7
mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 09:45:01 +00:00
kicad/pcbnew/tools/pcb_point_editor.cpp
Jeff Young ee8d86390e Don't clone items when you want a duplicate.
Clone doesn't handle UUIDs or group membership.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/18874
2024-11-18 21:49:36 +00:00

3042 lines
103 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2021 CERN
* Copyright (C) 2018-2023 KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <functional>
#include <memory>
using namespace std::placeholders;
#include <advanced_config.h>
#include <kiplatform/ui.h>
#include <view/view_controls.h>
#include <gal/graphics_abstraction_layer.h>
#include <geometry/corner_operations.h>
#include <geometry/geometry_utils.h>
#include <geometry/seg.h>
#include <geometry/vector_utils.h>
#include <confirm.h>
#include <tool/tool_manager.h>
#include <tool/point_editor_behavior.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
#include <tools/pcb_point_editor.h>
#include <tools/pcb_grid_helper.h>
#include <tools/generator_tool.h>
#include <dialogs/dialog_unit_entry.h>
#include <board_commit.h>
#include <pcb_edit_frame.h>
#include <pcb_reference_image.h>
#include <pcb_generator.h>
#include <pcb_dimension.h>
#include <pcb_textbox.h>
#include <pcb_tablecell.h>
#include <pcb_table.h>
#include <pad.h>
#include <zone.h>
#include <footprint.h>
#include <footprint_editor_settings.h>
#include <connectivity/connectivity_data.h>
#include <progress_reporter.h>
const unsigned int PCB_POINT_EDITOR::COORDS_PADDING = pcbIUScale.mmToIU( 20 );
// Few constants to avoid using bare numbers for point indices
enum RECT_POINTS
{
RECT_TOP_LEFT,
RECT_TOP_RIGHT,
RECT_BOT_RIGHT,
RECT_BOT_LEFT,
RECT_CENTER,
RECT_MAX_POINTS, // Must be last
};
enum RECT_LINES
{
RECT_TOP, RECT_RIGHT, RECT_BOT, RECT_LEFT
};
enum DIMENSION_POINTS
{
DIM_START,
DIM_END,
DIM_TEXT,
DIM_CROSSBARSTART,
DIM_CROSSBAREND,
DIM_KNEE = DIM_CROSSBARSTART,
DIM_ALIGNED_MAX = DIM_CROSSBAREND + 1,
DIM_CENTER_MAX = DIM_END + 1,
DIM_RADIAL_MAX = DIM_KNEE + 1,
DIM_LEADER_MAX = DIM_TEXT + 1,
};
///< Text boxes have different point counts depending on their orientation.
enum TEXTBOX_POINT_COUNT
{
WHEN_RECTANGLE = RECT_MAX_POINTS,
WHEN_POLYGON = 0,
};
class RECTANGLE_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
RECTANGLE_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aRectangle ) : m_rectangle( aRectangle )
{
wxASSERT( m_rectangle.GetShape() == SHAPE_T::RECTANGLE );
}
/**
* Standard rectangle points construction utility
* (other shapes may use this as well)
*/
static void MakePoints( const PCB_SHAPE& aRectangle, EDIT_POINTS& aPoints )
{
wxCHECK( aRectangle.GetShape() == SHAPE_T::RECTANGLE, /* void */ );
VECTOR2I topLeft = aRectangle.GetTopLeft();
VECTOR2I botRight = aRectangle.GetBotRight();
aPoints.SetSwapX( topLeft.x > botRight.x );
aPoints.SetSwapY( topLeft.y > botRight.y );
if( aPoints.SwapX() )
std::swap( topLeft.x, botRight.x );
if( aPoints.SwapY() )
std::swap( topLeft.y, botRight.y );
aPoints.AddPoint( topLeft );
aPoints.AddPoint( VECTOR2I( botRight.x, topLeft.y ) );
aPoints.AddPoint( botRight );
aPoints.AddPoint( VECTOR2I( topLeft.x, botRight.y ) );
aPoints.AddPoint( aRectangle.GetCenter() );
aPoints.AddLine( aPoints.Point( RECT_TOP_LEFT ), aPoints.Point( RECT_TOP_RIGHT ) );
aPoints.Line( RECT_TOP ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_TOP ) ) );
aPoints.AddLine( aPoints.Point( RECT_TOP_RIGHT ), aPoints.Point( RECT_BOT_RIGHT ) );
aPoints.Line( RECT_RIGHT ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_RIGHT ) ) );
aPoints.AddLine( aPoints.Point( RECT_BOT_RIGHT ), aPoints.Point( RECT_BOT_LEFT ) );
aPoints.Line( RECT_BOT ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_BOT ) ) );
aPoints.AddLine( aPoints.Point( RECT_BOT_LEFT ), aPoints.Point( RECT_TOP_LEFT ) );
aPoints.Line( RECT_LEFT ).SetConstraint( new EC_PERPLINE( aPoints.Line( RECT_LEFT ) ) );
}
static void UpdateItem( PCB_SHAPE& aRectangle, const EDIT_POINT& aEditedPoint,
EDIT_POINTS& aPoints )
{
// You can have more points if your item wants to have more points
// (this class assumes the rect points come first, but that can be changed)
CHECK_POINT_COUNT_GE( aPoints, RECT_MAX_POINTS );
auto setLeft =
[&]( int left )
{
aPoints.SwapX() ? aRectangle.SetRight( left ) : aRectangle.SetLeft( left );
};
auto setRight =
[&]( int right )
{
aPoints.SwapX() ? aRectangle.SetLeft( right ) : aRectangle.SetRight( right );
};
auto setTop =
[&]( int top )
{
aPoints.SwapY() ? aRectangle.SetBottom( top ) : aRectangle.SetTop( top );
};
auto setBottom =
[&]( int bottom )
{
aPoints.SwapY() ? aRectangle.SetTop( bottom ) : aRectangle.SetBottom( bottom );
};
VECTOR2I topLeft = aPoints.Point( RECT_TOP_LEFT ).GetPosition();
VECTOR2I topRight = aPoints.Point( RECT_TOP_RIGHT ).GetPosition();
VECTOR2I botLeft = aPoints.Point( RECT_BOT_LEFT ).GetPosition();
VECTOR2I botRight = aPoints.Point( RECT_BOT_RIGHT ).GetPosition();
PinEditedCorner( aEditedPoint, aPoints, topLeft, topRight, botLeft, botRight );
if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) )
|| isModified( aEditedPoint, aPoints.Point( RECT_TOP_RIGHT ) )
|| isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) )
|| isModified( aEditedPoint, aPoints.Point( RECT_BOT_LEFT ) ) )
{
setTop( topLeft.y );
setLeft( topLeft.x );
setRight( botRight.x );
setBottom( botRight.y );
}
else if( isModified( aEditedPoint, aPoints.Point( RECT_CENTER ) ) )
{
const VECTOR2I moveVector =
aPoints.Point( RECT_CENTER ).GetPosition() - aRectangle.GetCenter();
aRectangle.Move( moveVector );
}
else if( isModified( aEditedPoint, aPoints.Line( RECT_TOP ) ) )
{
setTop( topLeft.y );
}
else if( isModified( aEditedPoint, aPoints.Line( RECT_LEFT ) ) )
{
setLeft( topLeft.x );
}
else if( isModified( aEditedPoint, aPoints.Line( RECT_BOT ) ) )
{
setBottom( botRight.y );
}
else if( isModified( aEditedPoint, aPoints.Line( RECT_RIGHT ) ) )
{
setRight( botRight.x );
}
for( unsigned i = 0; i < aPoints.LinesSize(); ++i )
{
if( !isModified( aEditedPoint, aPoints.Line( i ) ) )
{
aPoints.Line( i ).SetConstraint( new EC_PERPLINE( aPoints.Line( i ) ) );
}
}
}
static void UpdatePoints( PCB_SHAPE& aRectangle, EDIT_POINTS& aPoints )
{
wxCHECK( aPoints.PointsSize() >= RECT_MAX_POINTS, /* void */ );
VECTOR2I topLeft = aRectangle.GetTopLeft();
VECTOR2I botRight = aRectangle.GetBotRight();
aPoints.SetSwapX( topLeft.x > botRight.x );
aPoints.SetSwapY( topLeft.y > botRight.y );
if( aPoints.SwapX() )
std::swap( topLeft.x, botRight.x );
if( aPoints.SwapY() )
std::swap( topLeft.y, botRight.y );
aPoints.Point( RECT_TOP_LEFT ).SetPosition( topLeft );
aPoints.Point( RECT_TOP_RIGHT ).SetPosition( botRight.x, topLeft.y );
aPoints.Point( RECT_BOT_RIGHT ).SetPosition( botRight );
aPoints.Point( RECT_BOT_LEFT ).SetPosition( topLeft.x, botRight.y );
aPoints.Point( RECT_CENTER ).SetPosition( aRectangle.GetCenter() );
}
void MakePoints( EDIT_POINTS& aPoints ) override
{
// Just call the static helper
MakePoints( m_rectangle, aPoints );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
UpdatePoints( m_rectangle, aPoints );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
UpdateItem( m_rectangle, aEditedPoint, aPoints );
}
/**
* Update the coordinates of 4 corners of a rectangle, according to pad constraints and the
* moved corner
*
* @param aPoints the points list
*
* @param aTopLeft [in/out] is the RECT_TOPLEFT to constraint
* @param aTopRight [in/out] is the RECT_TOPRIGHT to constraint
* @param aBotLeft [in/out] is the RECT_BOTLEFT to constraint
* @param aBotRight [in/out] is the RECT_BOTRIGHT to constraint
* @param aHole the location of the pad's hole
* @param aHoleSize the pad's hole size (or {0,0} if it has no hole)
*/
static void PinEditedCorner( const EDIT_POINT& aEditedPoint, const EDIT_POINTS& aEditPoints,
VECTOR2I& aTopLeft, VECTOR2I& aTopRight, VECTOR2I& aBotLeft,
VECTOR2I& aBotRight, const VECTOR2I& aHole = { 0, 0 },
const VECTOR2I& aHoleSize = { 0, 0 } )
{
int minWidth = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 );
int minHeight = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 );
if( isModified( aEditedPoint, aEditPoints.Point( RECT_TOP_LEFT ) ) )
{
if( aHoleSize.x )
{
// pin edited point to the top/left of the hole
aTopLeft.x = std::min( aTopLeft.x, aHole.x - aHoleSize.x / 2 - minWidth );
aTopLeft.y = std::min( aTopLeft.y, aHole.y - aHoleSize.y / 2 - minHeight );
}
else
{
// pin edited point within opposite corner
aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - minWidth );
aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - minHeight );
}
// push edited point edges to adjacent corners
aTopRight.y = aTopLeft.y;
aBotLeft.x = aTopLeft.x;
}
else if( isModified( aEditedPoint, aEditPoints.Point( RECT_TOP_RIGHT ) ) )
{
if( aHoleSize.x )
{
// pin edited point to the top/right of the hole
aTopRight.x = std::max( aTopRight.x, aHole.x + aHoleSize.x / 2 + minWidth );
aTopRight.y = std::min( aTopRight.y, aHole.y - aHoleSize.y / 2 - minHeight );
}
else
{
// pin edited point within opposite corner
aTopRight.x = std::max( aTopRight.x, aBotLeft.x + minWidth );
aTopRight.y = std::min( aTopRight.y, aBotLeft.y - minHeight );
}
// push edited point edges to adjacent corners
aTopLeft.y = aTopRight.y;
aBotRight.x = aTopRight.x;
}
else if( isModified( aEditedPoint, aEditPoints.Point( RECT_BOT_LEFT ) ) )
{
if( aHoleSize.x )
{
// pin edited point to the bottom/left of the hole
aBotLeft.x = std::min( aBotLeft.x, aHole.x - aHoleSize.x / 2 - minWidth );
aBotLeft.y = std::max( aBotLeft.y, aHole.y + aHoleSize.y / 2 + minHeight );
}
else
{
// pin edited point within opposite corner
aBotLeft.x = std::min( aBotLeft.x, aTopRight.x - minWidth );
aBotLeft.y = std::max( aBotLeft.y, aTopRight.y + minHeight );
}
// push edited point edges to adjacent corners
aBotRight.y = aBotLeft.y;
aTopLeft.x = aBotLeft.x;
}
else if( isModified( aEditedPoint, aEditPoints.Point( RECT_BOT_RIGHT ) ) )
{
if( aHoleSize.x )
{
