mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 10:45:02 +00:00
867cb58175
Does not work properly since 8.0 introduction of footprint fields. Fixes: https://gitlab.com/kicad/code/kicad/-/issues/18656
641 lines
21 KiB
C++
641 lines
21 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2016 CERN
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* Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "tool/selection.h"
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#include "placement_tool.h"
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#include "pcb_actions.h"
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#include "pcb_selection_tool.h"
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#include <ratsnest/ratsnest_data.h>
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#include <tool/tool_manager.h>
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#include <board.h>
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#include <board_commit.h>
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#include <bitmaps.h>
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#include <pcb_edit_frame.h>
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#include <geometry/distribute.h>
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#include <view/view_controls.h>
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ALIGN_DISTRIBUTE_TOOL::ALIGN_DISTRIBUTE_TOOL() :
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TOOL_INTERACTIVE( "pcbnew.Placement" ),
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m_selectionTool( nullptr ),
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m_placementMenu( nullptr ),
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m_frame( nullptr )
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{
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}
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ALIGN_DISTRIBUTE_TOOL::~ALIGN_DISTRIBUTE_TOOL()
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{
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delete m_placementMenu;
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}
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bool ALIGN_DISTRIBUTE_TOOL::Init()
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{
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// Find the selection tool, so they can cooperate
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m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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m_frame = getEditFrame<PCB_BASE_FRAME>();
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// Create a context menu and make it available through selection tool
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m_placementMenu = new CONDITIONAL_MENU( this );
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m_placementMenu->SetIcon( BITMAPS::align_items );
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m_placementMenu->SetTitle( _( "Align/Distribute" ) );
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const auto canAlign = SELECTION_CONDITIONS::MoreThan( 1 );
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const auto canDistribute = SELECTION_CONDITIONS::MoreThan( 2 );
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// Add all align/distribute commands
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m_placementMenu->AddItem( PCB_ACTIONS::alignLeft, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignCenterX, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignRight, canAlign );
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m_placementMenu->AddSeparator( canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignTop, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignCenterY, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignBottom, canAlign );
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m_placementMenu->AddSeparator( canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyCenters, canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyGaps, canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyCenters, canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyGaps, canDistribute );
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CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
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selToolMenu.AddMenu( m_placementMenu, SELECTION_CONDITIONS::MoreThan( 1 ), 100 );
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return true;
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}
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template <class T>
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> GetBoundingBoxes( const T& aItems )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> rects;
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for( EDA_ITEM* item : aItems )
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{
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if( !item->IsBOARD_ITEM() )
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continue;
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BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
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if( boardItem->Type() == PCB_FOOTPRINT_T )
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{
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FOOTPRINT* footprint = static_cast<FOOTPRINT*>( boardItem );
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rects.emplace_back( std::make_pair( footprint, footprint->GetBoundingBox( false ) ) );
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}
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else
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{
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rects.emplace_back( std::make_pair( boardItem, boardItem->GetBoundingBox() ) );
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}
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}
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return rects;
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}
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template< typename T >
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int ALIGN_DISTRIBUTE_TOOL::selectTarget( std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
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std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aLocked,
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T aGetValue )
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{
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VECTOR2I curPos = getViewControls()->GetCursorPosition();
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// Prefer locked items to unlocked items.
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// Secondly, prefer items under the cursor to other items.
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if( aLocked.size() >= 1 )
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{
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for( const std::pair<BOARD_ITEM*, BOX2I>& item : aLocked )
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{
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if( item.second.Contains( curPos ) )
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return aGetValue( item );
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}
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return aGetValue( aLocked.front() );
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}
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for( const std::pair<BOARD_ITEM*, BOX2I>& item : aItems )
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{
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if( item.second.Contains( curPos ) )
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return aGetValue( item );
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}
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return aGetValue( aItems.front() );
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}
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template< typename T >
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size_t ALIGN_DISTRIBUTE_TOOL::GetSelections( std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItemsToAlign,
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std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aLockedItems,
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T aCompare )
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{
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PCB_SELECTION& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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// Iterate from the back so we don't have to worry about removals.
