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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 10:45:02 +00:00
kicad/pcbnew/tools/placement_tool.cpp
Mike Williams 867cb58175 feature removal: remove Show Hidden Text
Does not work properly since 8.0 introduction of footprint fields.

Fixes: https://gitlab.com/kicad/code/kicad/-/issues/18656
2024-09-19 15:41:44 -04:00

641 lines
21 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2016 CERN
* Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "tool/selection.h"
#include "placement_tool.h"
#include "pcb_actions.h"
#include "pcb_selection_tool.h"
#include <ratsnest/ratsnest_data.h>
#include <tool/tool_manager.h>
#include <board.h>
#include <board_commit.h>
#include <bitmaps.h>
#include <pcb_edit_frame.h>
#include <geometry/distribute.h>
#include <view/view_controls.h>
ALIGN_DISTRIBUTE_TOOL::ALIGN_DISTRIBUTE_TOOL() :
TOOL_INTERACTIVE( "pcbnew.Placement" ),
m_selectionTool( nullptr ),
m_placementMenu( nullptr ),
m_frame( nullptr )
{
}
ALIGN_DISTRIBUTE_TOOL::~ALIGN_DISTRIBUTE_TOOL()
{
delete m_placementMenu;
}
bool ALIGN_DISTRIBUTE_TOOL::Init()
{
// Find the selection tool, so they can cooperate
m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
m_frame = getEditFrame<PCB_BASE_FRAME>();
// Create a context menu and make it available through selection tool
m_placementMenu = new CONDITIONAL_MENU( this );
m_placementMenu->SetIcon( BITMAPS::align_items );
m_placementMenu->SetTitle( _( "Align/Distribute" ) );
const auto canAlign = SELECTION_CONDITIONS::MoreThan( 1 );
const auto canDistribute = SELECTION_CONDITIONS::MoreThan( 2 );
// Add all align/distribute commands
m_placementMenu->AddItem( PCB_ACTIONS::alignLeft, canAlign );
m_placementMenu->AddItem( PCB_ACTIONS::alignCenterX, canAlign );
m_placementMenu->AddItem( PCB_ACTIONS::alignRight, canAlign );
m_placementMenu->AddSeparator( canAlign );
m_placementMenu->AddItem( PCB_ACTIONS::alignTop, canAlign );
m_placementMenu->AddItem( PCB_ACTIONS::alignCenterY, canAlign );
m_placementMenu->AddItem( PCB_ACTIONS::alignBottom, canAlign );
m_placementMenu->AddSeparator( canDistribute );
m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyCenters, canDistribute );
m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyGaps, canDistribute );
m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyCenters, canDistribute );
m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyGaps, canDistribute );
CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
selToolMenu.AddMenu( m_placementMenu, SELECTION_CONDITIONS::MoreThan( 1 ), 100 );
return true;
}
template <class T>
std::vector<std::pair<BOARD_ITEM*, BOX2I>> GetBoundingBoxes( const T& aItems )
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> rects;
for( EDA_ITEM* item : aItems )
{
if( !item->IsBOARD_ITEM() )
continue;
BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
if( boardItem->Type() == PCB_FOOTPRINT_T )
{
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( boardItem );
rects.emplace_back( std::make_pair( footprint, footprint->GetBoundingBox( false ) ) );
}
else
{
rects.emplace_back( std::make_pair( boardItem, boardItem->GetBoundingBox() ) );
}
}
return rects;
}
template< typename T >
int ALIGN_DISTRIBUTE_TOOL::selectTarget( std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aLocked,
T aGetValue )
{
VECTOR2I curPos = getViewControls()->GetCursorPosition();
// Prefer locked items to unlocked items.
// Secondly, prefer items under the cursor to other items.
if( aLocked.size() >= 1 )
{
for( const std::pair<BOARD_ITEM*, BOX2I>& item : aLocked )
{
if( item.second.Contains( curPos ) )
return aGetValue( item );
}
return aGetValue( aLocked.front() );
}
for( const std::pair<BOARD_ITEM*, BOX2I>& item : aItems )
{
if( item.second.Contains( curPos ) )
return aGetValue( item );
}
return aGetValue( aItems.front() );
}
template< typename T >
size_t ALIGN_DISTRIBUTE_TOOL::GetSelections( std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItemsToAlign,
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aLockedItems,
T aCompare )
{
PCB_SELECTION& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
// Iterate from the back so we don't have to worry about removals.