// pin edited point to the bottom/right of the hole
aBotRight.x = std::max( aBotRight.x, aHole.x + aHoleSize.x / 2 + minWidth );
aBotRight.y = std::max( aBotRight.y, aHole.y + aHoleSize.y / 2 + minHeight );
}
else
{
// pin edited point within opposite corner
aBotRight.x = std::max( aBotRight.x, aTopLeft.x + minWidth );
aBotRight.y = std::max( aBotRight.y, aTopLeft.y + minHeight );
}
// push edited point edges to adjacent corners
aBotLeft.y = aBotRight.y;
aTopRight.x = aBotRight.x;
}
else if( isModified( aEditedPoint, aEditPoints.Line( RECT_TOP ) ) )
{
aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - minHeight );
}
else if( isModified( aEditedPoint, aEditPoints.Line( RECT_LEFT ) ) )
{
aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - minWidth );
}
else if( isModified( aEditedPoint, aEditPoints.Line( RECT_BOT ) ) )
{
aBotRight.y = std::max( aBotRight.y, aTopLeft.y + minHeight );
}
else if( isModified( aEditedPoint, aEditPoints.Line( RECT_RIGHT ) ) )
{
aBotRight.x = std::max( aBotRight.x, aTopLeft.x + minWidth );
}
}
private:
PCB_SHAPE& m_rectangle;
};
class ARC_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
enum ARC_POINTS
{
ARC_START,
ARC_MID,
ARC_END,
ARC_CENTER,
};
public:
ARC_POINT_EDIT_BEHAVIOR( PCB_SHAPE& aArc, const ARC_EDIT_MODE& aArcEditMode,
KIGFX::VIEW_CONTROLS& aViewContols ) :
m_arc( aArc ), m_arcEditMode( aArcEditMode ), m_viewControls( aViewContols )
{
wxASSERT( m_arc.GetShape() == SHAPE_T::ARC );
}
void MakePoints( EDIT_POINTS& aPoints ) override
{
aPoints.AddPoint( m_arc.GetStart() );
aPoints.AddPoint( m_arc.GetArcMid() );
aPoints.AddPoint( m_arc.GetEnd() );
aPoints.AddPoint( m_arc.GetCenter() );
aPoints.AddIndicatorLine( aPoints.Point( ARC_CENTER ), aPoints.Point( ARC_START ) );
aPoints.AddIndicatorLine( aPoints.Point( ARC_CENTER ), aPoints.Point( ARC_END ) );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
CHECK_POINT_COUNT( aPoints, 4 );
aPoints.Point( ARC_START ).SetPosition( m_arc.GetStart() );
aPoints.Point( ARC_MID ).SetPosition( m_arc.GetArcMid() );
aPoints.Point( ARC_END ).SetPosition( m_arc.GetEnd() );
aPoints.Point( ARC_CENTER ).SetPosition( m_arc.GetCenter() );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, 4 );
VECTOR2I center = aPoints.Point( ARC_CENTER ).GetPosition();
VECTOR2I mid = aPoints.Point( ARC_MID ).GetPosition();
VECTOR2I start = aPoints.Point( ARC_START ).GetPosition();
VECTOR2I end = aPoints.Point( ARC_END ).GetPosition();
if( isModified( aEditedPoint, aPoints.Point( ARC_CENTER ) ) )
{
if( m_arcEditMode == ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION )
{
editArcCenterKeepEndpoints( m_arc, center, start, mid, end );
}
else
{
VECTOR2I moveVector = VECTOR2I( center.x, center.y ) - m_arc.GetCenter();
m_arc.Move( moveVector );
}
}
else if( isModified( aEditedPoint, aPoints.Point( ARC_MID ) ) )
{
const VECTOR2I& cursorPos = m_viewControls.GetCursorPosition( false );
if( m_arcEditMode == ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION )
editArcMidKeepEndpoints( m_arc, start, end, cursorPos );
else
editArcMidKeepCenter( m_arc, center, start, mid, end, cursorPos );
}
else if( isModified( aEditedPoint, aPoints.Point( ARC_START ) )
|| isModified( aEditedPoint, aPoints.Point( ARC_END ) ) )
{
const VECTOR2I& cursorPos = m_viewControls.GetCursorPosition();
if( m_arcEditMode == ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION )
editArcEndpointKeepTangent( m_arc, center, start, mid, end, cursorPos );
else
editArcEndpointKeepCenter( m_arc, center, start, mid, end, cursorPos );
}
}
OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint,
EDIT_POINTS& aPoints ) const override
{
return aPoints.Point( ARC_CENTER ).GetPosition();
}
private:
// Note: these static arc functions don't have to be in here - we could ship them out
// to a utils area for use by other behaviours (e.g. in eeschema, or for polygons with
// radiused corners). For now this is the smaller conceptual delta with the old code.
/**
* Move an end point of the arc, while keeping the tangent at the other endpoint.
*/
static void editArcEndpointKeepTangent( PCB_SHAPE& aArc, const VECTOR2I& aCenter,
const VECTOR2I& aStart, const VECTOR2I& aMid,
const VECTOR2I& aEnd, const VECTOR2I& aCursor )
{
VECTOR2I center = aCenter;
bool movingStart;
bool arcValid = true;
VECTOR2I p1, p2, p3;
// p1 does not move, p2 does.
if( aStart != aArc.GetStart() )
{
p1 = aEnd;
p2 = aStart;
p3 = aMid;
movingStart = true;
}
else if( aEnd != aArc.GetEnd() )
{
p1 = aStart;
p2 = aEnd;
p3 = aMid;
movingStart = false;
}
else
{
return;
}
VECTOR2D v1, v2, v3, v4;
// Move the coordinate system
v1 = p1 - aCenter;
v2 = p2 - aCenter;
v3 = p3 - aCenter;
VECTOR2D u1, u2;
// A point cannot be both the center and on the arc.
if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) )
return;
u1 = v1 / v1.EuclideanNorm();
u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1;
u2 = u2 / u2.EuclideanNorm();
// [ u1, u3 ] is a base centered on the circle with:
// u1 : unit vector toward the point that does not move
// u2 : unit vector toward the mid point.
// Get vectors v1, and v2 in that coordinate system.
double det = u1.x * u2.y - u2.x * u1.y;
// u1 and u2 are unit vectors, and perpendicular.
// det should not be 0. In case it is, do not change the arc.
if( det == 0 )
return;
double tmpx = v1.x * u2.y - v1.y * u2.x;
double tmpy = -v1.x * u1.y + v1.y * u1.x;
v1.x = tmpx;
v1.y = tmpy;
v1 = v1 / det;
tmpx = v2.x * u2.y - v2.y * u2.x;
tmpy = -v2.x * u1.y + v2.y * u1.x;
v2.x = tmpx;
v2.y = tmpy;
v2 = v2 / det;
double R = v1.EuclideanNorm();
bool transformCircle = false;
/* p2
* X***
* ** <---- This is the arc
* y ^ **
* | R *
* | <-----------> *
* x------x------>--------x p1
* C' <----> C x
* delta
*
* p1 does not move, and the tangent at p1 remains the same.
* => The new center, C', will be on the C-p1 axis.
* p2 moves
*
* The radius of the new circle is delta + R
*
* || C' p2 || = || C' P1 ||
* is the same as :
* ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2
*
* delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R )
*
* We can use this equation for any point p2 with p2.x < R
*/
if( v2.x == R )
{
// Straight line, do nothing
}
else
{
if( v2.x > R )
{
// If we need to invert the curvature.
// We modify the input so we can use the same equation
transformCircle = true;
v2.x = 2 * R - v2.x;
}
// We can keep the tangent constraint.
double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R );
// This is just to limit the radius, so nothing overflows later when drawing.
if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle )
arcValid = false;
// Never recorded a problem, but still checking.
if( !std::isfinite( delta ) )
arcValid = false;
// v4 is the new center
v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 );
tmpx = v4.x * u1.x + v4.y * u2.x;
tmpy = v4.x * u1.y + v4.y * u2.y;
v4.x = tmpx;
v4.y = tmpy;
center = v4 + aCenter;
if( arcValid )
{
aArc.SetCenter( center );
if( movingStart )
aArc.SetStart( aStart );
else
aArc.SetEnd( aEnd );
}
}
}
/**
* Move the arc center but keep endpoint locations.
*/
static void editArcCenterKeepEndpoints( PCB_SHAPE& aArc, const VECTOR2I& aCenter,
const VECTOR2I& aStart, const VECTOR2I& aMid,
const VECTOR2I& aEnd )
{
const int c_snapEpsilon_sq = 4;
VECTOR2I m = ( aStart / 2 + aEnd / 2 );
VECTOR2I perp = ( aEnd - aStart ).Perpendicular().Resize( INT_MAX / 2 );
SEG legal( m - perp, m + perp );
const SEG testSegments[] = { SEG( aCenter, aCenter + VECTOR2( 1, 0 ) ),
SEG( aCenter, aCenter + VECTOR2( 0, 1 ) ) };
std::vector<VECTOR2I> points = { legal.A, legal.B };
for( const SEG& seg : testSegments )
{
OPT_VECTOR2I vec = legal.IntersectLines( seg );
if( vec && legal.SquaredDistance( *vec ) <= c_snapEpsilon_sq )
points.push_back( *vec );
}
OPT_VECTOR2I nearest;
SEG::ecoord min_d_sq = VECTOR2I::ECOORD_MAX;
// Snap by distance between cursor and intersections
for( const VECTOR2I& pt : points )
{
SEG::ecoord d_sq = ( pt - aCenter ).SquaredEuclideanNorm();
if( d_sq < min_d_sq - c_snapEpsilon_sq )
{
min_d_sq = d_sq;
nearest = pt;
}
}
if( nearest )
aArc.SetCenter( *nearest );
}
/**
* Move an end point of the arc around the circumference.
*/
static void editArcEndpointKeepCenter( PCB_SHAPE& aArc, const VECTOR2I& aCenter,
const VECTOR2I& aStart, const VECTOR2I& aMid,
const VECTOR2I& aEnd, const VECTOR2I& aCursor )
{
int minRadius = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 );
bool movingStart;
VECTOR2I p1, p2, prev_p1;
// user is moving p1, we want to move p2 to the new radius.
if( aStart != aArc.GetStart() )
{
prev_p1 = aArc.GetStart();
p1 = aStart;
p2 = aEnd;
movingStart = true;
}
else
{
prev_p1 = aArc.GetEnd();
p1 = aEnd;
p2 = aStart;
movingStart = false;
}
p1 = p1 - aCenter;
p2 = p2 - aCenter;
if( p1.x == 0 && p1.y == 0 )
p1 = prev_p1 - aCenter;
if( p2.x == 0 && p2.y == 0 )
p2 = { 1, 0 };
double radius = p1.EuclideanNorm();
if( radius < minRadius )
radius = minRadius;
p1 = aCenter + p1.Resize( radius );
p2 = aCenter + p2.Resize( radius );
aArc.SetCenter( aCenter );
if( movingStart )
{
aArc.SetStart( p1 );
aArc.SetEnd( p2 );
}
else
{
aArc.SetStart( p2 );
aArc.SetEnd( p1 );
}
}
/**
* Move the mid point of the arc, while keeping the two endpoints.
*/
void editArcMidKeepCenter( PCB_SHAPE& aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart,
const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor )
{
int minRadius = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 );
SEG chord( aStart, aEnd );
// Now, update the edit point position
// Express the point in a circle-centered coordinate system.
VECTOR2I start = aStart - aCenter;
VECTOR2I end = aEnd - aCenter;
double radius = ( aCursor - aCenter ).EuclideanNorm();
if( radius < minRadius )
radius = minRadius;
start = start.Resize( radius );
end = end.Resize( radius );
start = start + aCenter;
end = end + aCenter;
aArc.SetStart( start );
aArc.SetEnd( end );
}
/**
* Move the mid point of the arc, while keeping the angle.
