mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 10:25:00 +00:00
37a3e55bd3
- Implements component classes for placement rule areas and multichannel tool - Implements property inspector properties for rule areas - Fixes some zone member default initialisation issues - Gates all multichannel-related imlpementation with existing adv config flag - Removes rule area type enum, replaces with inference from keepout and placement settings
364 lines
12 KiB
C++
364 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <core/spinlock.h>
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#include <connectivity/connectivity_data.h>
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#include <tools/zone_create_helper.h>
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#include <tool/tool_manager.h>
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#include <zone.h>
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#include <pcb_shape.h>
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#include <footprint.h>
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#include <board_commit.h>
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#include <board_design_settings.h>
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#include <pcb_painter.h>
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#include <tools/pcb_actions.h>
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#include <tools/pcb_selection_tool.h>
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#include <view/view_controls.h>
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ZONE_CREATE_HELPER::ZONE_CREATE_HELPER( DRAWING_TOOL& aTool, PARAMS& aParams ):
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m_tool( aTool ),
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m_params( aParams ),
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m_parentView( *aTool.getView() )
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{
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m_parentView.Add( &m_previewItem );
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}
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ZONE_CREATE_HELPER::~ZONE_CREATE_HELPER()
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{
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// remove the preview from the view
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m_parentView.SetVisible( &m_previewItem, false );
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m_parentView.Remove( &m_previewItem );
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}
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void ZONE_CREATE_HELPER::setUniquePriority( ZONE_SETTINGS& aZoneInfo )
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{
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PCB_BASE_EDIT_FRAME* frame = m_tool.getEditFrame<PCB_BASE_EDIT_FRAME>();
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BOARD* board = frame->GetBoard();
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// By default, new zones get the first unused priority
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std::set<unsigned> priorities;
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for( ZONE* zone : board->Zones() )
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{
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if( zone->GetTeardropAreaType() == TEARDROP_TYPE::TD_NONE
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&& ( zone->GetLayerSet() & LSET::AllCuMask() ).any()
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&& !zone->GetIsRuleArea() )
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{
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priorities.insert( zone->GetAssignedPriority() );
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}
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}
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unsigned priority = 0;
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for( unsigned exist_priority : priorities )
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{
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if( priority != exist_priority )
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break;
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++priority;
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}
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aZoneInfo.m_ZonePriority = priority;
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}
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std::unique_ptr<ZONE> ZONE_CREATE_HELPER::createNewZone( bool aKeepout )
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{
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PCB_BASE_EDIT_FRAME* frame = m_tool.getEditFrame<PCB_BASE_EDIT_FRAME>();
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BOARD* board = frame->GetBoard();
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BOARD_ITEM_CONTAINER* parent = m_tool.m_frame->GetModel();
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KIGFX::VIEW_CONTROLS* controls = m_tool.GetManager()->GetViewControls();
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std::set<int> highlightedNets = board->GetHighLightNetCodes();
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// Get the current default settings for zones
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ZONE_SETTINGS zoneInfo = board->GetDesignSettings().GetDefaultZoneSettings();
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zoneInfo.m_Layers.reset().set( m_params.m_layer ); // TODO(JE) multilayer defaults?