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for( int i = aCollector.GetCount() - 1; i >= 0; --i )
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{
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BOARD_ITEM* item = aCollector[i];
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if( item->Type() == PCB_MARKER_T )
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aCollector.Remove( item );
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}
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} );
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std::vector<BOARD_ITEM*> lockedItems;
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std::vector<BOARD_ITEM*> itemsToAlign;
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for( EDA_ITEM* item : selection )
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{
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if( !item->IsBOARD_ITEM() )
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continue;
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BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
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// We do not lock items in the footprint editor
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if( boardItem->IsLocked() && m_frame->IsType( FRAME_PCB_EDITOR ) )
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{
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// Locking a pad but not the footprint means that we align the footprint using
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// the pad position. So we test for footprint locking here
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if( boardItem->Type() == PCB_PAD_T && !boardItem->GetParent()->IsLocked() )
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itemsToAlign.push_back( boardItem );
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else
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lockedItems.push_back( boardItem );
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}
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else
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{
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itemsToAlign.push_back( boardItem );
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}
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}
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aItemsToAlign = GetBoundingBoxes( itemsToAlign );
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aLockedItems = GetBoundingBoxes( lockedItems );
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std::sort( aItemsToAlign.begin(), aItemsToAlign.end(), aCompare );
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std::sort( aLockedItems.begin(), aLockedItems.end(), aCompare );
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return aItemsToAlign.size();
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignTop( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.GetTop() < rhs.second.GetTop() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetTop = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetTop();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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BOARD_ITEM* item = i.first;
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int difference = targetTop - i.second.GetTop();
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( 0, difference ) );
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}
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commit.Push( _( "Align to Top" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignBottom( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs)
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{
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return ( lhs.second.GetBottom() > rhs.second.GetBottom() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetBottom = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetBottom();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetBottom - i.second.GetBottom();
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( 0, difference ) );
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}
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commit.Push( _( "Align to Bottom" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignLeft( const TOOL_EVENT& aEvent )
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{
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// Because this tool uses bounding boxes and they aren't mirrored even when
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// the view is mirrored, we need to call the other one if mirrored.
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if( getView()->IsMirroredX() )
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return doAlignRight();
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else
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return doAlignLeft();
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}
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int ALIGN_DISTRIBUTE_TOOL::doAlignLeft()
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.GetLeft() < rhs.second.GetLeft() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetLeft = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetLeft();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetLeft - i.second.GetLeft();
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( difference, 0 ) );
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}
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commit.Push( _( "Align to Left" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignRight( const TOOL_EVENT& aEvent )
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{
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// Because this tool uses bounding boxes and they aren't mirrored even when
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// the view is mirrored, we need to call the other one if mirrored.
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if( getView()->IsMirroredX() )
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return doAlignLeft();
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else
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return doAlignRight();
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}
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int ALIGN_DISTRIBUTE_TOOL::doAlignRight()
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.GetRight() > rhs.second.GetRight() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetRight = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetRight();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetRight - i.second.GetRight();
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( difference, 0 ) );
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}
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commit.Push( _( "Align to Right" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignCenterX( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.Centre().x < rhs.second.Centre().x );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetX = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.Centre().x;
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetX - i.second.Centre().x;
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( difference, 0 ) );
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}
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commit.Push( _( "Align to Middle" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignCenterY( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.Centre().y < rhs.second.Centre().y );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetY = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.Centre().y;
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetY - i.second.Centre().y;
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( 0, difference ) );
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}
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commit.Push( _( "Align to Center" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::DistributeItems( const TOOL_EVENT& aEvent )
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{
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PCB_SELECTION& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
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PCB_SELECTION_TOOL* sTool )
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{
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sTool->FilterCollectorForMarkers( aCollector );
|
|
sTool->FilterCollectorForHierarchy( aCollector, true );
|
|
sTool->FilterCollectorForFreePads( aCollector );
|
|
},
|
|
m_frame->IsType( FRAME_PCB_EDITOR ) /* prompt user regarding locked items */
|
|
);
|
|
|
|
// Need at least 3 items to distribute - one at each end and at least on in the middle
|
|
if( selection.Size() < 3 )
|
|
return 0;
|
|
|
|
BOARD_COMMIT commit( m_frame );
|
|
wxString commitMsg;
|
|
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToDistribute = GetBoundingBoxes( selection );
|
|
|
|
if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() ) )
|
|
{
|
|
doDistributeCenters( true, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeHorizontallyCenters.GetFriendlyName();
|
|
}
|
|
else if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() ) )
|
|
{
|
|
doDistributeGaps( true, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeHorizontallyGaps.GetFriendlyName();
|
|
}
|
|
else if( aEvent.Matches( PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() ) )
|
|
{
|
|
doDistributeCenters( false, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeVerticallyCenters.GetFriendlyName();
|
|
}
|
|
else
|
|
{
|
|
doDistributeGaps( false, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeVerticallyGaps.GetFriendlyName();
|
|
}
|
|
|
|
commit.Push( commitMsg );
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ALIGN_DISTRIBUTE_TOOL::doDistributeGaps( bool aIsXAxis,
|
|
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
|
|
BOARD_COMMIT& aCommit ) const
|
|
{
|
|
// Sort by start position.