*/
static void editArcMidKeepEndpoints( PCB_SHAPE& aArc, const VECTOR2I& aStart,
const VECTOR2I& aEnd, const VECTOR2I& aCursor )
{
// Let 'm' be the middle point of the chord between the start and end points
VECTOR2I m = ( aStart + aEnd ) / 2;
// Legal midpoints lie on a vector starting just off the chord midpoint and extending out
// past the existing midpoint. We do not allow arc inflection while point editing.
const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100;
VECTOR2I v = (VECTOR2I) aArc.GetArcMid() - m;
SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) );
VECTOR2I mid = legal.NearestPoint( aCursor );
aArc.SetArcGeometry( aStart, mid, aEnd );
}
PCB_SHAPE& m_arc;
// The arc edit mode, which is injected from the editor
const ARC_EDIT_MODE& m_arcEditMode;
KIGFX::VIEW_CONTROLS& m_viewControls;
};
class ZONE_POINT_EDIT_BEHAVIOR : public POLYGON_POINT_EDIT_BEHAVIOR
{
public:
ZONE_POINT_EDIT_BEHAVIOR( ZONE& aZone ) :
POLYGON_POINT_EDIT_BEHAVIOR( *aZone.Outline() ), m_zone( aZone )
{
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
m_zone.UnFill();
// Defer to the base class to update the polygon
POLYGON_POINT_EDIT_BEHAVIOR::UpdateItem( aEditedPoint, aPoints, aCommit, aUpdatedItems );
m_zone.HatchBorder();
}
private:
ZONE& m_zone;
};
class REFERENCE_IMAGE_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
enum REFIMG_POINTS
{
REFIMG_ORIGIN = RECT_CENTER, // Reuse the center point fo rthe transform origin
REFIMG_MAX_POINTS,
};
public:
REFERENCE_IMAGE_POINT_EDIT_BEHAVIOR( PCB_REFERENCE_IMAGE& aRefImage ) : m_refImage( aRefImage )
{
}
void MakePoints( EDIT_POINTS& aPoints ) override
{
REFERENCE_IMAGE& refImage = m_refImage.GetReferenceImage();
const VECTOR2I topLeft = refImage.GetPosition() - refImage.GetSize() / 2;
const VECTOR2I botRight = refImage.GetPosition() + refImage.GetSize() / 2;
aPoints.AddPoint( topLeft );
aPoints.AddPoint( VECTOR2I( botRight.x, topLeft.y ) );
aPoints.AddPoint( botRight );
aPoints.AddPoint( VECTOR2I( topLeft.x, botRight.y ) );
aPoints.AddPoint( refImage.GetPosition() + refImage.GetTransformOriginOffset() );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
CHECK_POINT_COUNT( aPoints, REFIMG_MAX_POINTS );
REFERENCE_IMAGE& refImage = m_refImage.GetReferenceImage();
const VECTOR2I topLeft = refImage.GetPosition() - refImage.GetSize() / 2;
const VECTOR2I botRight = refImage.GetPosition() + refImage.GetSize() / 2;
aPoints.Point( RECT_TOP_LEFT ).SetPosition( topLeft );
aPoints.Point( RECT_TOP_RIGHT ).SetPosition( botRight.x, topLeft.y );
aPoints.Point( RECT_BOT_RIGHT ).SetPosition( botRight );
aPoints.Point( RECT_BOT_LEFT ).SetPosition( topLeft.x, botRight.y );
aPoints.Point( REFIMG_ORIGIN )
.SetPosition( refImage.GetPosition() + refImage.GetTransformOriginOffset() );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, REFIMG_MAX_POINTS );
REFERENCE_IMAGE& refImage = m_refImage.GetReferenceImage();
const VECTOR2I topLeft = aPoints.Point( RECT_TOP_LEFT ).GetPosition();
const VECTOR2I topRight = aPoints.Point( RECT_TOP_RIGHT ).GetPosition();
const VECTOR2I botRight = aPoints.Point( RECT_BOT_RIGHT ).GetPosition();
const VECTOR2I botLeft = aPoints.Point( RECT_BOT_LEFT ).GetPosition();
const VECTOR2I xfrmOrigin = aPoints.Point( REFIMG_ORIGIN ).GetPosition();
if( isModified( aEditedPoint, aPoints.Point( REFIMG_ORIGIN ) ) )
{
// Moving the transform origin
// As the other points didn't move, we can get the image extent from them
const VECTOR2I newOffset = xfrmOrigin - ( topLeft + botRight ) / 2;
refImage.SetTransformOriginOffset( newOffset );
}
else
{
const VECTOR2I oldOrigin =
m_refImage.GetPosition() + refImage.GetTransformOriginOffset();
const VECTOR2I oldSize = refImage.GetSize();
const VECTOR2I pos = refImage.GetPosition();
OPT_VECTOR2I newCorner;
VECTOR2I oldCorner = pos;
if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) ) )
{
newCorner = topLeft;
oldCorner -= oldSize / 2;
}
else if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_RIGHT ) ) )
{
newCorner = topRight;
oldCorner -= VECTOR2I( -oldSize.x, oldSize.y ) / 2;
}
else if( isModified( aEditedPoint, aPoints.Point( RECT_BOT_LEFT ) ) )
{
newCorner = botLeft;
oldCorner -= VECTOR2I( oldSize.x, -oldSize.y ) / 2;
}
else if( isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) )
{
newCorner = botRight;
oldCorner += oldSize / 2;
}
if( newCorner )
{
// Turn in the respective vectors from the origin
*newCorner -= xfrmOrigin;
oldCorner -= oldOrigin;
// If we tried to cross the origin, clamp it to stop it
if( sign( newCorner->x ) != sign( oldCorner.x )
|| sign( newCorner->y ) != sign( oldCorner.y ) )
{
*newCorner = VECTOR2I( 0, 0 );
}
const double newLength = newCorner->EuclideanNorm();
const double oldLength = oldCorner.EuclideanNorm();
double ratio = oldLength > 0 ? ( newLength / oldLength ) : 1.0;
// Clamp the scaling to a minimum of 50 mils
VECTOR2I newSize = oldSize * ratio;
double newWidth = std::max( newSize.x, EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 50 ) );
double newHeight = std::max( newSize.y, EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 50 ) );
ratio = std::min( newWidth / oldSize.x, newHeight / oldSize.y );
// Also handles the origin offset
refImage.SetImageScale( refImage.GetImageScale() * ratio );
}
}
}
private:
PCB_REFERENCE_IMAGE& m_refImage;
};
class PCB_TABLECELL_POINT_EDIT_BEHAVIOR : public EDA_TABLECELL_POINT_EDIT_BEHAVIOR
{
public:
PCB_TABLECELL_POINT_EDIT_BEHAVIOR( PCB_TABLECELL& aCell ) :
EDA_TABLECELL_POINT_EDIT_BEHAVIOR( aCell ), m_cell( aCell )
{
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, TABLECELL_MAX_POINTS );
PCB_TABLE& table = static_cast<PCB_TABLE&>( *m_cell.GetParent() );
aCommit.Modify( &table );
aUpdatedItems.push_back( &table );
if( isModified( aEditedPoint, aPoints.Point( COL_WIDTH ) ) )
{
m_cell.SetEnd( VECTOR2I( aPoints.Point( 0 ).GetX(), m_cell.GetEndY() ) );
int colWidth = m_cell.GetRectangleWidth();
for( int ii = 0; ii < m_cell.GetColSpan() - 1; ++ii )
colWidth -= table.GetColWidth( m_cell.GetColumn() + ii );
table.SetColWidth( m_cell.GetColumn() + m_cell.GetColSpan() - 1, colWidth );
}
else if( isModified( aEditedPoint, aPoints.Point( ROW_HEIGHT ) ) )
{
m_cell.SetEnd( VECTOR2I( m_cell.GetEndX(), aPoints.Point( 1 ).GetY() ) );
int rowHeight = m_cell.GetRectangleHeight();
for( int ii = 0; ii < m_cell.GetRowSpan() - 1; ++ii )
rowHeight -= table.GetRowHeight( m_cell.GetRow() + ii );
table.SetRowHeight( m_cell.GetRow() + m_cell.GetRowSpan() - 1, rowHeight );
}
table.Normalize();
}
private:
PCB_TABLECELL& m_cell;
};
class PAD_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
PAD_POINT_EDIT_BEHAVIOR( PAD& aPad, PCB_LAYER_ID aLayer ) :
m_pad( aPad ),
m_layer( aLayer )
{}
void MakePoints( EDIT_POINTS& aPoints ) override
{
VECTOR2I shapePos = m_pad.ShapePos( m_layer );
VECTOR2I halfSize( m_pad.GetSize( m_layer ).x / 2,
m_pad.GetSize( m_layer ).y / 2 );
if( m_pad.IsLocked() )
return;
switch( m_pad.GetShape( m_layer ) )
{
case PAD_SHAPE::CIRCLE:
aPoints.AddPoint( VECTOR2I( shapePos.x + halfSize.x, shapePos.y ) );
break;
case PAD_SHAPE::OVAL:
case PAD_SHAPE::TRAPEZOID:
case PAD_SHAPE::RECTANGLE:
case PAD_SHAPE::ROUNDRECT:
case PAD_SHAPE::CHAMFERED_RECT:
{
if( !m_pad.GetOrientation().IsCardinal() )
break;
if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 )
std::swap( halfSize.x, halfSize.y );
// It's important to fill these according to the RECT indices
aPoints.AddPoint( shapePos - halfSize );
aPoints.AddPoint( VECTOR2I( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) );
aPoints.AddPoint( shapePos + halfSize );
aPoints.AddPoint( VECTOR2I( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) );
}
break;
default: // suppress warnings
break;
}
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
bool locked = m_pad.GetParent() && m_pad.IsLocked();
VECTOR2I shapePos = m_pad.ShapePos( m_layer );
VECTOR2I halfSize( m_pad.GetSize( m_layer ).x / 2,
m_pad.GetSize( m_layer ).y / 2 );
switch( m_pad.GetShape( m_layer ) )
{
case PAD_SHAPE::CIRCLE:
{
int target = locked ? 0 : 1;
// Careful; pad shape is mutable...
if( int( aPoints.PointsSize() ) != target )
{
aPoints.Clear();
MakePoints( aPoints );
}
else if( target == 1 )
{
shapePos.x += halfSize.x;
aPoints.Point( 0 ).SetPosition( shapePos );
}
}
break;
case PAD_SHAPE::OVAL:
case PAD_SHAPE::TRAPEZOID:
case PAD_SHAPE::RECTANGLE:
case PAD_SHAPE::ROUNDRECT:
case PAD_SHAPE::CHAMFERED_RECT:
{
// Careful; pad shape and orientation are mutable...