for( int i = aCollector.GetCount() - 1; i >= 0; --i )
{
BOARD_ITEM* item = aCollector[i];
if( item->Type() == PCB_MARKER_T )
aCollector.Remove( item );
}
} );
std::vector<BOARD_ITEM*> lockedItems;
std::vector<BOARD_ITEM*> itemsToAlign;
for( EDA_ITEM* item : selection )
{
if( !item->IsBOARD_ITEM() )
continue;
BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
// We do not lock items in the footprint editor
if( boardItem->IsLocked() && m_frame->IsType( FRAME_PCB_EDITOR ) )
{
// Locking a pad but not the footprint means that we align the footprint using
// the pad position. So we test for footprint locking here
if( boardItem->Type() == PCB_PAD_T && !boardItem->GetParent()->IsLocked() )
itemsToAlign.push_back( boardItem );
else
lockedItems.push_back( boardItem );
}
else
{
itemsToAlign.push_back( boardItem );
}
}
aItemsToAlign = GetBoundingBoxes( itemsToAlign );
aLockedItems = GetBoundingBoxes( lockedItems );
std::sort( aItemsToAlign.begin(), aItemsToAlign.end(), aCompare );
std::sort( aLockedItems.begin(), aLockedItems.end(), aCompare );
return aItemsToAlign.size();
}
int ALIGN_DISTRIBUTE_TOOL::AlignTop( const TOOL_EVENT& aEvent )
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
if( !GetSelections( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
{
return ( lhs.second.GetTop() < rhs.second.GetTop() );
} ) )
{
return 0;
}
BOARD_COMMIT commit( m_frame );
int targetTop = selectTarget( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
{
return aVal.second.GetTop();
} );
// Move the selected items
for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
{
BOARD_ITEM* item = i.first;
int difference = targetTop - i.second.GetTop();
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
commit.Stage( item, CHT_MODIFY );
item->Move( VECTOR2I( 0, difference ) );
}
commit.Push( _( "Align to Top" ) );
return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignBottom( const TOOL_EVENT& aEvent )
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
if( !GetSelections( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs)
{
return ( lhs.second.GetBottom() > rhs.second.GetBottom() );
} ) )
{
return 0;
}
BOARD_COMMIT commit( m_frame );
int targetBottom = selectTarget( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
{
return aVal.second.GetBottom();
} );
// Move the selected items
for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
{
int difference = targetBottom - i.second.GetBottom();
BOARD_ITEM* item = i.first;
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
commit.Stage( item, CHT_MODIFY );
item->Move( VECTOR2I( 0, difference ) );
}
commit.Push( _( "Align to Bottom" ) );
return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignLeft( const TOOL_EVENT& aEvent )
{
// Because this tool uses bounding boxes and they aren't mirrored even when
// the view is mirrored, we need to call the other one if mirrored.
if( getView()->IsMirroredX() )
return doAlignRight();
else
return doAlignLeft();
}
int ALIGN_DISTRIBUTE_TOOL::doAlignLeft()
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
if( !GetSelections( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
{
return ( lhs.second.GetLeft() < rhs.second.GetLeft() );
} ) )
{
return 0;
}
BOARD_COMMIT commit( m_frame );
int targetLeft = selectTarget( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
{
return aVal.second.GetLeft();
} );
// Move the selected items
for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
{
int difference = targetLeft - i.second.GetLeft();
BOARD_ITEM* item = i.first;
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
commit.Stage( item, CHT_MODIFY );
item->Move( VECTOR2I( difference, 0 ) );
}
commit.Push( _( "Align to Left" ) );
return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignRight( const TOOL_EVENT& aEvent )
{
// Because this tool uses bounding boxes and they aren't mirrored even when
// the view is mirrored, we need to call the other one if mirrored.
if( getView()->IsMirroredX() )
return doAlignLeft();
else
return doAlignRight();
}
int ALIGN_DISTRIBUTE_TOOL::doAlignRight()
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
if( !GetSelections( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
{
return ( lhs.second.GetRight() > rhs.second.GetRight() );
} ) )
{
return 0;
}
BOARD_COMMIT commit( m_frame );
int targetRight = selectTarget( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
{
return aVal.second.GetRight();
} );
// Move the selected items
for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
{
int difference = targetRight - i.second.GetRight();
BOARD_ITEM* item = i.first;
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
commit.Stage( item, CHT_MODIFY );
item->Move( VECTOR2I( difference, 0 ) );
}
commit.Push( _( "Align to Right" ) );
return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignCenterX( const TOOL_EVENT& aEvent )
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
if( !GetSelections( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
{
return ( lhs.second.Centre().x < rhs.second.Centre().x );
} ) )
{
return 0;
}
BOARD_COMMIT commit( m_frame );
int targetX = selectTarget( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
{
return aVal.second.Centre().x;
} );
// Move the selected items
for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
{
int difference = targetX - i.second.Centre().x;
BOARD_ITEM* item = i.first;
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
commit.Stage( item, CHT_MODIFY );
item->Move( VECTOR2I( difference, 0 ) );
}
