mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 10:04:40 +00:00
215533f31a
There was a gentle mish-mash of booleans, some with true being left/right and some up/down, and some functions that can flip in both axes (which is never actually done, and doesn't really make geometric sense). Replace all this with the FLIP_DIRECTION enum class, which makes the intention completely unambiguous. This also then allows a small scattering of simplifications, because everything takes the same type and you don't have to fiddle booleans to fit.
354 lines
11 KiB
C++
354 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "pcb_tool_base.h"
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#include <tool/tool_manager.h>
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#include <board_commit.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <footprint.h>
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#include <pcb_draw_panel_gal.h>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include <pcbnew_settings.h>
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#include <footprint_editor_settings.h>
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#include <tools/pcb_grid_helper.h>
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#include <tools/pcb_selection_tool.h>
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#include <tools/pcb_actions.h>
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#include <tools/tool_event_utils.h>
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#include <tools/zone_filler_tool.h>
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#include <view/view_controls.h>
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void PCB_TOOL_BASE::doInteractiveItemPlacement( const TOOL_EVENT& aTool,
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INTERACTIVE_PLACER_BASE* aPlacer,
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const wxString& aCommitMessage, int aOptions )
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{
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using namespace std::placeholders;
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std::unique_ptr<BOARD_ITEM> newItem;
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frame()->PushTool( aTool );
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BOARD_COMMIT commit( frame() );
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GetManager()->RunAction( PCB_ACTIONS::selectionClear );
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Activate();
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// Must be done after Activate() so that it gets set into the correct context
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controls()->ShowCursor( true );
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controls()->ForceCursorPosition( false );
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// do not capture or auto-pan until we start placing an item
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PCB_GRID_HELPER grid( m_toolMgr, frame()->GetMagneticItemsSettings() );
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// Add a VIEW_GROUP that serves as a preview for the new item
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PCB_SELECTION preview;
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view()->Add( &preview );
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aPlacer->m_board = board();
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aPlacer->m_frame = frame();
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aPlacer->m_modifiers = 0;
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auto makeNewItem =
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[&]( const VECTOR2I& aPosition )
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{
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if( frame()->GetModel() )
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newItem = aPlacer->CreateItem();
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if( newItem )
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{
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newItem->SetPosition( aPosition );
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preview.Add( newItem.get() );
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// footprints have more drawable parts
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if( FOOTPRINT* fp = dynamic_cast<FOOTPRINT*>( newItem.get() ) )
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fp->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
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}
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};
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if( aOptions & IPO_SINGLE_CLICK )
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makeNewItem( controls()->GetCursorPosition() );
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auto setCursor =
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[&]()
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{
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if( !newItem )
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frame()->GetCanvas()->SetCurrentCursor( KICURSOR::PENCIL );
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else
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frame()->GetCanvas()->SetCurrentCursor( KICURSOR::PLACE );
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};
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// Set initial cursor
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setCursor();
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// Main loop: keep receiving events
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while( TOOL_EVENT* evt = Wait() )
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{
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setCursor();
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grid.SetSnap( false ); // Interactive placement tools need to set their own item snaps
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grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
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VECTOR2I cursorPos = grid.BestSnapAnchor( controls()->GetMousePosition(), nullptr );
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aPlacer->m_modifiers = evt->Modifier();
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auto cleanup =
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[&] ()
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{
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newItem = nullptr;
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preview.Clear();
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view()->Update( &preview );
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controls()->SetAutoPan( false );
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controls()->CaptureCursor( false );
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controls()->ShowCursor( true );
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controls()->ForceCursorPosition( false );
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};
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if( evt->IsCancelInteractive() )
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{
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if( aOptions & IPO_SINGLE_CLICK )
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{
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cleanup();
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frame()->PopTool( aTool );
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break;
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}
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else if( newItem )
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{
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cleanup();
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}
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else
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{
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frame()->PopTool( aTool );
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break;
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}
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}
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else if( evt->IsActivate() )
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{
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if( newItem )
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cleanup();
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if( evt->IsPointEditor() )
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{
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// don't exit (the point editor runs in the background)
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}
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else if( evt->IsMoveTool() )
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{
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// leave ourselves on the stack so we come back after the move
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break;
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}
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else
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{
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frame()->PopTool( aTool );
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break;
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}
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}
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else if( evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) )
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{
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if( !newItem )
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{
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// create the item if possible
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makeNewItem( cursorPos );
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// no item created, so wait for another click
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if( !newItem )
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continue;
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controls()->CaptureCursor( true );
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controls()->SetAutoPan( true );
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}
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else
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{
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BOARD_ITEM* newBoardItem = newItem.release();