int target = locked || !m_pad.GetOrientation().IsCardinal() ? 0 : 4;
if( int( aPoints.PointsSize() ) != target )
{
aPoints.Clear();
MakePoints( aPoints );
}
else if( target == 4 )
{
if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 )
std::swap( halfSize.x, halfSize.y );
aPoints.Point( RECT_TOP_LEFT ).SetPosition( shapePos - halfSize );
aPoints.Point( RECT_TOP_RIGHT )
.SetPosition(
VECTOR2I( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) );
aPoints.Point( RECT_BOT_RIGHT ).SetPosition( shapePos + halfSize );
aPoints.Point( RECT_BOT_LEFT )
.SetPosition(
VECTOR2I( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) );
}
break;
}
default: // suppress warnings
break;
}
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
switch( m_pad.GetShape( m_layer ) )
{
case PAD_SHAPE::CIRCLE:
{
VECTOR2I end = aPoints.Point( 0 ).GetPosition();
int diameter = 2 * ( end - m_pad.GetPosition() ).EuclideanNorm();
m_pad.SetSize( m_layer, VECTOR2I( diameter, diameter ) );
break;
}
case PAD_SHAPE::OVAL:
case PAD_SHAPE::TRAPEZOID:
case PAD_SHAPE::RECTANGLE:
case PAD_SHAPE::ROUNDRECT:
case PAD_SHAPE::CHAMFERED_RECT:
{
VECTOR2I topLeft = aPoints.Point( RECT_TOP_LEFT ).GetPosition();
VECTOR2I topRight = aPoints.Point( RECT_TOP_RIGHT ).GetPosition();
VECTOR2I botLeft = aPoints.Point( RECT_BOT_LEFT ).GetPosition();
VECTOR2I botRight = aPoints.Point( RECT_BOT_RIGHT ).GetPosition();
VECTOR2I holeCenter = m_pad.GetPosition();
VECTOR2I holeSize = m_pad.GetDrillSize();
RECTANGLE_POINT_EDIT_BEHAVIOR::PinEditedCorner( aEditedPoint, aPoints, topLeft,
topRight, botLeft, botRight, holeCenter,
holeSize );
if( ( m_pad.GetOffset( m_layer ).x
|| m_pad.GetOffset( m_layer ).y )
|| ( m_pad.GetDrillSize().x && m_pad.GetDrillSize().y ) )
{
// Keep hole pinned at the current location; adjust the pad around the hole
VECTOR2I center = m_pad.GetPosition();
int dist[4];
if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) )
|| isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) )
{
dist[0] = center.x - topLeft.x;
dist[1] = center.y - topLeft.y;
dist[2] = botRight.x - center.x;
dist[3] = botRight.y - center.y;
}
else
{
dist[0] = center.x - botLeft.x;
dist[1] = center.y - topRight.y;
dist[2] = topRight.x - center.x;
dist[3] = botLeft.y - center.y;
}
VECTOR2I padSize( dist[0] + dist[2], dist[1] + dist[3] );
VECTOR2I deltaOffset( padSize.x / 2 - dist[2], padSize.y / 2 - dist[3] );
if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 )
std::swap( padSize.x, padSize.y );
RotatePoint( deltaOffset, -m_pad.GetOrientation() );
m_pad.SetSize( m_layer, padSize );
m_pad.SetOffset( m_layer, -deltaOffset );
}
else
{
// Keep pad position at the center of the pad shape
int left, top, right, bottom;
if( isModified( aEditedPoint, aPoints.Point( RECT_TOP_LEFT ) )
|| isModified( aEditedPoint, aPoints.Point( RECT_BOT_RIGHT ) ) )
{
left = topLeft.x;
top = topLeft.y;
right = botRight.x;
bottom = botRight.y;
}
else
{
left = botLeft.x;
top = topRight.y;
right = topRight.x;
bottom = botLeft.y;
}
VECTOR2I padSize( abs( right - left ), abs( bottom - top ) );
if( m_pad.GetOrientation() == ANGLE_90 || m_pad.GetOrientation() == ANGLE_270 )
std::swap( padSize.x, padSize.y );
m_pad.SetSize( m_layer, padSize );
m_pad.SetPosition( VECTOR2I( ( left + right ) / 2, ( top + bottom ) / 2 ) );
}
break;
}
default: // suppress warnings
break;
}
}
private:
PAD& m_pad;
PCB_LAYER_ID m_layer;
};
/**
* Point editor behavior for the PCB_GENERATOR class.
*
* This just delegates to the PCB_GENERATOR's own methods.
*/
class GENERATOR_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
GENERATOR_POINT_EDIT_BEHAVIOR( PCB_GENERATOR& aGenerator ) : m_generator( aGenerator ) {}
void MakePoints( EDIT_POINTS& aPoints ) override
{
m_generator.MakeEditPoints( aPoints );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
m_generator.UpdateEditPoints( aPoints );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
m_generator.UpdateFromEditPoints( aPoints );
}
private:
PCB_GENERATOR& m_generator;
};
/**
* Class to help update the text position of a dimension when the crossbar changes.
*
* Choosing the right way to update the text position requires some care, and
* needs to hold some state from the original dimension position so the text can be placed
* in a similar position relative to the new crossbar. This class handles that state
* and the logic to find the new text position.
*/
class DIM_ALIGNED_TEXT_UPDATER
{
public:
DIM_ALIGNED_TEXT_UPDATER( PCB_DIM_ALIGNED& aDimension ) :
m_dimension( aDimension ), m_originalTextPos( aDimension.GetTextPos() ),
m_oldCrossBar( SEG{ aDimension.GetCrossbarStart(), aDimension.GetCrossbarEnd() } )
{
}
void UpdateTextAfterChange()
{
const SEG newCrossBar{ m_dimension.GetCrossbarStart(), m_dimension.GetCrossbarEnd() };
if( newCrossBar == m_oldCrossBar )
{
// Crossbar didn't change, text doesn't need to change
return;
}
const VECTOR2I newTextPos = getDimensionNewTextPosition();
m_dimension.SetTextPos( newTextPos );
const GR_TEXT_H_ALIGN_T oldJustify = m_dimension.GetHorizJustify();
// We may need to update the justification if we go past vertical.
if( oldJustify == GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_LEFT
|| oldJustify == GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_RIGHT )
{
const VECTOR2I oldProject = m_oldCrossBar.LineProject( m_originalTextPos );
const VECTOR2I newProject = newCrossBar.LineProject( newTextPos );
const VECTOR2I oldProjectedOffset =
oldProject - m_oldCrossBar.NearestPoint( oldProject );
const VECTOR2I newProjectedOffset = newProject - newCrossBar.NearestPoint( newProject );
const bool textWasLeftOf = oldProjectedOffset.x < 0
|| ( oldProjectedOffset.x == 0 && oldProjectedOffset.y > 0 );
const bool textIsLeftOf = newProjectedOffset.x < 0
|| ( newProjectedOffset.x == 0 && newProjectedOffset.y > 0 );
if( textWasLeftOf != textIsLeftOf )
{
// Flip whatever the user had set
m_dimension.SetHorizJustify(
( oldJustify == GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_LEFT )
? GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_RIGHT
: GR_TEXT_H_ALIGN_T::GR_TEXT_H_ALIGN_LEFT );
}
}
// Update the dimension (again) to ensure the text knockouts are correct
m_dimension.Update();
}
private:
VECTOR2I getDimensionNewTextPosition()
{
const SEG newCrossBar{ m_dimension.GetCrossbarStart(), m_dimension.GetCrossbarEnd() };
const EDA_ANGLE oldAngle = EDA_ANGLE( m_oldCrossBar.B - m_oldCrossBar.A );
const EDA_ANGLE newAngle = EDA_ANGLE( newCrossBar.B - newCrossBar.A );
const EDA_ANGLE rotation = oldAngle - newAngle;
// There are two modes - when the text is between the crossbar points, and when it's not.
if( !KIGEOM::PointProjectsOntoSegment( m_originalTextPos, m_oldCrossBar ) )
{
const VECTOR2I cbNearestEndToText =
KIGEOM::GetNearestEndpoint( m_oldCrossBar, m_originalTextPos );
const VECTOR2I rotTextOffsetFromCbCenter =
GetRotated( m_originalTextPos - m_oldCrossBar.Center(), rotation );
const VECTOR2I rotTextOffsetFromCbEnd =
GetRotated( m_originalTextPos - cbNearestEndToText, rotation );
// Which of the two crossbar points is now in the right direction? They could be swapped over now.
// If zero-length, doesn't matter, they're the same thing
const bool startIsInOffsetDirection =
KIGEOM::PointIsInDirection( m_dimension.GetCrossbarStart(),
rotTextOffsetFromCbCenter, newCrossBar.Center() );
const VECTOR2I& newCbRefPt = startIsInOffsetDirection ? m_dimension.GetCrossbarStart()
: m_dimension.GetCrossbarEnd();
// Apply the new offset to the correct crossbar point
return newCbRefPt + rotTextOffsetFromCbEnd;
}
// If the text was between the crossbar points, it should stay there, but we need to find a
// good place for it. Keep it the same distance from the crossbar line, but rotated as needed.
const VECTOR2I origTextPointProjected = m_oldCrossBar.NearestPoint( m_originalTextPos );
const double oldRatio =
KIGEOM::GetLengthRatioFromStart( origTextPointProjected, m_oldCrossBar );
// Perpendicular from the crossbar line to the text position
// We need to keep this length constant
const VECTOR2I rotCbNormalToText =
GetRotated( m_originalTextPos - origTextPointProjected, rotation );
const VECTOR2I newProjected = newCrossBar.A + ( newCrossBar.B - newCrossBar.A ) * oldRatio;
return newProjected + rotCbNormalToText;
}
PCB_DIM_ALIGNED& m_dimension;
const VECTOR2I m_originalTextPos;
const SEG m_oldCrossBar;
};
/**
* This covers both aligned and the orthogonal sub-type
*/
class ALIGNED_DIMENSION_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
ALIGNED_DIMENSION_POINT_EDIT_BEHAVIOR( PCB_DIM_ALIGNED& aDimension ) : m_dimension( aDimension )
{
}
void MakePoints( EDIT_POINTS& aPoints ) override
{
aPoints.AddPoint( m_dimension.GetStart() );
aPoints.AddPoint( m_dimension.GetEnd() );
aPoints.AddPoint( m_dimension.GetTextPos() );
aPoints.AddPoint( m_dimension.GetCrossbarStart() );
aPoints.AddPoint( m_dimension.GetCrossbarEnd() );
aPoints.Point( DIM_START ).SetSnapConstraint( ALL_LAYERS );
aPoints.Point( DIM_END ).SetSnapConstraint( ALL_LAYERS );
if( m_dimension.Type() == PCB_DIM_ALIGNED_T )
{
// Dimension height setting - edit points should move only along the feature lines
aPoints.Point( DIM_CROSSBARSTART )
.SetConstraint( new EC_LINE( aPoints.Point( DIM_CROSSBARSTART ),
aPoints.Point( DIM_START ) ) );
aPoints.Point( DIM_CROSSBAREND )
.SetConstraint( new EC_LINE( aPoints.Point( DIM_CROSSBAREND ),
aPoints.Point( DIM_END ) ) );
}
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
CHECK_POINT_COUNT( aPoints, DIM_ALIGNED_MAX );
aPoints.Point( DIM_START ).SetPosition( m_dimension.GetStart() );
aPoints.Point( DIM_END ).SetPosition( m_dimension.GetEnd() );
aPoints.Point( DIM_TEXT ).SetPosition( m_dimension.GetTextPos() );
aPoints.Point( DIM_CROSSBARSTART ).SetPosition( m_dimension.GetCrossbarStart() );
aPoints.Point( DIM_CROSSBAREND ).SetPosition( m_dimension.GetCrossbarEnd() );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, DIM_ALIGNED_MAX );
if( m_dimension.Type() == PCB_DIM_ALIGNED_T )
updateAlignedDimension( aEditedPoint, aPoints );
else
updateOrthogonalDimension( aEditedPoint, aPoints );
}
OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint,
EDIT_POINTS& aPoints ) const override
{
// Constraint for crossbar
if( isModified( aEditedPoint, aPoints.Point( DIM_START ) ) )
return aPoints.Point( DIM_END ).GetPosition();
else if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
return aPoints.Point( DIM_START ).GetPosition();
// No constraint
return aEditedPoint.GetPosition();
}
private:
/**
* Update non-orthogonal dimension points
*/
void updateAlignedDimension( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints )
{
