kicad/pcbnew/router/pns_solid.cpp

107 lines
2.7 KiB
C++

/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_compound.h>
#include <geometry/shape_poly_set.h>
#include <wx/log.h>
#include "pns_router.h"
#include "pns_solid.h"
#include "pns_utils.h"
namespace PNS {
const SHAPE_LINE_CHAIN SOLID::Hull( int aClearance, int aWalkaroundThickness, int aLayer ) const
{
if( !m_shape )
return SHAPE_LINE_CHAIN();
if( m_shape->Type() == SH_COMPOUND )
{
SHAPE_COMPOUND* cmpnd = static_cast<SHAPE_COMPOUND*>( m_shape );
if ( cmpnd->Shapes().size() == 1 )
{
return BuildHullForPrimitiveShape( cmpnd->Shapes()[0], aClearance,
aWalkaroundThickness );
}
else
{
SHAPE_POLY_SET hullSet;
for( SHAPE* shape : cmpnd->Shapes() )
{
hullSet.AddOutline( BuildHullForPrimitiveShape( shape, aClearance,
aWalkaroundThickness ) );
}
hullSet.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
return hullSet.Outline( 0 );
}
}
else
{
return BuildHullForPrimitiveShape( m_shape, aClearance, aWalkaroundThickness );
}
}
ITEM* SOLID::Clone() const
{
ITEM* solid = new SOLID( *this );
return solid;
}
void SOLID::SetPos( const VECTOR2I& aCenter )
{
VECTOR2I delta = aCenter - m_pos;
if( m_shape )
m_shape->Move( delta );
if( m_hole )
m_hole->Move( delta );
m_pos = aCenter;
}
VECTOR2I SOLID::Anchor( int aN ) const
{
return m_anchorPoints.empty() ? m_pos : m_anchorPoints[aN];
}
int SOLID::AnchorCount() const
{
return m_anchorPoints.empty() ? 1 : m_anchorPoints.size();
}
}