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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 10:25:00 +00:00
kicad/pcbnew/tools/zone_create_helper.cpp
JamesJCode 37a3e55bd3 Allow pcb rule areas to handle keepout and placement concurrently
- Implements component classes for placement rule areas and multichannel tool
- Implements property inspector properties for rule areas
- Fixes some zone member default initialisation issues
- Gates all multichannel-related imlpementation with existing adv config flag
- Removes rule area type enum, replaces with inference from keepout and
  placement settings
2024-10-10 23:29:02 +01:00

364 lines
12 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <core/spinlock.h>
#include <connectivity/connectivity_data.h>
#include <tools/zone_create_helper.h>
#include <tool/tool_manager.h>
#include <zone.h>
#include <pcb_shape.h>
#include <footprint.h>
#include <board_commit.h>
#include <board_design_settings.h>
#include <pcb_painter.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
#include <view/view_controls.h>
ZONE_CREATE_HELPER::ZONE_CREATE_HELPER( DRAWING_TOOL& aTool, PARAMS& aParams ):
m_tool( aTool ),
m_params( aParams ),
m_parentView( *aTool.getView() )
{
m_parentView.Add( &m_previewItem );
}
ZONE_CREATE_HELPER::~ZONE_CREATE_HELPER()
{
// remove the preview from the view
m_parentView.SetVisible( &m_previewItem, false );
m_parentView.Remove( &m_previewItem );
}
void ZONE_CREATE_HELPER::setUniquePriority( ZONE_SETTINGS& aZoneInfo )
{
PCB_BASE_EDIT_FRAME* frame = m_tool.getEditFrame<PCB_BASE_EDIT_FRAME>();
BOARD* board = frame->GetBoard();
// By default, new zones get the first unused priority
std::set<unsigned> priorities;
for( ZONE* zone : board->Zones() )
{
if( zone->GetTeardropAreaType() == TEARDROP_TYPE::TD_NONE
&& ( zone->GetLayerSet() & LSET::AllCuMask() ).any()
&& !zone->GetIsRuleArea() )
{
priorities.insert( zone->GetAssignedPriority() );
}
}
unsigned priority = 0;
for( unsigned exist_priority : priorities )
{
if( priority != exist_priority )
break;
++priority;
}
aZoneInfo.m_ZonePriority = priority;
}
std::unique_ptr<ZONE> ZONE_CREATE_HELPER::createNewZone( bool aKeepout )
{
PCB_BASE_EDIT_FRAME* frame = m_tool.getEditFrame<PCB_BASE_EDIT_FRAME>();
BOARD* board = frame->GetBoard();
BOARD_ITEM_CONTAINER* parent = m_tool.m_frame->GetModel();
KIGFX::VIEW_CONTROLS* controls = m_tool.GetManager()->GetViewControls();
std::set<int> highlightedNets = board->GetHighLightNetCodes();
// Get the current default settings for zones
ZONE_SETTINGS zoneInfo = board->GetDesignSettings().GetDefaultZoneSettings();
zoneInfo.m_Layers.reset().set( m_params.m_layer ); // TODO(JE) multilayer defaults?
