kicad/pcbnew/router/pns_shove.h

253 lines
7.7 KiB
C++

/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_SHOVE_H
#define __PNS_SHOVE_H
#include <vector>
#include <stack>
#include <math/box2.h>
#include "pns_optimizer.h"
#include "pns_routing_settings.h"
#include "pns_algo_base.h"
#include "pns_logger.h"
#include "range.h"
namespace PNS {
class LINE;
class NODE;
class ROUTER;
/**
* The actual Push and Shove algorithm.
*/
class SHOVE : public ALGO_BASE
{
public:
enum SHOVE_STATUS
{
SH_OK = 0,
SH_NULL,
SH_INCOMPLETE,
SH_HEAD_MODIFIED,
SH_TRY_WALK
};
enum SHOVE_POLICY
{
SHP_DEFAULT = 0,
SHP_SHOVE = 0x1,
SHP_WALK_FORWARD = 0x2,
SHP_WALK_BACK = 0x4,
SHP_IGNORE = 0x8,
SHP_DONT_OPTIMIZE = 0x10
};
void SetDefaultShovePolicy( int aPolicy );
void SetShovePolicy( const LINKED_ITEM* aItem, int aPolicy );
void SetShovePolicy( const LINE& aLine, int aPolicy );
SHOVE( NODE* aWorld, ROUTER* aRouter );
~SHOVE();
void ClearHeads();
void AddHeads( const LINE& aHead, int aPolicy = SHP_DEFAULT );
void AddHeads( VIA_HANDLE aHead, VECTOR2I aNewPos, int aPolicy = SHP_DEFAULT );
SHOVE_STATUS Run();
SHOVE_STATUS ShoveDraggingVia( const VIA_HANDLE aOldVia, const VECTOR2I& aWhere,
VIA_HANDLE& aNewVia );
bool ShoveObstacleLine( const LINE& aCurLine, const LINE& aObstacleLine,
LINE& aResultLine );
void ForceClearance ( bool aEnabled, int aClearance )
{
if( aEnabled )
m_forceClearance = aClearance;
else
m_forceClearance = -1;
}
NODE* CurrentNode();
bool HeadsModified( int aIndex = -1 ) const;
const PNS::LINE GetModifiedHead( int aIndex ) const;
const VIA_HANDLE GetModifiedHeadVia( int aIndex ) const;
bool AddLockedSpringbackNode( NODE* aNode );
void UnlockSpringbackNode( NODE* aNode );
bool RewindSpringbackTo( NODE* aNode );
bool RewindToLastLockedNode();
void DisablePostShoveOptimizations( int aMask );
void SetSpringbackDoNotTouchNode( const NODE *aNode );
private:
typedef std::vector<SHAPE_LINE_CHAIN> HULL_SET;
typedef std::optional<LINE> OPT_LINE;
typedef std::pair<LINE, LINE> LINE_PAIR;
typedef std::vector<LINE_PAIR> LINE_PAIR_VEC;
struct ROOT_LINE_ENTRY
{
ROOT_LINE_ENTRY( LINE* aLine = nullptr, int aPolicy = SHP_DEFAULT ) :
rootLine( aLine ),
policy( aPolicy ) {}
LINE *rootLine = nullptr;
VIA* oldVia = nullptr;
VIA* newVia = nullptr;
std::optional<LINE> newLine;
int policy = SHP_DEFAULT;
bool isHead = false;
};
struct HEAD_LINE_ENTRY
{
HEAD_LINE_ENTRY( const LINE& aOrig, int aPolicy = SHP_DEFAULT ) :
origHead( aOrig ),
policy( aPolicy )
{
origHead->ClearLinks();
};
HEAD_LINE_ENTRY( VIA_HANDLE aVia, int aPolicy = SHP_DEFAULT ) :
theVia( aVia ),
policy( aPolicy )
{};
bool geometryModified = false;
std::optional<VIA_HANDLE> prevVia;
std::optional<VIA_HANDLE> theVia;
VIA* draggedVia = nullptr;
VECTOR2I viaNewPos;
std::optional<LINE> origHead;
std::optional<LINE> newHead;
int policy;
};
struct SPRINGBACK_TAG
{
SPRINGBACK_TAG() :
m_length( 0 ),
m_node( nullptr ),
m_seq( 0 ),
m_locked( false )