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zoneInfo.m_NetcodeSelection = highlightedNets.empty() ? -1 : *highlightedNets.begin();
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zoneInfo.SetIsRuleArea( m_params.m_keepout );
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if( m_params.m_mode != ZONE_MODE::GRAPHIC_POLYGON
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&& ( zoneInfo.m_Layers & LSET::AllCuMask() ).any() )
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{
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setUniquePriority( zoneInfo );
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}
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// If we don't have a net from highlighting, maybe we can get one from the selection
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PCB_SELECTION_TOOL* selectionTool = m_tool.GetManager()->GetTool<PCB_SELECTION_TOOL>();
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if( selectionTool && !selectionTool->GetSelection().Empty()
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&& zoneInfo.m_NetcodeSelection == -1 )
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{
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EDA_ITEM* item = *selectionTool->GetSelection().GetItems().begin();
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if( BOARD_CONNECTED_ITEM* bci = dynamic_cast<BOARD_CONNECTED_ITEM*>( item ) )
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zoneInfo.m_NetcodeSelection = bci->GetNetCode();
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}
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if( m_params.m_mode != ZONE_MODE::GRAPHIC_POLYGON )
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{
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// Show options dialog
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int dialogResult;
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if( m_params.m_keepout )
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dialogResult = InvokeRuleAreaEditor( frame, &zoneInfo, m_tool.board() );
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else if( ( zoneInfo.m_Layers & LSET::AllCuMask() ).any() )
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dialogResult = InvokeCopperZonesEditor( frame, &zoneInfo );
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else
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dialogResult = InvokeNonCopperZonesEditor( frame, &zoneInfo );
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if( dialogResult == wxID_CANCEL )
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return nullptr;
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controls->WarpMouseCursor( controls->GetCursorPosition(), true );
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frame->GetCanvas()->SetFocus();
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}
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wxASSERT( !m_tool.m_isFootprintEditor || ( parent->Type() == PCB_FOOTPRINT_T ) );
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std::unique_ptr<ZONE> newZone = std::make_unique<ZONE>( parent );
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// Apply the selected settings
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zoneInfo.ExportSetting( *newZone );
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return newZone;
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}
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std::unique_ptr<ZONE> ZONE_CREATE_HELPER::createZoneFromExisting( const ZONE& aSrcZone )
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{
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BOARD* board = m_tool.getModel<BOARD>();
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std::unique_ptr<ZONE> newZone = std::make_unique<ZONE>( board );
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ZONE_SETTINGS zoneSettings;
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zoneSettings << aSrcZone;
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zoneSettings.ExportSetting( *newZone );
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return newZone;
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}
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void ZONE_CREATE_HELPER::performZoneCutout( ZONE& aZone, const ZONE& aCutout )
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{
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BOARD_COMMIT commit( &m_tool );
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std::vector<ZONE*> newZones;
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// Clear the selection before removing the old zone
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auto toolMgr = m_tool.GetManager();
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toolMgr->RunAction( PCB_ACTIONS::selectionClear );
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SHAPE_POLY_SET originalOutline( *aZone.Outline() );
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originalOutline.BooleanSubtract( *aCutout.Outline(), SHAPE_POLY_SET::PM_FAST );
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// After substracting the hole, originalOutline can have more than one main outline.
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// But a zone can have only one main outline, so create as many zones as originalOutline
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// contains main outlines:
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for( int outline = 0; outline < originalOutline.OutlineCount(); outline++ )
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{
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auto newZoneOutline = new SHAPE_POLY_SET;
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newZoneOutline->AddOutline( originalOutline.Outline( outline ) );
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// Add holes (if any) to the new zone outline:
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for (int hole = 0; hole < originalOutline.HoleCount( outline ) ; hole++ )
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newZoneOutline->AddHole( originalOutline.CHole( outline, hole ) );
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auto newZone = new ZONE( aZone );
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newZone->SetOutline( newZoneOutline );
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newZone->SetLocalFlags( 1 );
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newZone->HatchBorder();
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newZone->UnFill();
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newZones.push_back( newZone );
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commit.Add( newZone );
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}
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commit.Remove( &aZone );
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commit.Push( _( "Add Zone Cutout" ) );
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// Select the new zone and set it as the source for the next cutout
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if( newZones.empty() )
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{
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m_params.m_sourceZone = nullptr;
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}
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else
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{
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m_params.m_sourceZone = newZones[0];
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toolMgr->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, newZones[0] );
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}
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}
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void ZONE_CREATE_HELPER::commitZone( std::unique_ptr<ZONE> aZone )
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{
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switch ( m_params.m_mode )
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{
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case ZONE_MODE::CUTOUT:
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// For cutouts, subtract from the source
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performZoneCutout( *m_params.m_sourceZone, *aZone );
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break;
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case ZONE_MODE::ADD:
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case ZONE_MODE::SIMILAR:
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{
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BOARD_COMMIT commit( &m_tool );
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aZone->HatchBorder();
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commit.Add( aZone.get() );
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commit.Push( _( "Draw Zone" ) );