zoneInfo.m_NetcodeSelection = highlightedNets.empty() ? -1 : *highlightedNets.begin();
zoneInfo.SetIsRuleArea( m_params.m_keepout );
if( m_params.m_mode != ZONE_MODE::GRAPHIC_POLYGON
&& ( zoneInfo.m_Layers & LSET::AllCuMask() ).any() )
{
setUniquePriority( zoneInfo );
}
// If we don't have a net from highlighting, maybe we can get one from the selection
PCB_SELECTION_TOOL* selectionTool = m_tool.GetManager()->GetTool<PCB_SELECTION_TOOL>();
if( selectionTool && !selectionTool->GetSelection().Empty()
&& zoneInfo.m_NetcodeSelection == -1 )
{
EDA_ITEM* item = *selectionTool->GetSelection().GetItems().begin();
if( BOARD_CONNECTED_ITEM* bci = dynamic_cast<BOARD_CONNECTED_ITEM*>( item ) )
zoneInfo.m_NetcodeSelection = bci->GetNetCode();
}
if( m_params.m_mode != ZONE_MODE::GRAPHIC_POLYGON )
{
// Show options dialog
int dialogResult;
if( m_params.m_keepout )
dialogResult = InvokeRuleAreaEditor( frame, &zoneInfo, m_tool.board() );
else if( ( zoneInfo.m_Layers & LSET::AllCuMask() ).any() )
dialogResult = InvokeCopperZonesEditor( frame, &zoneInfo );
else
dialogResult = InvokeNonCopperZonesEditor( frame, &zoneInfo );
if( dialogResult == wxID_CANCEL )
return nullptr;
controls->WarpMouseCursor( controls->GetCursorPosition(), true );
frame->GetCanvas()->SetFocus();
}
wxASSERT( !m_tool.m_isFootprintEditor || ( parent->Type() == PCB_FOOTPRINT_T ) );
std::unique_ptr<ZONE> newZone = std::make_unique<ZONE>( parent );
// Apply the selected settings
zoneInfo.ExportSetting( *newZone );
return newZone;
}
std::unique_ptr<ZONE> ZONE_CREATE_HELPER::createZoneFromExisting( const ZONE& aSrcZone )
{
BOARD* board = m_tool.getModel<BOARD>();
std::unique_ptr<ZONE> newZone = std::make_unique<ZONE>( board );
ZONE_SETTINGS zoneSettings;
zoneSettings << aSrcZone;
zoneSettings.ExportSetting( *newZone );
return newZone;
}
void ZONE_CREATE_HELPER::performZoneCutout( ZONE& aZone, const ZONE& aCutout )
{
BOARD_COMMIT commit( &m_tool );
std::vector<ZONE*> newZones;
// Clear the selection before removing the old zone
auto toolMgr = m_tool.GetManager();
toolMgr->RunAction( PCB_ACTIONS::selectionClear );
SHAPE_POLY_SET originalOutline( *aZone.Outline() );
originalOutline.BooleanSubtract( *aCutout.Outline(), SHAPE_POLY_SET::PM_FAST );
// After substracting the hole, originalOutline can have more than one main outline.
// But a zone can have only one main outline, so create as many zones as originalOutline
// contains main outlines:
for( int outline = 0; outline < originalOutline.OutlineCount(); outline++ )
{
auto newZoneOutline = new SHAPE_POLY_SET;
newZoneOutline->AddOutline( originalOutline.Outline( outline ) );
// Add holes (if any) to the new zone outline:
for (int hole = 0; hole < originalOutline.HoleCount( outline ) ; hole++ )
newZoneOutline->AddHole( originalOutline.CHole( outline, hole ) );
auto newZone = new ZONE( aZone );
newZone->SetOutline( newZoneOutline );
newZone->SetLocalFlags( 1 );
newZone->HatchBorder();
newZone->UnFill();
newZones.push_back( newZone );
commit.Add( newZone );
}
commit.Remove( &aZone );
commit.Push( _( "Add Zone Cutout" ) );
// Select the new zone and set it as the source for the next cutout
if( newZones.empty() )
{
m_params.m_sourceZone = nullptr;
}
else
{
m_params.m_sourceZone = newZones[0];
toolMgr->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, newZones[0] );
}
}
void ZONE_CREATE_HELPER::commitZone( std::unique_ptr<ZONE> aZone )
{
switch ( m_params.m_mode )
{
case ZONE_MODE::CUTOUT:
// For cutouts, subtract from the source
performZoneCutout( *m_params.m_sourceZone, *aZone );
break;
case ZONE_MODE::ADD:
case ZONE_MODE::SIMILAR:
{
BOARD_COMMIT commit( &m_tool );
aZone->HatchBorder();
commit.Add( aZone.get() );