commit.Push( _( "Align to Middle" ) );
return 0;
}
int ALIGN_DISTRIBUTE_TOOL::AlignCenterY( const TOOL_EVENT& aEvent )
{
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
if( !GetSelections( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
{
return ( lhs.second.Centre().y < rhs.second.Centre().y );
} ) )
{
return 0;
}
BOARD_COMMIT commit( m_frame );
int targetY = selectTarget( itemsToAlign, locked_items,
[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
{
return aVal.second.Centre().y;
} );
// Move the selected items
for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
{
int difference = targetY - i.second.Centre().y;
BOARD_ITEM* item = i.first;
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
// Don't move a pad by itself unless editing the footprint
if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
item = item->GetParent();
commit.Stage( item, CHT_MODIFY );
item->Move( VECTOR2I( 0, difference ) );
}
commit.Push( _( "Align to Center" ) );
return 0;
}
int ALIGN_DISTRIBUTE_TOOL::DistributeItems( const TOOL_EVENT& aEvent )
{
PCB_SELECTION& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForMarkers( aCollector );
sTool->FilterCollectorForHierarchy( aCollector, true );
sTool->FilterCollectorForFreePads( aCollector );
},
m_frame->IsType( FRAME_PCB_EDITOR ) /* prompt user regarding locked items */
);
// Need at least 3 items to distribute - one at each end and at least on in the middle
if( selection.Size() < 3 )
return 0;
BOARD_COMMIT commit( m_frame );
wxString commitMsg;
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToDistribute = GetBoundingBoxes( selection );
if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() ) )
{
doDistributeCenters( true, itemsToDistribute, commit );
commitMsg = PCB_ACTIONS::distributeHorizontallyCenters.GetFriendlyName();
}
else if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() ) )
{
doDistributeGaps( true, itemsToDistribute, commit );
commitMsg = PCB_ACTIONS::distributeHorizontallyGaps.GetFriendlyName();
}
else if( aEvent.Matches( PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() ) )
{
doDistributeCenters( false, itemsToDistribute, commit );
commitMsg = PCB_ACTIONS::distributeVerticallyCenters.GetFriendlyName();
}
else
{
doDistributeGaps( false, itemsToDistribute, commit );
commitMsg = PCB_ACTIONS::distributeVerticallyGaps.GetFriendlyName();
}
commit.Push( commitMsg );
return 0;
}
void ALIGN_DISTRIBUTE_TOOL::doDistributeGaps( bool aIsXAxis,
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
BOARD_COMMIT& aCommit ) const
{
// Sort by start position.
// This is a simple way to get the items in a sensible order but it's not perfect.
// It will fail if, say, there's a huge items that's bigger than the total span of
// all the other items, but at that point a gap-equalising algorithm probably isn't
// well-defined anyway.
std::sort( aItems.begin(), aItems.end(),
[&]( const std::pair<BOARD_ITEM*, BOX2I>& a, const std::pair<BOARD_ITEM*, BOX2I>& b )
{
return aIsXAxis ? a.second.GetLeft() < b.second.GetLeft()
: a.second.GetTop() < b.second.GetTop();
} );
// Consruct list of item spans in the relevant axis
std::vector<std::pair<int, int>> itemSpans;
itemSpans.reserve( aItems.size() );
for( const auto& [item, box] : aItems )
{
const int start = aIsXAxis ? box.GetLeft() : box.GetTop();
const int end = aIsXAxis ? box.GetRight() : box.GetBottom();
itemSpans.emplace_back( start, end );
}
// Get the deltas needed to distribute the items evenly
const std::vector<int> deltas = GetDeltasForDistributeByGaps( itemSpans );
// Apply the deltas to the items
for( size_t i = 1; i < aItems.size() - 1; ++i )
{
const auto& [item, box] = aItems[i];
const int delta = deltas[i];
if( delta != 0 )
{
const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta );
aCommit.Stage( item, CHT_MODIFY );
item->Move( deltaVec );
}
}
}
void ALIGN_DISTRIBUTE_TOOL::doDistributeCenters( bool aIsXAxis,
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
BOARD_COMMIT& aCommit ) const
{
std::sort(
aItems.begin(), aItems.end(),
[&]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
{
const int lhsPos = aIsXAxis ? lhs.second.Centre().x : lhs.second.Centre().y;
const int rhsPos = aIsXAxis ? rhs.second.Centre().x : rhs.second.Centre().y;
return lhsPos < rhsPos;
} );
std::vector<int> itemCenters;
itemCenters.reserve( aItems.size() );
for( const auto& [item, box] : aItems )
{
itemCenters.push_back( aIsXAxis ? box.Centre().x : box.Centre().y );
}
const std::vector<int> deltas = GetDeltasForDistributeByPoints( itemCenters );
// Apply the deltas to the items
for( size_t i = 1; i < aItems.size() - 1; ++i )
{
const auto& [item, box] = aItems[i];
const int delta = deltas[i];
if ( delta != 0)
{
const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta );
aCommit.Stage( item, CHT_MODIFY );
item->Move( deltaVec );
}
}
}
void ALIGN_DISTRIBUTE_TOOL::setTransitions()
{
Go( &ALIGN_DISTRIBUTE_TOOL::AlignTop, PCB_ACTIONS::alignTop.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignBottom, PCB_ACTIONS::alignBottom.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignLeft, PCB_ACTIONS::alignLeft.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignRight, PCB_ACTIONS::alignRight.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterX, PCB_ACTIONS::alignCenterX.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterY, PCB_ACTIONS::alignCenterY.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() );
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
PCB_ACTIONS::distributeVerticallyGaps.MakeEvent() );
}