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m_tool.GetManager()->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, aZone.release() );
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break;
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}
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case ZONE_MODE::GRAPHIC_POLYGON:
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{
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BOARD_COMMIT commit( &m_tool );
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BOARD* board = m_tool.getModel<BOARD>();
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PCB_LAYER_ID layer = m_params.m_layer;
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PCB_SHAPE* poly = new PCB_SHAPE( m_tool.m_frame->GetModel() );
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poly->SetShape( SHAPE_T::POLY );
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poly->SetFilled( layer != Edge_Cuts && layer != F_CrtYd && layer != B_CrtYd );
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poly->SetStroke( STROKE_PARAMS( board->GetDesignSettings().GetLineThickness( layer ),
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LINE_STYLE::SOLID ) );
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poly->SetLayer( layer );
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poly->SetPolyShape( *aZone->Outline() );
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commit.Add( poly );
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commit.Push( _( "Draw Polygon" ) );
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m_tool.GetManager()->RunAction<EDA_ITEM*>( PCB_ACTIONS::selectItem, poly );
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break;
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}
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}
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}
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bool ZONE_CREATE_HELPER::OnFirstPoint( POLYGON_GEOM_MANAGER& aMgr )
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{
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// if we don't have a zone, create one
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if( !m_zone )
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{
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if( m_params.m_sourceZone )
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m_zone = createZoneFromExisting( *m_params.m_sourceZone );
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else
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m_zone = createNewZone( m_params.m_keepout );
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if( m_zone )
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{
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m_tool.GetManager()->RunAction( PCB_ACTIONS::selectionClear );
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// set up properties from zone
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const auto& settings = *m_parentView.GetPainter()->GetSettings();
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COLOR4D color = settings.GetColor( nullptr, m_zone->GetFirstLayer() );
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m_previewItem.SetStrokeColor( COLOR4D::WHITE );
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m_previewItem.SetFillColor( color.WithAlpha( 0.2 ) );
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m_parentView.SetVisible( &m_previewItem, true );
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aMgr.SetLeaderMode( m_tool.Is45Limited() ? POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45
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: POLYGON_GEOM_MANAGER::LEADER_MODE::DIRECT );
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}
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}
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return m_zone != nullptr;
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}
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void ZONE_CREATE_HELPER::OnGeometryChange( const POLYGON_GEOM_MANAGER& aMgr )
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{
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// Handle a cancel-interactive
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if( m_zone && !aMgr.IsPolygonInProgress() )
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{
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m_zone = nullptr;
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m_parentView.SetVisible( &m_previewItem, false );
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return;
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}
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// send the points to the preview item
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m_previewItem.SetPoints( aMgr.GetLockedInPoints(), aMgr.GetLeaderLinePoints(),
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aMgr.GetLoopLinePoints() );
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m_parentView.Update( &m_previewItem, KIGFX::GEOMETRY );
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}
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void ZONE_CREATE_HELPER::OnComplete( const POLYGON_GEOM_MANAGER& aMgr )
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{
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auto& finalPoints = aMgr.GetLockedInPoints();
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if( finalPoints.PointCount() < 3 )
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{
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// just scrap the zone in progress
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m_zone = nullptr;
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}
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else
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{
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// if m_params.m_mode == DRAWING_TOOL::ZONE_MODE::CUTOUT, m_zone will be merged to the
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// existing zone as a new hole.
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m_zone->Outline()->NewOutline();
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auto* outline = m_zone->Outline();
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for( int i = 0; i < finalPoints.PointCount(); ++i )
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outline->Append( finalPoints.CPoint( i ) );
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// In DEG45 mode, we may have intermediate points in the leader that should be included
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// as they are shown in the preview. These typically maintain the 45 constraint
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if( aMgr.GetLeaderMode() == POLYGON_GEOM_MANAGER::LEADER_MODE::DEG45 )
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{
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const SHAPE_LINE_CHAIN leaderPts = aMgr.GetLeaderLinePoints();
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for( int i = 1; i < leaderPts.PointCount(); i++ )
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outline->Append( leaderPts.CPoint( i ) );
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const SHAPE_LINE_CHAIN loopPts = aMgr.GetLoopLinePoints();
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for( int i = 1; i < loopPts.PointCount() - 1; i++ )
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outline->Append( loopPts.CPoint( i ) );
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}
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SHAPE_LINE_CHAIN& chain = outline->Outline( 0 );
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chain.SetClosed( true );
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chain.Simplify( true );
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// Remove the start point if it lies on the line between neighbouring points.
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// Simplify doesn't handle that currently.
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if( chain.PointCount() >= 3 )
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{
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SEG seg( chain.CPoint( -1 ), chain.CPoint( 1 ) );
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if( seg.LineDistance( chain.CPoint( 0 ) ) <= 1 )
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chain.Remove( 0 );
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}
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// hand the zone over to the committer
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commitZone( std::move( m_zone ) );
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m_zone = nullptr;
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}
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m_parentView.SetVisible( &m_previewItem, false );
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}
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