DIM_ALIGNED_TEXT_UPDATER textPositionUpdater( m_dimension );
// Check which point is currently modified and updated dimension's points respectively
if( isModified( aEditedPoint, aPoints.Point( DIM_CROSSBARSTART ) ) )
{
VECTOR2D featureLine( aEditedPoint.GetPosition() - m_dimension.GetStart() );
VECTOR2D crossBar( m_dimension.GetEnd() - m_dimension.GetStart() );
if( featureLine.Cross( crossBar ) > 0 )
m_dimension.SetHeight( -featureLine.EuclideanNorm() );
else
m_dimension.SetHeight( featureLine.EuclideanNorm() );
m_dimension.Update();
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_CROSSBAREND ) ) )
{
VECTOR2D featureLine( aEditedPoint.GetPosition() - m_dimension.GetEnd() );
VECTOR2D crossBar( m_dimension.GetEnd() - m_dimension.GetStart() );
if( featureLine.Cross( crossBar ) > 0 )
m_dimension.SetHeight( -featureLine.EuclideanNorm() );
else
m_dimension.SetHeight( featureLine.EuclideanNorm() );
m_dimension.Update();
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_START ) ) )
{
m_dimension.SetStart( aEditedPoint.GetPosition() );
m_dimension.Update();
aPoints.Point( DIM_CROSSBARSTART )
.SetConstraint( new EC_LINE( aPoints.Point( DIM_CROSSBARSTART ),
aPoints.Point( DIM_START ) ) );
aPoints.Point( DIM_CROSSBAREND )
.SetConstraint( new EC_LINE( aPoints.Point( DIM_CROSSBAREND ),
aPoints.Point( DIM_END ) ) );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
{
m_dimension.SetEnd( aEditedPoint.GetPosition() );
m_dimension.Update();
aPoints.Point( DIM_CROSSBARSTART )
.SetConstraint( new EC_LINE( aPoints.Point( DIM_CROSSBARSTART ),
aPoints.Point( DIM_START ) ) );
aPoints.Point( DIM_CROSSBAREND )
.SetConstraint( new EC_LINE( aPoints.Point( DIM_CROSSBAREND ),
aPoints.Point( DIM_END ) ) );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_TEXT ) ) )
{
// Force manual mode if we weren't already in it
m_dimension.SetTextPositionMode( DIM_TEXT_POSITION::MANUAL );
m_dimension.SetTextPos( aEditedPoint.GetPosition() );
m_dimension.Update();
}
textPositionUpdater.UpdateTextAfterChange();
}
/**
* Update orthogonal dimension points
*/
void updateOrthogonalDimension( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints )
{
DIM_ALIGNED_TEXT_UPDATER textPositionUpdater( m_dimension );
PCB_DIM_ORTHOGONAL& orthDimension = static_cast<PCB_DIM_ORTHOGONAL&>( m_dimension );
if( isModified( aEditedPoint, aPoints.Point( DIM_CROSSBARSTART ) )
|| isModified( aEditedPoint, aPoints.Point( DIM_CROSSBAREND ) ) )
{
BOX2I bounds( m_dimension.GetStart(), m_dimension.GetEnd() - m_dimension.GetStart() );
const VECTOR2I& cursorPos = aEditedPoint.GetPosition();
// Find vector from nearest dimension point to edit position
VECTOR2I directionA( cursorPos - m_dimension.GetStart() );
VECTOR2I directionB( cursorPos - m_dimension.GetEnd() );
VECTOR2I direction = ( directionA < directionB ) ? directionA : directionB;
bool vert;
VECTOR2D featureLine( cursorPos - m_dimension.GetStart() );
// Only change the orientation when we move outside the bounds
if( !bounds.Contains( cursorPos ) )
{
// If the dimension is horizontal or vertical, set correct orientation
// otherwise, test if we're left/right of the bounding box or above/below it
if( bounds.GetWidth() == 0 )
vert = true;
else if( bounds.GetHeight() == 0 )
vert = false;
else if( cursorPos.x > bounds.GetLeft() && cursorPos.x < bounds.GetRight() )
vert = false;
else if( cursorPos.y > bounds.GetTop() && cursorPos.y < bounds.GetBottom() )
vert = true;
else
vert = std::abs( direction.y ) < std::abs( direction.x );
orthDimension.SetOrientation( vert ? PCB_DIM_ORTHOGONAL::DIR::VERTICAL
: PCB_DIM_ORTHOGONAL::DIR::HORIZONTAL );
}
else
{
vert = orthDimension.GetOrientation() == PCB_DIM_ORTHOGONAL::DIR::VERTICAL;
}
m_dimension.SetHeight( vert ? featureLine.x : featureLine.y );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_START ) ) )
{
m_dimension.SetStart( aEditedPoint.GetPosition() );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
{
m_dimension.SetEnd( aEditedPoint.GetPosition() );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_TEXT ) ) )
{
// Force manual mode if we weren't already in it
m_dimension.SetTextPositionMode( DIM_TEXT_POSITION::MANUAL );
m_dimension.SetTextPos( VECTOR2I( aEditedPoint.GetPosition() ) );
}
m_dimension.Update();
// After recompute, find the new text position
textPositionUpdater.UpdateTextAfterChange();
}
PCB_DIM_ALIGNED& m_dimension;
};
class DIM_CENTER_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
DIM_CENTER_POINT_EDIT_BEHAVIOR( PCB_DIM_CENTER& aDimension ) : m_dimension( aDimension ) {}
void MakePoints( EDIT_POINTS& aPoints ) override
{
aPoints.AddPoint( m_dimension.GetStart() );
aPoints.AddPoint( m_dimension.GetEnd() );
aPoints.Point( DIM_START ).SetSnapConstraint( ALL_LAYERS );
aPoints.Point( DIM_END ).SetConstraint(
new EC_45DEGREE( aPoints.Point( DIM_END ), aPoints.Point( DIM_START ) ) );
aPoints.Point( DIM_END ).SetSnapConstraint( IGNORE_SNAPS );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
CHECK_POINT_COUNT( aPoints, DIM_CENTER_MAX );
aPoints.Point( DIM_START ).SetPosition( m_dimension.GetStart() );
aPoints.Point( DIM_END ).SetPosition( m_dimension.GetEnd() );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, DIM_CENTER_MAX );
if( isModified( aEditedPoint, aPoints.Point( DIM_START ) ) )
m_dimension.SetStart( aEditedPoint.GetPosition() );
else if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
m_dimension.SetEnd( aEditedPoint.GetPosition() );
m_dimension.Update();
}
OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint,
EDIT_POINTS& aPoints ) const override
{
if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
return aPoints.Point( DIM_START ).GetPosition();
return std::nullopt;
}
private:
PCB_DIM_CENTER& m_dimension;
};
class DIM_RADIAL_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
DIM_RADIAL_POINT_EDIT_BEHAVIOR( PCB_DIM_RADIAL& aDimension ) : m_dimension( aDimension ) {}
void MakePoints( EDIT_POINTS& aPoints ) override
{
aPoints.AddPoint( m_dimension.GetStart() );
aPoints.AddPoint( m_dimension.GetEnd() );
aPoints.AddPoint( m_dimension.GetTextPos() );
aPoints.AddPoint( m_dimension.GetKnee() );
aPoints.Point( DIM_START ).SetSnapConstraint( ALL_LAYERS );
aPoints.Point( DIM_END ).SetSnapConstraint( ALL_LAYERS );
aPoints.Point( DIM_KNEE )
.SetConstraint(
new EC_LINE( aPoints.Point( DIM_START ), aPoints.Point( DIM_END ) ) );
aPoints.Point( DIM_KNEE ).SetSnapConstraint( IGNORE_SNAPS );
aPoints.Point( DIM_TEXT )
.SetConstraint(
new EC_45DEGREE( aPoints.Point( DIM_TEXT ), aPoints.Point( DIM_KNEE ) ) );
aPoints.Point( DIM_TEXT ).SetSnapConstraint( IGNORE_SNAPS );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
CHECK_POINT_COUNT( aPoints, DIM_RADIAL_MAX );
aPoints.Point( DIM_START ).SetPosition( m_dimension.GetStart() );
aPoints.Point( DIM_END ).SetPosition( m_dimension.GetEnd() );
aPoints.Point( DIM_TEXT ).SetPosition( m_dimension.GetTextPos() );
aPoints.Point( DIM_KNEE ).SetPosition( m_dimension.GetKnee() );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, DIM_RADIAL_MAX );
if( isModified( aEditedPoint, aPoints.Point( DIM_START ) ) )
{
m_dimension.SetStart( aEditedPoint.GetPosition() );
m_dimension.Update();
aPoints.Point( DIM_KNEE )
.SetConstraint(
new EC_LINE( aPoints.Point( DIM_START ), aPoints.Point( DIM_END ) ) );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
{
VECTOR2I oldKnee = m_dimension.GetKnee();
m_dimension.SetEnd( aEditedPoint.GetPosition() );
m_dimension.Update();
VECTOR2I kneeDelta = m_dimension.GetKnee() - oldKnee;
m_dimension.SetTextPos( m_dimension.GetTextPos() + kneeDelta );
m_dimension.Update();
aPoints.Point( DIM_KNEE )
.SetConstraint(
new EC_LINE( aPoints.Point( DIM_START ), aPoints.Point( DIM_END ) ) );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_KNEE ) ) )
{
VECTOR2I oldKnee = m_dimension.GetKnee();
VECTOR2I arrowVec = aPoints.Point( DIM_KNEE ).GetPosition()
- aPoints.Point( DIM_END ).GetPosition();
m_dimension.SetLeaderLength( arrowVec.EuclideanNorm() );
m_dimension.Update();
VECTOR2I kneeDelta = m_dimension.GetKnee() - oldKnee;
m_dimension.SetTextPos( m_dimension.GetTextPos() + kneeDelta );
m_dimension.Update();
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_TEXT ) ) )
{
m_dimension.SetTextPos( aEditedPoint.GetPosition() );
m_dimension.Update();
}
}
OPT_VECTOR2I Get45DegreeConstrainer( const EDIT_POINT& aEditedPoint,
EDIT_POINTS& aPoints ) const override
{
if( isModified( aEditedPoint, aPoints.Point( DIM_TEXT ) ) )
return aPoints.Point( DIM_KNEE ).GetPosition();
return std::nullopt;
}
private:
PCB_DIM_RADIAL& m_dimension;
};
class DIM_LEADER_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
DIM_LEADER_POINT_EDIT_BEHAVIOR( PCB_DIM_LEADER& aDimension ) : m_dimension( aDimension ) {}
void MakePoints( EDIT_POINTS& aPoints ) override
{
aPoints.AddPoint( m_dimension.GetStart() );
aPoints.AddPoint( m_dimension.GetEnd() );
aPoints.AddPoint( m_dimension.GetTextPos() );
aPoints.Point( DIM_START ).SetSnapConstraint( ALL_LAYERS );
aPoints.Point( DIM_END ).SetSnapConstraint( ALL_LAYERS );
aPoints.Point( DIM_TEXT )
.SetConstraint(
new EC_45DEGREE( aPoints.Point( DIM_TEXT ), aPoints.Point( DIM_END ) ) );
aPoints.Point( DIM_TEXT ).SetSnapConstraint( IGNORE_SNAPS );
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
CHECK_POINT_COUNT( aPoints, DIM_LEADER_MAX );
aPoints.Point( DIM_START ).SetPosition( m_dimension.GetStart() );
aPoints.Point( DIM_END ).SetPosition( m_dimension.GetEnd() );
aPoints.Point( DIM_TEXT ).SetPosition( m_dimension.GetTextPos() );
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
CHECK_POINT_COUNT( aPoints, DIM_LEADER_MAX );
if( isModified( aEditedPoint, aPoints.Point( DIM_START ) ) )
{
m_dimension.SetStart( aEditedPoint.GetPosition() );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_END ) ) )
{
const VECTOR2I newPoint( aEditedPoint.GetPosition() );
const VECTOR2I delta = newPoint - m_dimension.GetEnd();
m_dimension.SetEnd( newPoint );
m_dimension.SetTextPos( m_dimension.GetTextPos() + delta );
}
else if( isModified( aEditedPoint, aPoints.Point( DIM_TEXT ) ) )
{
m_dimension.SetTextPos( aEditedPoint.GetPosition() );
}
m_dimension.Update();
}
private:
PCB_DIM_LEADER& m_dimension;
};
/**
* A textbox is edited as a rectnagle when it is orthogonally aligned
*/
class TEXTBOX_POINT_EDIT_BEHAVIOR : public POINT_EDIT_BEHAVIOR
{
public:
TEXTBOX_POINT_EDIT_BEHAVIOR( PCB_TEXTBOX& aTextbox ) : m_textbox( aTextbox ) {}
void MakePoints( EDIT_POINTS& aPoints ) override
{
if( m_textbox.GetShape() == SHAPE_T::RECTANGLE )
{
RECTANGLE_POINT_EDIT_BEHAVIOR::MakePoints( m_textbox, aPoints );
}
else
{
// Rotated textboxes are implemented as polygons and these
// aren't currently editable.