commit.Push( _( "Draw Zone" ) );
m_tool.GetManager()->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, aZone.release() );
break;
}
case ZONE_MODE::GRAPHIC_POLYGON:
{
BOARD_COMMIT commit( &m_tool );
BOARD* board = m_tool.getModel<BOARD>();
PCB_LAYER_ID layer = m_params.m_layer;
PCB_SHAPE* poly = new PCB_SHAPE( m_tool.m_frame->GetModel() );
poly->SetShape( SHAPE_T::POLY );
poly->SetFilled( layer != Edge_Cuts && layer != F_CrtYd && layer != B_CrtYd );
poly->SetStroke( STROKE_PARAMS( board->GetDesignSettings().GetLineThickness( layer ),
LINE_STYLE::SOLID ) );
poly->SetLayer( layer );
poly->SetPolyShape( *aZone->Outline() );
commit.Add( poly );
commit.Push( _( "Draw Polygon" ) );
m_tool.GetManager()->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, poly );
break;
}
}
}
bool ZONE_CREATE_HELPER::OnFirstPoint( POLYGON_GEOM_MANAGER& aMgr )
{
// if we don't have a zone, create one
if( !m_zone )
{
if( m_params.m_sourceZone )
m_zone = createZoneFromExisting( *m_params.m_sourceZone );
else
m_zone = createNewZone( m_params.m_keepout );
if( m_zone )
{
m_tool.GetManager()->RunAction( PCB_ACTIONS::selectionClear );
// set up properties from zone
const auto& settings = *m_parentView.GetPainter()->GetSettings();
COLOR4D color = settings.GetColor( nullptr, m_zone->GetFirstLayer() );
m_previewItem.SetStrokeColor( COLOR4D::WHITE );
m_previewItem.SetFillColor( color.WithAlpha( 0.2 ) );
m_parentView.SetVisible( &m_previewItem, true );
aMgr.SetLeaderMode( m_tool.Is45Limited() ? POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45
: POLYGON_GEOM_MANAGER::LEADER_MODE::DIRECT );
}
}
return m_zone != nullptr;
}
void ZONE_CREATE_HELPER::OnGeometryChange( const POLYGON_GEOM_MANAGER& aMgr )
{
// Handle a cancel-interactive
if( m_zone && !aMgr.IsPolygonInProgress() )
{
m_zone = nullptr;
m_parentView.SetVisible( &m_previewItem, false );
return;
}
// send the points to the preview item
m_previewItem.SetPoints( aMgr.GetLockedInPoints(), aMgr.GetLeaderLinePoints(),
aMgr.GetLoopLinePoints() );
m_parentView.Update( &m_previewItem, KIGFX::GEOMETRY );
}
void ZONE_CREATE_HELPER::OnComplete( const POLYGON_GEOM_MANAGER& aMgr )
{
auto& finalPoints = aMgr.GetLockedInPoints();
if( finalPoints.PointCount() < 3 )
{
// just scrap the zone in progress
m_zone = nullptr;
}
else
{
// if m_params.m_mode == DRAWING_TOOL::ZONE_MODE::CUTOUT, m_zone will be merged to the
// existing zone as a new hole.
m_zone->Outline()->NewOutline();
auto* outline = m_zone->Outline();
for( int i = 0; i < finalPoints.PointCount(); ++i )
outline->Append( finalPoints.CPoint( i ) );
// In DEG45 mode, we may have intermediate points in the leader that should be included
// as they are shown in the preview. These typically maintain the 45 constraint
if( aMgr.GetLeaderMode() == POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45 )
{
const SHAPE_LINE_CHAIN leaderPts = aMgr.GetLeaderLinePoints();
for( int i = 1; i < leaderPts.PointCount(); i++ )
outline->Append( leaderPts.CPoint( i ) );
const SHAPE_LINE_CHAIN loopPts = aMgr.GetLoopLinePoints();
for( int i = 1; i < loopPts.PointCount() - 1; i++ )
outline->Append( loopPts.CPoint( i ) );
}
SHAPE_LINE_CHAIN& chain = outline->Outline( 0 );
chain.SetClosed( true );
chain.Simplify( true );
// Remove the start point if it lies on the line between neighbouring points.
// Simplify doesn't handle that currently.
if( chain.PointCount() >= 3 )
{
SEG seg( chain.CPoint( -1 ), chain.CPoint( 1 ) );
if( seg.LineDistance( chain.CPoint( 0 ) ) <= 1 )
chain.Remove( 0 );
}
// hand the zone over to the committer
commitZone( std::move( m_zone ) );
m_zone = nullptr;
}
m_parentView.SetVisible( &m_previewItem, false );
}