mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-25 00:35:01 +00:00
795a9eea60
This is primarily to change all instances of wxLogDebug with wxLogTrace so developers do not have to sift through debugging output that is always dumped. The only exception is for code blocks built in debug builds and called on demand for dumping object states.
353 lines
8.5 KiB
C++
353 lines
8.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015, 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2020, 2021, 2024 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* Description:
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* This plugin implements the legacy KiCad VRML1/VRML2 and X3D parsers
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* The plugin will invoke a VRML1 or VRML2 parser depending on the
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* identifying information in the file header:
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*
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* #VRML V1.0 ASCII
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* #VRML V2.0 utf8
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*/
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#include "plugins/3d/3d_plugin.h"
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#include "plugins/3dapi/ifsg_all.h"
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#include "richio.h"
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#include "vrml1_base.h"
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#include "vrml2_base.h"
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#include "wrlproc.h"
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#include "x3d.h"
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#include <clocale>
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#include <wx/filename.h>
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#include <wx/stdpaths.h>
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#include <wx/string.h>
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#include <wx/wfstream.h>
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#include <wx/log.h>
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#include <decompress.hpp>
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#define PLUGIN_VRML_MAJOR 1
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#define PLUGIN_VRML_MINOR 3
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#define PLUGIN_VRML_PATCH 2
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#define PLUGIN_VRML_REVNO 2
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/**
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* Flag to enable VRML plugin trace output.
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*
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* @ingroup trace_env_vars
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*/
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const wxChar* const traceVrmlPlugin = wxT( "KICAD_VRML_PLUGIN" );
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const char* GetKicadPluginName( void )
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{
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return "PLUGIN_3D_VRML";
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}
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void GetPluginVersion( unsigned char* Major, unsigned char* Minor, unsigned char* Patch,
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unsigned char* Revision )
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{
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if( Major )
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*Major = PLUGIN_VRML_MAJOR;
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if( Minor )
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*Minor = PLUGIN_VRML_MINOR;
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if( Patch )
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*Patch = PLUGIN_VRML_PATCH;
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if( Revision )
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*Revision = PLUGIN_VRML_REVNO;
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return;
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}
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static struct FILE_DATA
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{
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std::vector<std::string> extensions;
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std::vector<std::string> filters;
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FILE_DATA()
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{
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#ifdef _WIN32
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extensions = { "wrl", "wrz", "x3d" };
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filters = { "VRML 1.0/2.0 (*.wrl;*.wrz)|*.wrl;*.wrz",
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"X3D (*.x3d)|*.x3d" };
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#else
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extensions = { "wrl", "WRL", "wrz", "WRZ", "x3d", "X3D" };
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filters = { "VRML 1.0/2.0 (*.wrl;*.WRL;*.wrz;*.WRZ)|*.wrl;*.WRL;*.wrz;*.WRZ",
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"X3D (*.x3d;*.X3D)|*.x3d;*.X3D" };
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#endif
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}
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} file_data;
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int GetNExtensions( void )
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{
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return file_data.extensions.size();
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}
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char const* GetModelExtension( int aIndex )
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{
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if( aIndex < 0 || aIndex >= int( file_data.extensions.size() ) )
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return nullptr;
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return file_data.extensions[aIndex].c_str();
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}
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int GetNFilters( void )
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{
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return file_data.filters.size();
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}
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char const* GetFileFilter( int aIndex )
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{
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if( aIndex < 0 || aIndex >= int( file_data.filters.size() ) )
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return nullptr;
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return file_data.filters[aIndex].c_str();
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}
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bool CanRender( void )
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{
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// this plugin supports rendering of IDF component outlines
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return true;
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}
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class LOCALESWITCH
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{
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public:
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LOCALESWITCH()
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{
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m_locale = setlocale( LC_NUMERIC, nullptr );
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setlocale( LC_NUMERIC, "C" );
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}
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~LOCALESWITCH()
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{
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setlocale( LC_NUMERIC, m_locale.c_str() );
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}
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private:
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// Store the user locale name, to restore this locale later, in dtor
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std::string m_locale;
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};
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SCENEGRAPH* LoadVRML( const wxString& aFileName, bool useInline )
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{
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FILE_LINE_READER* modelFile = nullptr;
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SCENEGRAPH* scene = nullptr;
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wxString filename = aFileName;
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wxFileName tmpfilename;
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if( aFileName.Upper().EndsWith( wxT( "WRZ" ) ) )
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{
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wxFFileInputStream ifile( aFileName );
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tmpfilename = wxFileName( aFileName );
