7
mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 11:25:00 +00:00
kicad/plugins/3d/vrml/v1/vrml1_node.h
2021-07-24 13:27:35 -04:00

250 lines
7.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrmlv1_node.h
* Define the base class for VRML1.0 nodes.
*/
#ifndef VRML1_NODE_H
#define VRML1_NODE_H
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
#include <list>
#include <map>
#include <string>
#include "wrlproc.h"
class WRL1NODE;
// The dictionary of node DEFs
class NAMEREGISTER
{
public:
bool AddName( const std::string& aName, WRL1NODE* aNode );
bool DelName( const std::string& aName, WRL1NODE* aNode );
WRL1NODE* FindName( const std::string& aName );
private:
std::map< std::string, WRL1NODE* > reg;
};
class WRL1BASE;
class WRL1MATERIAL;
class WRL1COORDS;
class SGNODE;
// current settings which may affect all subsequent nodes during translation / rendering
struct WRL1STATUS
{
WRL1STATUS()
{
Init();
return;
}
void Init()
{
mat = nullptr;
matbind = WRL1_BINDING::BIND_OVERALL;
norm = nullptr;
normbind = WRL1_BINDING::BIND_DEFAULT;
coord = nullptr;
txmatrix = glm::scale( glm::mat4( 1.0 ), glm::vec3( 1.0 ) );
order = WRL1_ORDER::ORD_UNKNOWN;
creaseLimit = 0.878f;
return;
}
// material
WRL1MATERIAL* mat;
// normals
WRL1NODE* norm;
// coordinate3
WRL1COORDS* coord;
// material binding
WRL1_BINDING matbind;
// normal binding
WRL1_BINDING normbind;
// transform
glm::mat4 txmatrix;
// winding order of vertices
WRL1_ORDER order;
// cos( creaseAngle ) defines a boundary for normals smoothing
float creaseLimit;
};
/**
* The base class of all VRML1 nodes.
*/
class WRL1NODE
{
public:
// cancel the dictionary pointer; for internal use only
void cancelDict( void );
/**
* Return the ID based on the given \a aNodeName or WRL1_INVALID (WRL1_END)
* if no such node name exists.
*/
WRL1NODES getNodeTypeID( const std::string& aNodeName );
/**
* Remove references to an owned child; it is invoked by the child upon destruction
* to ensure that the parent has no invalid references.
*
* @param aNode is the child which is being deleted.
*/
virtual void unlinkChildNode( const WRL1NODE* aNode );
/**
* Remove pointers to a referenced node; it is invoked by the referenced node
* upon destruction to ensure that the referring node has no invalid references.
*
* @param aNode is the node which is being deleted.
*/
virtual void unlinkRefNode( const WRL1NODE* aNode );
/**
* Add a pointer to a node which references, but does not own, this node.
*
* Such back-pointers are required to ensure that invalidated references
* are removed when a node is deleted
*
* @param aNode is the node holding a reference to this object.
*/
void addNodeRef( WRL1NODE* aNode );
/**
* Remove a pointer to a node which references, but does not own, this node.
*
* @param aNode is the node holding a reference to this object.
*/
void delNodeRef( WRL1NODE* aNode );
WRL1NODE( NAMEREGISTER* aDictionary );
virtual ~WRL1NODE();
// read data via the given file processor and WRL1BASE object
virtual bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) = 0;
/**
* Return the type of this node instance.
*/
WRL1NODES GetNodeType( void ) const;
/**
* Return a pointer to the parent SGNODE of this object or NULL if the object has no
* parent (ie. top level transform).
*/
WRL1NODE* GetParent( void ) const;
/**
* Set the parent WRL1NODE of this object.
*
* @param aParent [in] is the desired parent node.
* @param doUnlink indicates that the child must be unlinked from the parent
* @return true if the operation succeeds; false if the given node is not allowed to
* be a parent to the derived object.
*/
virtual bool SetParent( WRL1NODE* aParent, bool doUnlink = true );
virtual std::string GetName( void );
virtual bool SetName( const std::string& aName );
const char* GetNodeTypeName( WRL1NODES aNodeType ) const;
size_t GetNItems( void ) const;
/**
* Search the tree of linked nodes and returns a reference to the current node with the
* given name.
*
* The reference is then typically added to another node via AddRefNode().
*
* @param aNodeName is the name of the node to search for.
* @return is a valid node pointer on success, otherwise NULL.
*/
virtual WRL1NODE* FindNode( const std::string& aNodeName );
virtual bool AddChildNode( WRL1NODE* aNode );
virtual bool AddRefNode( WRL1NODE* aNode );
std::string GetError( void );
/**
* Produce a representation of the data using the intermediate scenegraph structures of the
* kicad_3dsg library.
*
* @param aParent is a pointer to the parent SG node.
* @return is non-NULL on success.
*/
virtual SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) = 0;
private:
void addItem( WRL1NODE* aNode );
void delItem( const WRL1NODE* aNode );
protected:
WRL1NODE* m_Parent; // pointer to parent node; may be NULL for top level node
WRL1NODES m_Type; // type of VRML node
std::string m_Name; // name to use for referencing the node by name
std::list< WRL1NODE* > m_BackPointers; // nodes which hold a reference to this
std::list< WRL1NODE* > m_Children; // nodes owned by this node
std::list< WRL1NODE* > m_Refs; // nodes referenced by this node
std::list< WRL1NODE* > m_Items; // all nodes in order of addition
std::string m_error;
WRL1STATUS m_current; // current settings
SGNODE* m_sgNode; // the SGNODE representation of the display data
// note: once a node is orphaned from a base node it must never access
// the dictionary since there is no guarantee the dictionary had not
// been destroyed. It may be possible to enforce this rule via the
// SetParent() routine if we implement a GetDictionary() function so
// that a node can obtain the dictionary of its parent. Note that the
// dictionary must be propagated to all children as well - perhaps
// this is best done via a SetDictionary() function.
NAMEREGISTER* m_dictionary;
};
#endif // VRML1_NODE_H