}
}
void UpdatePoints( EDIT_POINTS& aPoints ) override
{
// When textboxes are rotated, they act as polygons, not rectangles
const unsigned target = m_textbox.GetShape() == SHAPE_T::RECTANGLE
? TEXTBOX_POINT_COUNT::WHEN_RECTANGLE
: TEXTBOX_POINT_COUNT::WHEN_POLYGON;
// Careful; textbox shape is mutable between cardinal and non-cardinal rotations...
if( aPoints.PointsSize() != target )
{
aPoints.Clear();
MakePoints( aPoints );
return;
}
if( m_textbox.GetShape() == SHAPE_T::RECTANGLE )
{
// Dispatch to the rectangle behavior
RECTANGLE_POINT_EDIT_BEHAVIOR::UpdatePoints( m_textbox, aPoints );
}
else if( m_textbox.GetShape() == SHAPE_T::POLY )
{
// Not currently editable while rotated.
}
}
void UpdateItem( const EDIT_POINT& aEditedPoint, EDIT_POINTS& aPoints, COMMIT& aCommit,
std::vector<EDA_ITEM*>& aUpdatedItems ) override
{
if( m_textbox.GetShape() == SHAPE_T::RECTANGLE )
{
RECTANGLE_POINT_EDIT_BEHAVIOR::UpdateItem( m_textbox, aEditedPoint, aPoints );
}
}
private:
PCB_TEXTBOX& m_textbox;
};
PCB_POINT_EDITOR::PCB_POINT_EDITOR() :
PCB_TOOL_BASE( "pcbnew.PointEditor" ),
m_frame( nullptr ),
m_selectionTool( nullptr ), m_editedPoint( nullptr ),
m_hoveredPoint( nullptr ), m_original( VECTOR2I( 0, 0 ) ),
m_arcEditMode( ARC_EDIT_MODE::KEEP_CENTER_ADJUST_ANGLE_RADIUS ),
m_altConstrainer( VECTOR2I( 0, 0 ) ), m_inPointEditorTool( false )
{
}
void PCB_POINT_EDITOR::Reset( RESET_REASON aReason )
{
m_frame = getEditFrame<PCB_BASE_FRAME>();
m_editPoints.reset();
m_altConstraint.reset();
getViewControls()->SetAutoPan( false );
}
bool PCB_POINT_EDITOR::Init()
{
// Find the selection tool, so they can cooperate
m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
wxASSERT_MSG( m_selectionTool, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
auto& menu = m_selectionTool->GetToolMenu().GetMenu();
menu.AddItem( PCB_ACTIONS::pointEditorAddCorner, PCB_POINT_EDITOR::addCornerCondition );
menu.AddItem( PCB_ACTIONS::pointEditorRemoveCorner,
std::bind( &PCB_POINT_EDITOR::removeCornerCondition, this, _1 ) );
menu.AddItem( PCB_ACTIONS::pointEditorChamferCorner, PCB_POINT_EDITOR::addCornerCondition );
return true;
}
std::shared_ptr<EDIT_POINTS> PCB_POINT_EDITOR::makePoints( EDA_ITEM* aItem )
{
std::shared_ptr<EDIT_POINTS> points = std::make_shared<EDIT_POINTS>( aItem );
if( !aItem )
return points;
// Reset the behaviour and we'll make a new one
m_editorBehavior = nullptr;
switch( aItem->Type() )
{
case PCB_REFERENCE_IMAGE_T:
{
PCB_REFERENCE_IMAGE& refImage = static_cast<PCB_REFERENCE_IMAGE&>( *aItem );
m_editorBehavior = std::make_unique<REFERENCE_IMAGE_POINT_EDIT_BEHAVIOR>( refImage );
break;
}
case PCB_TEXTBOX_T:
{
PCB_TEXTBOX& textbox = static_cast<PCB_TEXTBOX&>( *aItem );
m_editorBehavior = std::make_unique<TEXTBOX_POINT_EDIT_BEHAVIOR>( textbox );
break;
}
case PCB_SHAPE_T:
{
PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( aItem );
switch( shape->GetShape() )
{
case SHAPE_T::SEGMENT:
m_editorBehavior = std::make_unique<EDA_SEGMENT_POINT_EDIT_BEHAVIOR>( *shape );
break;
case SHAPE_T::RECTANGLE:
m_editorBehavior = std::make_unique<RECTANGLE_POINT_EDIT_BEHAVIOR>( *shape );
break;
case SHAPE_T::ARC:
m_editorBehavior = std::make_unique<ARC_POINT_EDIT_BEHAVIOR>( *shape, m_arcEditMode,
*getViewControls() );
break;
case SHAPE_T::CIRCLE:
m_editorBehavior = std::make_unique<EDA_CIRCLE_POINT_EDIT_BEHAVIOR>( *shape );
break;
case SHAPE_T::POLY:
m_editorBehavior = std::make_unique<EDA_POLYGON_POINT_EDIT_BEHAVIOR>( *shape );
break;
case SHAPE_T::BEZIER:
m_editorBehavior = std::make_unique<EDA_BEZIER_POINT_EDIT_BEHAVIOR>( *shape );
break;
default: // suppress warnings
break;
}
break;
}
case PCB_TABLECELL_T:
{
PCB_TABLECELL* cell = static_cast<PCB_TABLECELL*>( aItem );
m_editorBehavior = std::make_unique<PCB_TABLECELL_POINT_EDIT_BEHAVIOR>( *cell );
break;
}
case PCB_PAD_T:
{
// Pad edit only for the footprint editor
if( m_isFootprintEditor )
{
PAD& pad = static_cast<PAD&>( *aItem );
PCB_LAYER_ID activeLayer = m_frame ? m_frame->GetActiveLayer() : PADSTACK::ALL_LAYERS;
// Point editor only handles copper shape changes
if( !IsCopperLayer( activeLayer ) )
activeLayer = IsFrontLayer( activeLayer ) ? F_Cu : B_Cu;
m_editorBehavior = std::make_unique<PAD_POINT_EDIT_BEHAVIOR>( pad, activeLayer );
}
break;
}
case PCB_ZONE_T:
{
ZONE& zone = static_cast<ZONE&>( *aItem );
m_editorBehavior = std::make_unique<ZONE_POINT_EDIT_BEHAVIOR>( zone );
break;
}
case PCB_GENERATOR_T:
{
PCB_GENERATOR* generator = static_cast<PCB_GENERATOR*>( aItem );
m_editorBehavior = std::make_unique<GENERATOR_POINT_EDIT_BEHAVIOR>( *generator );
break;
}
case PCB_DIM_ALIGNED_T:
case PCB_DIM_ORTHOGONAL_T:
{
PCB_DIM_ALIGNED& dimension = static_cast<PCB_DIM_ALIGNED&>( *aItem );
m_editorBehavior = std::make_unique<ALIGNED_DIMENSION_POINT_EDIT_BEHAVIOR>( dimension );
break;
}
case PCB_DIM_CENTER_T:
{
PCB_DIM_CENTER& dimension = static_cast<PCB_DIM_CENTER&>( *aItem );
m_editorBehavior = std::make_unique<DIM_CENTER_POINT_EDIT_BEHAVIOR>( dimension );
break;
}
case PCB_DIM_RADIAL_T:
{
PCB_DIM_RADIAL& dimension = static_cast<PCB_DIM_RADIAL&>( *aItem );
m_editorBehavior = std::make_unique<DIM_RADIAL_POINT_EDIT_BEHAVIOR>( dimension );
break;
}
case PCB_DIM_LEADER_T:
{
PCB_DIM_LEADER& dimension = static_cast<PCB_DIM_LEADER&>( *aItem );
m_editorBehavior = std::make_unique<DIM_LEADER_POINT_EDIT_BEHAVIOR>( dimension );
break;
}
default:
points.reset();
break;
}
if( m_editorBehavior )
m_editorBehavior->MakePoints( *points );
return points;
}
void PCB_POINT_EDITOR::updateEditedPoint( const TOOL_EVENT& aEvent )
{
EDIT_POINT* point;
EDIT_POINT* hovered = nullptr;
if( aEvent.IsMotion() )
{
point = m_editPoints->FindPoint( aEvent.Position(), getView() );
hovered = point;
}
else if( aEvent.IsDrag( BUT_LEFT ) )
{
point = m_editPoints->FindPoint( aEvent.DragOrigin(), getView() );
}
else
{
point = m_editPoints->FindPoint( getViewControls()->GetCursorPosition(), getView() );
}
if( hovered )
{
if( m_hoveredPoint != hovered )
{
if( m_hoveredPoint )
m_hoveredPoint->SetHover( false );
m_hoveredPoint = hovered;
m_hoveredPoint->SetHover();
}
}
else if( m_hoveredPoint )
{
m_hoveredPoint->SetHover( false );
m_hoveredPoint = nullptr;
}
if( m_editedPoint != point )
setEditedPoint( point );
}
int PCB_POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent )
{
if( !m_selectionTool || aEvent.Matches( EVENTS::InhibitSelectionEditing ) )
return 0;
if( m_inPointEditorTool )
return 0;
REENTRANCY_GUARD guard( &m_inPointEditorTool );
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
const PCB_SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Size() != 1 || selection.Front()->GetEditFlags() )
return 0;
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( selection.Front() );
if( !item || item->IsLocked() )
return 0;
Activate();
// Must be done after Activate() so that it gets set into the correct context
getViewControls()->ShowCursor( true );
PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() );
// Use the original object as a construction item
std::vector<std::unique_ptr<BOARD_ITEM>> clones;
m_editorBehavior.reset();
// Will also make the edit behavior if supported
m_editPoints = makePoints( item );
if( !m_editPoints )
return 0;
m_preview.FreeItems();
getView()->Add( &m_preview );
getView()->Add( m_editPoints.get() );
setEditedPoint( nullptr );
updateEditedPoint( aEvent );
bool inDrag = false;
bool useAltContraint = false;
BOARD_COMMIT commit( editFrame );
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
if( editFrame->IsType( FRAME_PCB_EDITOR ) )
{
useAltContraint = editFrame->GetPcbNewSettings()->m_Use45DegreeLimit;
m_arcEditMode = editFrame->GetPcbNewSettings()->m_ArcEditMode;
}
else
{
useAltContraint = editFrame->GetFootprintEditorSettings()->m_Use45Limit;
m_arcEditMode = editFrame->GetFootprintEditorSettings()->m_ArcEditMode;
}
if( !m_editPoints || evt->IsSelectionEvent() ||
evt->Matches( EVENTS::InhibitSelectionEditing ) )
{
break;
}
EDIT_POINT* prevHover = m_hoveredPoint;
if( !inDrag )
updateEditedPoint( *evt );
if( prevHover != m_hoveredPoint )
getView()->Update( m_editPoints.get() );
if( evt->IsDrag( BUT_LEFT ) && m_editedPoint )
{
if( !inDrag )
{
frame()->UndoRedoBlock( true );
if( item->Type() == PCB_GENERATOR_T )
{
m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genStartEdit, &commit,
static_cast<PCB_GENERATOR*>( item ) );
}
getViewControls()->ForceCursorPosition( false );
m_original = *m_editedPoint; // Save the original position
getViewControls()->SetAutoPan( true );
inDrag = true;
if( m_editedPoint->GetGridConstraint() != SNAP_BY_GRID )
grid.SetAuxAxes( true, m_original.GetPosition() );
setAltConstraint( true );
m_editedPoint->SetActive();
for( size_t ii = 0; ii < m_editPoints->PointsSize(); ++ii )
{
EDIT_POINT& point = m_editPoints->Point( ii );
if( &point != m_editedPoint )
point.SetActive( false );
}
// When we start dragging, create a clone of the item to use as the original
// reference geometry (e.g. for intersections and extensions)
BOARD_ITEM* clone = static_cast<BOARD_ITEM*>( item->Clone() );
clone->SetParent( nullptr );
clone->SetParentGroup( nullptr );
clones.emplace_back( clone );
grid.AddConstructionItems( { clone }, false, true );
}
// Keep point inside of limits with some padding
VECTOR2I pos = GetClampedCoords<double, int>( evt->Position(), COORDS_PADDING );
LSET snapLayers;
switch( m_editedPoint->GetSnapConstraint() )
{
case IGNORE_SNAPS: break;
case OBJECT_LAYERS: snapLayers = item->GetLayerSet(); break;
case ALL_LAYERS: snapLayers = LSET::AllLayersMask(); break;