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tmpfilename.SetPath( wxStandardPaths::Get().GetTempDir() );
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tmpfilename.SetExt( wxT( "WRL" ) );
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wxFileOffset size = ifile.GetLength();
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if( size == wxInvalidOffset )
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return nullptr;
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{
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wxFFileOutputStream ofile( tmpfilename.GetFullPath() );
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if( !ofile.IsOk() )
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return nullptr;
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char *buffer = new char[size];
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ifile.Read( buffer, size);
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std::string expanded;
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try
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{
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expanded = gzip::decompress( buffer, size );
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}
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catch( std::runtime_error& e )
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{
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wxLogTrace( traceVrmlPlugin, wxS( " * [INFO] wrz load failed: %s" ),
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wxString::FromUTF8Unchecked( e.what() ) );
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delete[] buffer;
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return nullptr;
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}
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catch( ... )
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{
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wxLogTrace( traceVrmlPlugin, wxS( " * [INFO] wrz load failed: unknown error" ) );
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delete[] buffer;
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return nullptr;
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}
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delete[] buffer;
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ofile.Write( expanded.data(), expanded.size() );
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ofile.Close();
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}
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filename = tmpfilename.GetFullPath();
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}
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try
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{
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// set the max char limit to 8MB; if a VRML file contains
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// longer lines then perhaps it shouldn't be used
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modelFile = new FILE_LINE_READER( filename, 0, 8388608 );
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}
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catch( IO_ERROR& e )
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{
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wxLogError( wxString( wxS( " * " ) )
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<< wxString::Format( _( "[INFO] load failed: %s" ), e.What() ) );
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return nullptr;
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}
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// VRML file processor
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WRLPROC proc( modelFile );
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// Cleanup our temporary file
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if( tmpfilename.IsOk() )
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wxRemoveFile( tmpfilename.GetFullPath() );
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if( proc.GetVRMLType() == WRLVERSION::VRML_V1 )
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] Processing VRML 1.0 file" ) );
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WRL1BASE* bp = new WRL1BASE;
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if( !bp->Read( proc ) )
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] load failed" ) );
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}
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else
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] load completed" ) );
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scene = (SCENEGRAPH*)bp->TranslateToSG( nullptr, nullptr );
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}
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delete bp;
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}
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else
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] Processing VRML 2.0 file" ) );
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WRL2BASE* bp = new WRL2BASE;
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// allow Inline{} files to be included
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bp->SetEnableInline( true );
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if( !bp->Read( proc ) )
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] load failed" ) );
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}
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else
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] load completed" ) );
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// for now we recalculate all normals per-vertex per-face
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scene = (SCENEGRAPH*)bp->TranslateToSG( nullptr );
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}
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delete bp;
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}
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if( nullptr != modelFile )
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delete modelFile;
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// DEBUG: WRITE OUT VRML2 FILE TO CONFIRM STRUCTURE
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#if ( defined( DEBUG_VRML1 ) && DEBUG_VRML1 > 3 ) \
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|| ( defined( DEBUG_VRML2 ) && DEBUG_VRML2 > 3 )
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if( scene )
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{
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wxFileName fn( wxString::FromUTF8Unchecked( aFileName ) );
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wxString output;
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if( proc.GetVRMLType() == VRML_V1 )
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output = wxT( "_vrml1-" );
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else
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output = wxT( "_vrml2-" );
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output.append( fn.GetName() );
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output.append( wxT(".wrl") );
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S3D::WriteVRML( output.ToUTF8(), true, (SGNODE*)(scene), true, true );
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}
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#endif
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return scene;
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}
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SCENEGRAPH* LoadX3D( const wxString& aFileName )
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{
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SCENEGRAPH* scene = nullptr;
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X3DPARSER model;
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scene = model.Load( aFileName );
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return scene;
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}
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SCENEGRAPH* Load( char const* aFileName )
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{
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if( nullptr == aFileName )
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return nullptr;
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wxString fname = wxString::FromUTF8Unchecked( aFileName );
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if( !wxFileName::FileExists( fname ) )
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return nullptr;
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LOCALESWITCH switcher;
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SCENEGRAPH* scene = nullptr;
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wxString ext = wxFileName( fname ).GetExt();
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if( ext == wxT( "x3d" ) || ext == wxT( "X3D" ) )
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scene = LoadX3D( fname );
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else
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scene = LoadVRML( fname, true );
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return scene;
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}
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