|
|
// This is a simple way to get the items in a sensible order but it's not perfect.
|
|
// It will fail if, say, there's a huge items that's bigger than the total span of
|
|
// all the other items, but at that point a gap-equalising algorithm probably isn't
|
|
// well-defined anyway.
|
|
std::sort( aItems.begin(), aItems.end(),
|
|
[&]( const std::pair<BOARD_ITEM*, BOX2I>& a, const std::pair<BOARD_ITEM*, BOX2I>& b )
|
|
{
|
|
return aIsXAxis ? a.second.GetLeft() < b.second.GetLeft()
|
|
: a.second.GetTop() < b.second.GetTop();
|
|
} );
|
|
|
|
// Consruct list of item spans in the relevant axis
|
|
std::vector<std::pair<int, int>> itemSpans;
|
|
itemSpans.reserve( aItems.size() );
|
|
|
|
for( const auto& [item, box] : aItems )
|
|
{
|
|
const int start = aIsXAxis ? box.GetLeft() : box.GetTop();
|
|
const int end = aIsXAxis ? box.GetRight() : box.GetBottom();
|
|
itemSpans.emplace_back( start, end );
|
|
}
|
|
|
|
// Get the deltas needed to distribute the items evenly
|
|
const std::vector<int> deltas = GetDeltasForDistributeByGaps( itemSpans );
|
|
|
|
// Apply the deltas to the items
|
|
for( size_t i = 1; i < aItems.size() - 1; ++i )
|
|
{
|
|
const auto& [item, box] = aItems[i];
|
|
const int delta = deltas[i];
|
|
|
|
if( delta != 0 )
|
|
{
|
|
const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta );
|
|
|
|
aCommit.Stage( item, CHT_MODIFY );
|
|
item->Move( deltaVec );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ALIGN_DISTRIBUTE_TOOL::doDistributeCenters( bool aIsXAxis,
|
|
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
|
|
BOARD_COMMIT& aCommit ) const
|
|
{
|
|
std::sort(
|
|
aItems.begin(), aItems.end(),
|
|
[&]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
|
|
{
|
|
const int lhsPos = aIsXAxis ? lhs.second.Centre().x : lhs.second.Centre().y;
|
|
const int rhsPos = aIsXAxis ? rhs.second.Centre().x : rhs.second.Centre().y;
|
|
return lhsPos < rhsPos;
|
|
} );
|
|
|
|
std::vector<int> itemCenters;
|
|
itemCenters.reserve( aItems.size() );
|
|
|
|
for( const auto& [item, box] : aItems )
|
|
{
|
|
itemCenters.push_back( aIsXAxis ? box.Centre().x : box.Centre().y );
|
|
}
|
|
|
|
const std::vector<int> deltas = GetDeltasForDistributeByPoints( itemCenters );
|
|
|
|
// Apply the deltas to the items
|
|
for( size_t i = 1; i < aItems.size() - 1; ++i )
|
|
{
|
|
const auto& [item, box] = aItems[i];
|
|
const int delta = deltas[i];
|
|
|
|
if ( delta != 0)
|
|
{
|
|
const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta );
|
|
|
|
aCommit.Stage( item, CHT_MODIFY );
|
|
item->Move( deltaVec );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ALIGN_DISTRIBUTE_TOOL::setTransitions()
|
|
{
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignTop, PCB_ACTIONS::alignTop.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignBottom, PCB_ACTIONS::alignBottom.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignLeft, PCB_ACTIONS::alignLeft.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignRight, PCB_ACTIONS::alignRight.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterX, PCB_ACTIONS::alignCenterX.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterY, PCB_ACTIONS::alignCenterY.MakeEvent() );
|
|
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeVerticallyGaps.MakeEvent() );
|
|
}
|