}
if( m_editedPoint->GetGridConstraint() == SNAP_BY_GRID )
{
if( grid.GetUseGrid() )
{
VECTOR2I gridPt = grid.BestSnapAnchor( pos, {}, grid.GetItemGrid( item ),
{ item } );
VECTOR2I last = m_editedPoint->GetPosition();
VECTOR2I delta = pos - last;
VECTOR2I deltaGrid = gridPt - grid.BestSnapAnchor( last, {},
grid.GetItemGrid( item ),
{ item } );
if( abs( delta.x ) > grid.GetGrid().x / 2 )
pos.x = last.x + deltaGrid.x;
else
pos.x = last.x;
if( abs( delta.y ) > grid.GetGrid().y / 2 )
pos.y = last.y + deltaGrid.y;
else
pos.y = last.y;
}
}
m_editedPoint->SetPosition( pos );
// The alternative constraint limits to 45 degrees
if( useAltContraint )
{
m_altConstraint->Apply( grid );
}
else if( m_editedPoint->IsConstrained() )
{
m_editedPoint->ApplyConstraint( grid );
}
else if( m_editedPoint->GetGridConstraint() == SNAP_TO_GRID )
{
m_editedPoint->SetPosition( grid.BestSnapAnchor( m_editedPoint->GetPosition(),
snapLayers,
grid.GetItemGrid( item ),
{ item } ) );
}
updateItem( commit );
getViewControls()->ForceCursorPosition( true, m_editedPoint->GetPosition() );
updatePoints();
}
else if( m_editedPoint && evt->Action() == TA_MOUSE_DOWN && evt->Buttons() == BUT_LEFT )
{
m_editedPoint->SetActive();
for( size_t ii = 0; ii < m_editPoints->PointsSize(); ++ii )
{
EDIT_POINT& point = m_editPoints->Point( ii );
if( &point != m_editedPoint )
point.SetActive( false );
}
getView()->Update( m_editPoints.get() );
}
else if( inDrag && evt->IsMouseUp( BUT_LEFT ) )
{
if( m_editedPoint )
{
m_editedPoint->SetActive( false );
getView()->Update( m_editPoints.get() );
}
getViewControls()->SetAutoPan( false );
setAltConstraint( false );
if( item->Type() == PCB_GENERATOR_T )
{
m_preview.FreeItems();
m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genPushEdit, &commit,
static_cast<PCB_GENERATOR*>( item ) );
}
else if( item->Type() == PCB_TABLECELL_T )
{
commit.Push( _( "Resize Table Cells" ) );
}
else
{
commit.Push( _( "Move Point" ) );
}
inDrag = false;
frame()->UndoRedoBlock( false );
m_toolMgr->PostAction<EDA_ITEM*>( PCB_ACTIONS::reselectItem,
item ); // FIXME: Needed for generators
}
else if( evt->IsCancelInteractive() || evt->IsActivate() )
{
if( inDrag ) // Restore the last change
{
if( item->Type() == PCB_GENERATOR_T )
{
m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genRevertEdit, &commit,
static_cast<PCB_GENERATOR*>( item ) );
}
commit.Revert();
inDrag = false;
frame()->UndoRedoBlock( false );
}
// Only cancel point editor when activating a new tool
// Otherwise, allow the points to persist when moving up the
// tool stack
if( evt->IsActivate() && !evt->IsMoveTool() )
break;
}
else if( evt->IsAction( &PCB_ACTIONS::layerChanged ) )
{
// Re-create the points for items which can have different behavior on different layers
if( item->Type() == PCB_PAD_T && m_isFootprintEditor )
{
getView()->Remove( m_editPoints.get() );
m_editPoints = makePoints( item );
getView()->Add( m_editPoints.get() );
}
}
else if( evt->Action() == TA_UNDO_REDO_POST )
{
break;
}
else
{
evt->SetPassEvent();
}
}
m_preview.FreeItems();
getView()->Remove( &m_preview );
if( m_editPoints )
{
getView()->Remove( m_editPoints.get() );
m_editPoints.reset();
}
m_editedPoint = nullptr;
return 0;
}
int PCB_POINT_EDITOR::movePoint( const TOOL_EVENT& aEvent )
{
if( !m_editPoints || !m_editPoints->GetParent() || !HasPoint() )
return 0;
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
BOARD_COMMIT commit( editFrame );
commit.Stage( m_editPoints->GetParent(), CHT_MODIFY );
VECTOR2I pt = editFrame->GetOriginTransforms().ToDisplayAbs( m_editedPoint->GetPosition() );
wxString title;
wxString msg;
if( dynamic_cast<EDIT_LINE*>( m_editedPoint ) )
{
title = _( "Move Midpoint to Location" );
msg = _( "Move Midpoint" );
}
else
{
title = _( "Move Corner to Location" );
msg = _( "Move Corner" );
}
WX_PT_ENTRY_DIALOG dlg( editFrame, title, _( "X:" ), _( "Y:" ), pt );
if( dlg.ShowModal() == wxID_OK )
{
pt = editFrame->GetOriginTransforms().FromDisplayAbs( dlg.GetValue() );
m_editedPoint->SetPosition( pt );
updateItem( commit );
commit.Push( msg );
}
return 0;
}
void PCB_POINT_EDITOR::updateItem( BOARD_COMMIT& aCommit )
{
wxCHECK( m_editPoints, /* void */ );
EDA_ITEM* item = m_editPoints->GetParent();
if( !item )
return;
// item is always updated
std::vector<EDA_ITEM*> updatedItems = { item };
aCommit.Modify( item );
if( m_editorBehavior )
{
wxCHECK( m_editedPoint, /* void */ );
m_editorBehavior->UpdateItem( *m_editedPoint, *m_editPoints, aCommit, updatedItems );
}
// Perform any post-edit actions that the item may require
switch( item->Type() )
{
case PCB_TEXTBOX_T:
case PCB_SHAPE_T:
{
PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
if( shape->IsProxyItem() )
{
for( PAD* pad : shape->GetParentFootprint()->Pads() )
{
if( pad->IsEntered() )
view()->Update( pad );
}
}
// Nuke outline font render caches
if( PCB_TEXTBOX* textBox = dynamic_cast<PCB_TEXTBOX*>( item ) )
textBox->ClearRenderCache();
break;
}
case PCB_GENERATOR_T:
{
GENERATOR_TOOL* generatorTool = m_toolMgr->GetTool<GENERATOR_TOOL>();
PCB_GENERATOR* generatorItem = static_cast<PCB_GENERATOR*>( item );
m_toolMgr->RunSynchronousAction( PCB_ACTIONS::genUpdateEdit, &aCommit, generatorItem );
// Note: POINT_EDITOR::m_preview holds only the canvas-draw status "popup"; the meanders
// themselves (ROUTER_PREVIEW_ITEMs) are owned by the router.
m_preview.FreeItems();
for( EDA_ITEM* previewItem : generatorItem->GetPreviewItems( generatorTool, frame(),
STATUS_ITEMS_ONLY ) )
{
m_preview.Add( previewItem );
}
getView()->Update( &m_preview );
break;
}
default:
break;
}
// Update the item and any affected items
for( EDA_ITEM* updatedItem : updatedItems )
{
getView()->Update( updatedItem );
}
frame()->SetMsgPanel( item );
}
void PCB_POINT_EDITOR::updatePoints()
{
if( !m_editPoints )
return;
EDA_ITEM* item = m_editPoints->GetParent();
if( !item )
return;
if( !m_editorBehavior )
return;
m_editorBehavior->UpdatePoints( *m_editPoints );
getView()->Update( m_editPoints.get() );
}
void PCB_POINT_EDITOR::setEditedPoint( EDIT_POINT* aPoint )
{
KIGFX::VIEW_CONTROLS* controls = getViewControls();
if( aPoint )
{
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
controls->ForceCursorPosition( true, aPoint->GetPosition() );
controls->ShowCursor( true );
}
else
{
if( frame()->ToolStackIsEmpty() )
controls->ShowCursor( false );
controls->ForceCursorPosition( false );
}
m_editedPoint = aPoint;
}
void PCB_POINT_EDITOR::setAltConstraint( bool aEnabled )
{
if( aEnabled )
{
EDA_ITEM* parent = m_editPoints->GetParent();
EDIT_LINE* line = dynamic_cast<EDIT_LINE*>( m_editedPoint );
bool isPoly;
switch( parent->Type() )
{
case PCB_ZONE_T:
isPoly = true;
break;
case PCB_SHAPE_T:
isPoly = static_cast<PCB_SHAPE*>( parent )->GetShape() == SHAPE_T::POLY;
break;
default:
isPoly = false;
break;
}
if( line && isPoly )
{
EC_CONVERGING* altConstraint = new EC_CONVERGING( *line, *m_editPoints );
m_altConstraint.reset( (EDIT_CONSTRAINT<EDIT_POINT>*) altConstraint );
}
else
{
// Find a proper constraining point for 45 degrees mode
m_altConstrainer = get45DegConstrainer();
m_altConstraint.reset( new EC_45DEGREE( *m_editedPoint, m_altConstrainer ) );
}
}
else
{
m_altConstraint.reset();
}
}
EDIT_POINT PCB_POINT_EDITOR::get45DegConstrainer() const
{
// If there's a behaviour and it provides a constrainer, use that
if( m_editorBehavior )
{
const OPT_VECTOR2I constrainer =
m_editorBehavior->Get45DegreeConstrainer( *m_editedPoint, *m_editPoints );
if( constrainer )
return EDIT_POINT( *constrainer );
}
// In any other case we may align item to its original position
return m_original;
}
bool PCB_POINT_EDITOR::canAddCorner( const EDA_ITEM& aItem )
{
const auto type = aItem.Type();
// Works only for zones and line segments
if( type == PCB_ZONE_T )
return true;
if( type == PCB_SHAPE_T )
{
const PCB_SHAPE& shape = static_cast<const PCB_SHAPE&>( aItem );
const SHAPE_T shapeType = shape.GetShape();
return shapeType == SHAPE_T::SEGMENT || shapeType == SHAPE_T::POLY
|| shapeType == SHAPE_T::ARC;
}
return false;
}
bool PCB_POINT_EDITOR::addCornerCondition( const SELECTION& aSelection )
{
if( aSelection.Size() != 1 )
return false;
const EDA_ITEM* item = aSelection.Front();
return ( item != nullptr ) && canAddCorner( *item );
}
// Finds a corresponding vertex in a polygon set
static std::pair<bool, SHAPE_POLY_SET::VERTEX_INDEX>
findVertex( SHAPE_POLY_SET& aPolySet, const EDIT_POINT& aPoint )
{
for( auto it = aPolySet.IterateWithHoles(); it; ++it )
{
auto vertexIdx = it.GetIndex();
if( aPolySet.CVertex( vertexIdx ) == aPoint.GetPosition() )
return std::make_pair( true, vertexIdx );
}
return std::make_pair( false, SHAPE_POLY_SET::VERTEX_INDEX() );
}
bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& )
{
if( !m_editPoints || !m_editedPoint )
return false;
EDA_ITEM* item = m_editPoints->GetParent();
SHAPE_POLY_SET* polyset = nullptr;
if( !item )
return false;
switch( item->Type() )
{
case PCB_ZONE_T:
polyset = static_cast<ZONE*>( item )->Outline();
break;
case PCB_SHAPE_T:
if( static_cast<PCB_SHAPE*>( item )->GetShape() == SHAPE_T::POLY )
polyset = &static_cast<PCB_SHAPE*>( item )->GetPolyShape();
else
return false;
break;
default:
return false;
}
std::pair<bool, SHAPE_POLY_SET::VERTEX_INDEX> vertex = findVertex( *polyset, *m_editedPoint );
if( !vertex.first )
return false;
const SHAPE_POLY_SET::VERTEX_INDEX& vertexIdx = vertex.second;
// Check if there are enough vertices so one can be removed without
// degenerating the polygon.
