLine, ITEM* aPad, bool aEnd, int aEndVertex );
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ITEM* findPadOrVia( int aLayer, NET_HANDLE aNet, const VECTOR2I& aP ) const;
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private:
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SHAPE_INDEX_LIST<ITEM*> m_cache;
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std::vector<OPT_CONSTRAINT*> m_constraints;
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std::unordered_map<ITEM*, CACHED_ITEM> m_cacheTags;
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NODE* m_world;
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int m_collisionKindMask;
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int m_effortLevel;
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VECTOR2I m_preservedVertex;
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std::pair<int, int> m_restrictedVertexRange;
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BOX2I m_restrictArea;
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bool m_restrictAreaIsStrict;
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};
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class OPT_CONSTRAINT
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{
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public:
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OPT_CONSTRAINT( NODE* aWorld ) :
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m_world( aWorld )
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{
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m_priority = 0;
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};
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virtual ~OPT_CONSTRAINT()
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{
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};
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virtual bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) = 0;
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int GetPriority() const { return m_priority; }
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void SetPriority( int aPriority ) { m_priority = aPriority; }
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protected:
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NODE* m_world;
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int m_priority;
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};
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class ANGLE_CONSTRAINT_45: public OPT_CONSTRAINT
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{
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public:
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ANGLE_CONSTRAINT_45( NODE* aWorld, int aEntryDirectionMask = -1, int aExitDirectionMask = -1 ) :
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OPT_CONSTRAINT( aWorld ),
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m_entryDirectionMask( aEntryDirectionMask ),
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m_exitDirectionMask( aExitDirectionMask )
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{
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}
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virtual ~ANGLE_CONSTRAINT_45() {};
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virtual bool Check ( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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int m_entryDirectionMask;
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int m_exitDirectionMask;
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};
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class AREA_CONSTRAINT : public OPT_CONSTRAINT
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{
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public:
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AREA_CONSTRAINT( NODE* aWorld, const BOX2I& aAllowedArea, bool aAllowedAreaStrict ) :
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OPT_CONSTRAINT( aWorld ),
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m_allowedArea ( aAllowedArea ),
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m_allowedAreaStrict ( aAllowedAreaStrict )
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{
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};
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bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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BOX2I m_allowedArea;
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bool m_allowedAreaStrict;
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};
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class KEEP_TOPOLOGY_CONSTRAINT: public OPT_CONSTRAINT
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{
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public:
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KEEP_TOPOLOGY_CONSTRAINT( NODE* aWorld ) :
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OPT_CONSTRAINT( aWorld )
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{
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};
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bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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};
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class PRESERVE_VERTEX_CONSTRAINT: public OPT_CONSTRAINT
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{
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public:
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PRESERVE_VERTEX_CONSTRAINT( NODE* aWorld, const VECTOR2I& aV ) :
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OPT_CONSTRAINT( aWorld ),
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m_v( aV )
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{
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};
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bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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VECTOR2I m_v;
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};
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class RESTRICT_VERTEX_RANGE_CONSTRAINT: public OPT_CONSTRAINT
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{
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public:
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RESTRICT_VERTEX_RANGE_CONSTRAINT( NODE* aWorld, int aStart, int aEnd ) :
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OPT_CONSTRAINT( aWorld ),
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m_start( aStart ),
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m_end( aEnd )
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{
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};
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virtual bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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int m_start;
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int m_end;
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};
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class CORNER_COUNT_LIMIT_CONSTRAINT: public OPT_CONSTRAINT
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{
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public:
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CORNER_COUNT_LIMIT_CONSTRAINT( NODE* aWorld, int aMinCorners, int aMaxCorners,
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int aAngleMask ) :
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OPT_CONSTRAINT( aWorld ),
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m_minCorners( aMinCorners ),
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m_maxCorners( aMaxCorners ),
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m_angleMask( aAngleMask )
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{
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};
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virtual bool Check( int aVertex1, int aVertex2, const LINE* aOriginLine,
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const SHAPE_LINE_CHAIN& aCurrentPath,
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const SHAPE_LINE_CHAIN& aReplacement ) override;
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private:
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int m_minCorners;
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int m_maxCorners;
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int m_angleMask;
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};
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};
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#endif // __PNS_OPTIMIZER_H
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