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EDA_ITEM_FLAGS oldFlags = newBoardItem->GetFlags();
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newBoardItem->ClearFlags();
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if( !aPlacer->PlaceItem( newBoardItem, commit ) )
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{
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newBoardItem->SetFlags( oldFlags );
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newItem.reset( newBoardItem );
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continue;
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}
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preview.Clear();
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commit.Push( aCommitMessage );
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controls()->CaptureCursor( false );
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controls()->SetAutoPan( false );
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controls()->ShowCursor( true );
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if( !( aOptions & IPO_REPEAT ) )
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break;
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if( aOptions & IPO_SINGLE_CLICK )
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makeNewItem( controls()->GetCursorPosition() );
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setCursor();
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}
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}
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else if( evt->IsClick( BUT_RIGHT ) )
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{
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m_menu->ShowContextMenu( selection() );
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}
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else if( evt->IsAction( &PCB_ACTIONS::trackViaSizeChanged ) )
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{
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m_toolMgr->PostAction( ACTIONS::refreshPreview );
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}
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else if( newItem && evt->Category() == TC_COMMAND )
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{
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/*
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* Handle any events that can affect the item as we move it around
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*/
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if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) )
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{
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EDA_ANGLE rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle( *frame(), *evt );
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newItem->Rotate( newItem->GetPosition(), rotationAngle );
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view()->Update( &preview );
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}
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else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) )
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{
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newItem->Flip( newItem->GetPosition(),
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frame()->GetPcbNewSettings()->m_FlipDirection );
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view()->Update( &preview );
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}
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else if( evt->IsAction( &PCB_ACTIONS::properties ) )
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{
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frame()->OnEditItemRequest( newItem.get() );
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// Notify other tools of the changes
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m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
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}
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else if( evt->IsAction( &ACTIONS::refreshPreview ) )
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{
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preview.Clear();
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newItem.reset();
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makeNewItem( cursorPos );
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aPlacer->SnapItem( newItem.get() );
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view()->Update( &preview );
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}
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else
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{
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evt->SetPassEvent();
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}
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}
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else if( newItem && evt->IsMotion() )
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{
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// track the cursor
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newItem->SetPosition( cursorPos );
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aPlacer->SnapItem( newItem.get() );
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// Show a preview of the item
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view()->Update( &preview );
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}
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else
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{
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evt->SetPassEvent();
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}
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}
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view()->Remove( &preview );
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frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
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controls()->SetAutoPan( false );
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controls()->CaptureCursor( false );
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controls()->ForceCursorPosition( false );
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}
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bool PCB_TOOL_BASE::Init()
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{
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// A basic context manu. Many (but not all) tools will choose to override this.
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CONDITIONAL_MENU& ctxMenu = m_menu->GetMenu();
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// cancel current tool goes in main context menu at the top if present
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ctxMenu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 );
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ctxMenu.AddSeparator( 1 );
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// Finally, add the standard zoom/grid items
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getEditFrame<PCB_BASE_FRAME>()->AddStandardSubMenus( *m_menu.get() );
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return true;
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}
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void PCB_TOOL_BASE::Reset( RESET_REASON aReason )
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{
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}
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void PCB_TOOL_BASE::setTransitions()
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{
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}
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PCBNEW_SETTINGS::DISPLAY_OPTIONS& PCB_TOOL_BASE::displayOptions() const
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{
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return frame()->GetPcbNewSettings()->m_Display;
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}
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PCB_DRAW_PANEL_GAL* PCB_TOOL_BASE::canvas() const
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{
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return static_cast<PCB_DRAW_PANEL_GAL*>( frame()->GetCanvas() );
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}
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const PCB_SELECTION& PCB_TOOL_BASE::selection() const
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{
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PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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return selTool->GetSelection();
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}
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PCB_SELECTION& PCB_TOOL_BASE::selection()
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{
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PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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return selTool->GetSelection();
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}
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bool PCB_TOOL_BASE::Is45Limited() const
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{
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SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
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if( frame()->IsType( FRAME_PCB_EDITOR ) )
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return mgr.GetAppSettings<PCBNEW_SETTINGS>()->m_Use45DegreeLimit;
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else
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return mgr.GetAppSettings<FOOTPRINT_EDITOR_SETTINGS>()->m_Use45Limit;
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}
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void INTERACTIVE_PLACER_BASE::SnapItem( BOARD_ITEM *aItem )
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{
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// Base implementation performs no snapping
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}
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bool INTERACTIVE_PLACER_BASE::PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit )
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{
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aCommit.Add( aItem );
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return true;
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}
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