{}
int64_t m_length;
std::vector<VIA_HANDLE> m_draggedVias;
VECTOR2I m_p;
NODE* m_node;
OPT_BOX2I m_affectedArea;
int m_seq;
bool m_locked;
};
bool shoveLineToHullSet( const LINE& aCurLine, const LINE& aObstacleLine,
LINE& aResultLine, const HULL_SET& aHulls );
NODE* reduceSpringback( const ITEM_SET& aHeadSet );
bool pushSpringback( NODE* aNode, const OPT_BOX2I& aAffectedArea );
bool shoveLineFromLoneVia( const LINE& aCurLine, const LINE& aObstacleLine,
LINE& aResultLine );
bool checkShoveDirection( const LINE& aCurLine, const LINE& aObstacleLine,
const LINE& aShovedLine ) const;
SHOVE_STATUS onCollidingArc( LINE& aCurrent, ARC* aObstacleArc );
SHOVE_STATUS onCollidingLine( LINE& aCurrent, LINE& aObstacle, int aNextRank );
SHOVE_STATUS onCollidingSegment( LINE& aCurrent, SEGMENT* aObstacleSeg );
SHOVE_STATUS onCollidingSolid( LINE& aCurrent, ITEM* aObstacle, OBSTACLE& aObstacleInfo );
SHOVE_STATUS onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia, OBSTACLE& aObstacleInfo, int aNextRank );
SHOVE_STATUS onReverseCollidingVia( LINE& aCurrent, VIA* aObstacleVia, OBSTACLE& aObstacleInfo );
SHOVE_STATUS pushOrShoveVia( VIA* aVia, const VECTOR2I& aForce, int aNextRank );
OPT_BOX2I totalAffectedArea() const;
void unwindLineStack( const LINKED_ITEM* aSeg );
void unwindLineStack( const ITEM* aItem );
void runOptimizer( NODE* aNode );
bool pushLineStack( const LINE& aL, bool aKeepCurrentOnTop = false );
void popLineStack();
LINE assembleLine( const LINKED_ITEM* aSeg, int* aIndex = nullptr, bool aPreCleanup = false );
void replaceItems( ITEM* aOld, std::unique_ptr< ITEM > aNew );
ROOT_LINE_ENTRY* replaceLine( LINE& aOld, LINE& aNew,
bool aIncludeInChangedArea = true,
NODE *aNode = nullptr );
ROOT_LINE_ENTRY* findRootLine( const LINE& aLine );
ROOT_LINE_ENTRY* findRootLine( const LINKED_ITEM *aItem );
ROOT_LINE_ENTRY* touchRootLine( const LINE& aLine );
ROOT_LINE_ENTRY* touchRootLine( const LINKED_ITEM *aItem );
void pruneRootLines( NODE *aRemovedNode );
SHOVE_STATUS shoveIteration( int aIter );
SHOVE_STATUS shoveMainLoop();
int getClearance( const ITEM* aA, const ITEM* aB ) const;
bool fixupViaCollisions( const LINE* aCurrent, OBSTACLE& obs );
void sanityCheck( LINE* aOld, LINE* aNew );
void reconstructHeads( bool aShoveFailed );
void removeHeads();
bool preShoveCleanup( LINE* aOld, LINE* aNew );
const wxString formatPolicy( int aPolicy );
std::vector<SPRINGBACK_TAG> m_nodeStack;
std::vector<LINE> m_lineStack;
std::vector<LINE> m_optimizerQueue;
std::deque<HEAD_LINE_ENTRY> m_headLines;
std::unordered_map<LINKED_ITEM::UNIQ_ID, ROOT_LINE_ENTRY*> m_rootLineHistory;
NODE* m_root;
NODE* m_currentNode;
const NODE* m_springbackDoNotTouchNode;
int m_restrictSpringbackTagId;
VIA* m_draggedVia;
int m_iter;
bool m_headsModified;
int m_forceClearance;
bool m_multiLineMode;
int m_optFlagDisableMask;
int m_defaultPolicy;
OPT_BOX2I m_affectedArea;
};
}
#endif // __PNS_SHOVE_H