// The first condition allows one to remove all corners from holes (when
// there are only 2 vertices left, a hole is removed).
if( vertexIdx.m_contour == 0 &&
polyset->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 )
{
return false;
}
// Remove corner does not work with lines
if( dynamic_cast<EDIT_LINE*>( m_editedPoint ) )
return false;
return m_editedPoint != nullptr;
}
int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent )
{
if( !m_editPoints )
return 0;
EDA_ITEM* item = m_editPoints->GetParent();
PCB_BASE_EDIT_FRAME* frame = getEditFrame<PCB_BASE_EDIT_FRAME>();
const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition();
// called without an active edited polygon
if( !item || !canAddCorner( *item ) )
return 0;
PCB_SHAPE* graphicItem = dynamic_cast<PCB_SHAPE*>( item );
BOARD_COMMIT commit( frame );
if( item->Type() == PCB_ZONE_T || ( graphicItem && graphicItem->GetShape() == SHAPE_T::POLY ) )
{
unsigned int nearestIdx = 0;
unsigned int nextNearestIdx = 0;
unsigned int nearestDist = INT_MAX;
unsigned int firstPointInContour = 0;
SHAPE_POLY_SET* zoneOutline;
if( item->Type() == PCB_ZONE_T )
{
ZONE* zone = static_cast<ZONE*>( item );
zoneOutline = zone->Outline();
zone->SetNeedRefill( true );
}
else
{
zoneOutline = &( graphicItem->GetPolyShape() );
}
commit.Modify( item );
// Search the best outline segment to add a new corner
// and therefore break this segment into two segments
// Object to iterate through the corners of the outlines (main contour and its holes)
SHAPE_POLY_SET::ITERATOR iterator = zoneOutline->Iterate( 0, zoneOutline->OutlineCount()-1,
/* IterateHoles */ true );
int curr_idx = 0;
// Iterate through all the corners of the outlines and search the best segment
for( ; iterator; iterator++, curr_idx++ )
{
int jj = curr_idx+1;
if( iterator.IsEndContour() )
{ // We reach the last point of the current contour (main or hole)
jj = firstPointInContour;
firstPointInContour = curr_idx+1; // Prepare next contour analysis
}
SEG curr_segment( zoneOutline->CVertex( curr_idx ), zoneOutline->CVertex( jj ) );
unsigned int distance = curr_segment.Distance( cursorPos );
if( distance < nearestDist )
{
nearestDist = distance;
nearestIdx = curr_idx;
nextNearestIdx = jj;
}
}
// Find the point on the closest segment
const VECTOR2I& sideOrigin = zoneOutline->CVertex( nearestIdx );
const VECTOR2I& sideEnd = zoneOutline->CVertex( nextNearestIdx );
SEG nearestSide( sideOrigin, sideEnd );
VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos );
// Do not add points that have the same coordinates as ones that already belong to polygon
// instead, add a point in the middle of the side
if( nearestPoint == sideOrigin || nearestPoint == sideEnd )
nearestPoint = ( sideOrigin + sideEnd ) / 2;
zoneOutline->InsertVertex( nextNearestIdx, nearestPoint );
// We re-hatch the filled zones but not polygons
if( item->Type() == PCB_ZONE_T )
static_cast<ZONE*>( item )->HatchBorder();
commit.Push( _( "Add Zone Corner" ) );
}
else if( graphicItem )
{
switch( graphicItem->GetShape() )
{
case SHAPE_T::SEGMENT:
{
commit.Modify( graphicItem );
SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() );
VECTOR2I nearestPoint = seg.NearestPoint( cursorPos );
// Move the end of the line to the break point..
graphicItem->SetEnd( nearestPoint );
// and add another one starting from the break point
PCB_SHAPE* newSegment = static_cast<PCB_SHAPE*>( graphicItem->Duplicate() );
newSegment->ClearSelected();
newSegment->SetStart( nearestPoint );
newSegment->SetEnd( VECTOR2I( seg.B.x, seg.B.y ) );
commit.Add( newSegment );
commit.Push( _( "Split Segment" ) );
break;
}
case SHAPE_T::ARC:
{
commit.Modify( graphicItem );
const SHAPE_ARC arc( graphicItem->GetStart(), graphicItem->GetArcMid(),
graphicItem->GetEnd(), 0 );
const VECTOR2I nearestPoint = arc.NearestPoint( cursorPos );
// Move the end of the arc to the break point..
graphicItem->SetEnd( nearestPoint );
// and add another one starting from the break point
PCB_SHAPE* newArc = static_cast<PCB_SHAPE*>( graphicItem->Duplicate() );
newArc->ClearSelected();
newArc->SetEnd( arc.GetP1() );
newArc->SetStart( nearestPoint );
commit.Add( newArc );
commit.Push( _( "Split Arc" ) );
break;
}
default:
// No split implemented for other shapes
break;
}
}
updatePoints();
return 0;
}
int PCB_POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent )
{
if( !m_editPoints || !m_editedPoint )
return 0;
EDA_ITEM* item = m_editPoints->GetParent();
if( !item )
return 0;
SHAPE_POLY_SET* polygon = nullptr;
if( item->Type() == PCB_ZONE_T )
{
ZONE* zone = static_cast<ZONE*>( item );
polygon = zone->Outline();
zone->SetNeedRefill( true );
}
else if( item->Type() == PCB_SHAPE_T )
{
PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
if( shape->GetShape() == SHAPE_T::POLY )
polygon = &shape->GetPolyShape();
}
if( !polygon )
return 0;
PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>();
BOARD_COMMIT commit( frame );
auto vertex = findVertex( *polygon, *m_editedPoint );
if( vertex.first )
{
const auto& vertexIdx = vertex.second;
auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour];
if( outline.PointCount() > 3 )
{
// the usual case: remove just the corner when there are >3 vertices
commit.Modify( item );
polygon->RemoveVertex( vertexIdx );
}
else
{
// either remove a hole or the polygon when there are <= 3 corners
if( vertexIdx.m_contour > 0 )
{
// remove hole
commit.Modify( item );
polygon->RemoveContour( vertexIdx.m_contour );
}
else
{
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear );
commit.Remove( item );
}
}
setEditedPoint( nullptr );
if( item->Type() == PCB_ZONE_T )
commit.Push( _( "Remove Zone Corner" ) );
else
commit.Push( _( "Remove Polygon Corner" ) );
// Refresh zone hatching
if( item->Type() == PCB_ZONE_T )
static_cast<ZONE*>( item )->HatchBorder();
updatePoints();
}
return 0;
}
int PCB_POINT_EDITOR::chamferCorner( const TOOL_EVENT& aEvent )
{
if( !m_editPoints || !m_editedPoint )
return 0;
EDA_ITEM* item = m_editPoints->GetParent();
if( !item )
return 0;
SHAPE_POLY_SET* polygon = nullptr;
if( item->Type() == PCB_ZONE_T )
{
ZONE* zone = static_cast<ZONE*>( item );
polygon = zone->Outline();
zone->SetNeedRefill( true );
}
else if( item->Type() == PCB_SHAPE_T )
{
PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
if( shape->GetShape() == SHAPE_T::POLY )
polygon = &shape->GetPolyShape();
}
if( !polygon )
return 0;
// Search the best outline corner to break
PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>();
BOARD_COMMIT commit( frame );
const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition();
unsigned int nearestIdx = 0;
unsigned int nearestDist = INT_MAX;
int curr_idx = 0;
// Object to iterate through the corners of the outlines (main contour and its holes)
SHAPE_POLY_SET::ITERATOR iterator = polygon->Iterate( 0, polygon->OutlineCount() - 1,
/* IterateHoles */ true );
// Iterate through all the corners of the outlines and search the best segment
for( ; iterator; iterator++, curr_idx++ )
{
unsigned int distance = polygon->CVertex( curr_idx ).Distance( cursorPos );
if( distance < nearestDist )
{
nearestDist = distance;
nearestIdx = curr_idx;
}
}
int prevIdx, nextIdx;
if( polygon->GetNeighbourIndexes( nearestIdx, &prevIdx, &nextIdx ) )
{
const SEG segA{ polygon->CVertex( prevIdx ), polygon->CVertex( nearestIdx ) };
const SEG segB{ polygon->CVertex( nextIdx ), polygon->CVertex( nearestIdx ) };
// A plausible setback that won't consume a whole edge
int setback = pcbIUScale.mmToIU( 5 );
setback = std::min( setback, (int) ( segA.Length() * 0.8 ) );
setback = std::min( setback, (int) ( segB.Length() * 0.8 ) );
CHAMFER_PARAMS chamferParams{ setback, setback };
std::optional<CHAMFER_RESULT> chamferResult =
ComputeChamferPoints( segA, segB, chamferParams );
if( chamferResult && chamferResult->m_updated_seg_a && chamferResult->m_updated_seg_b )
{
commit.Modify( item );
polygon->RemoveVertex( nearestIdx );
// The two end points of the chamfer are the new corners
polygon->InsertVertex( nearestIdx, chamferResult->m_updated_seg_b->B );
polygon->InsertVertex( nearestIdx, chamferResult->m_updated_seg_a->B );
}
}
setEditedPoint( nullptr );
if( item->Type() == PCB_ZONE_T )
commit.Push( _( "Break Zone Corner" ) );
else
commit.Push( _( "Break Polygon Corner" ) );
// Refresh zone hatching
if( item->Type() == PCB_ZONE_T )
static_cast<ZONE*>( item )->HatchBorder();
updatePoints();
return 0;
}
int PCB_POINT_EDITOR::modifiedSelection( const TOOL_EVENT& aEvent )
{
updatePoints();
return 0;
}
int PCB_POINT_EDITOR::changeArcEditMode( const TOOL_EVENT& aEvent )
{
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
if( aEvent.Matches( ACTIONS::cycleArcEditMode.MakeEvent() ) )
{
if( editFrame->IsType( FRAME_PCB_EDITOR ) )
m_arcEditMode = editFrame->GetPcbNewSettings()->m_ArcEditMode;
else
m_arcEditMode = editFrame->GetFootprintEditorSettings()->m_ArcEditMode;
switch( m_arcEditMode )
{
case ARC_EDIT_MODE::KEEP_CENTER_ADJUST_ANGLE_RADIUS:
m_arcEditMode = ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION;
break;
case ARC_EDIT_MODE::KEEP_ENDPOINTS_OR_START_DIRECTION:
m_arcEditMode = ARC_EDIT_MODE::KEEP_CENTER_ADJUST_ANGLE_RADIUS;
break;
}
}
else
{
m_arcEditMode = aEvent.Parameter<ARC_EDIT_MODE>();
}
if( editFrame->IsType( FRAME_PCB_EDITOR ) )
editFrame->GetPcbNewSettings()->m_ArcEditMode = m_arcEditMode;
else
editFrame->GetFootprintEditorSettings()->m_ArcEditMode = m_arcEditMode;
return 0;
}
void PCB_POINT_EDITOR::setTransitions()
{
Go( &PCB_POINT_EDITOR::OnSelectionChange, ACTIONS::activatePointEditor.MakeEvent() );
Go( &PCB_POINT_EDITOR::movePoint, PCB_ACTIONS::pointEditorMoveCorner.MakeEvent() );
Go( &PCB_POINT_EDITOR::movePoint, PCB_ACTIONS::pointEditorMoveMidpoint.MakeEvent() );
Go( &PCB_POINT_EDITOR::addCorner, PCB_ACTIONS::pointEditorAddCorner.MakeEvent() );
Go( &PCB_POINT_EDITOR::removeCorner, PCB_ACTIONS::pointEditorRemoveCorner.MakeEvent() );
Go( &PCB_POINT_EDITOR::chamferCorner, PCB_ACTIONS::pointEditorChamferCorner.MakeEvent() );
Go( &PCB_POINT_EDITOR::changeArcEditMode, PCB_ACTIONS::pointEditorArcKeepCenter.MakeEvent() );
Go( &PCB_POINT_EDITOR::changeArcEditMode, PCB_ACTIONS::pointEditorArcKeepEndpoint.MakeEvent() );
Go( &PCB_POINT_EDITOR::changeArcEditMode, ACTIONS::cycleArcEditMode.MakeEvent() );
Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsModified );
Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsMoved );
Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::PointSelectedEvent );
Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::SelectedEvent );
Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UnselectedEvent );
Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::InhibitSelectionEditing );
Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UninhibitSelectionEditing );
}