mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 04:45:00 +00:00
122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
|
* Copyright (C) 2013 Tuomas Vaherkoski <tuomasvaherkoski@gmail.com>
|
|
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/*
|
|
* Description:
|
|
* This plugin implements the legacy KiCad X3D parser.
|
|
* Due to the rare use of X3D models, this plugin is a simple
|
|
* reimplementation of the legacy x3dmodelparser.cpp and is not
|
|
* intended to be a compliant X3D implementation.
|
|
*/
|
|
|
|
#include <vector>
|
|
#include <wx/tokenzr.h>
|
|
#include <wx/wfstream.h>
|
|
#include <wx/xml/xml.h>
|
|
#include <iostream>
|
|
|
|
#include "x3d.h"
|
|
#include "x3d_ops.h"
|
|
#include "x3d_transform.h"
|
|
#include "plugins/3dapi/ifsg_all.h"
|
|
|
|
|
|
SCENEGRAPH* X3DPARSER::Load( const wxString& aFileName )
|
|
{
|
|
wxFFileInputStream stream( aFileName );
|
|
wxXmlDocument doc;
|
|
|
|
if( !stream.IsOk() || !doc.Load( stream ) )
|
|
return nullptr;
|
|
|
|
if( doc.GetRoot()->GetName() != wxT( "X3D" ) )
|
|
return nullptr;
|
|
|
|
NODE_LIST children; // VRML Grouping Nodes at top level
|
|
|
|
if( !getGroupingNodes( doc.GetRoot(), children ) )
|
|
return nullptr;
|
|
|
|
X3D_DICT dictionary; // dictionary for USE/DEF implementation
|
|
X3DNODE* topNode = new X3DTRANSFORM;
|
|
bool ok = false;
|
|
|
|
for( NODE_LIST::iterator node_it = children.begin(); node_it != children.end(); ++node_it )
|
|
{
|
|
wxXmlNode* node = *node_it;
|
|
wxString name = node->GetName();
|
|
|
|
if( name == wxT( "Transform" ) || name == wxT( "Group" ) )
|
|
{
|
|
// Read a Transform / Group
|
|
ok |= X3D::ReadTransform( node, topNode, dictionary );
|
|
}
|
|
else if( name == wxT( "Switch" ) )
|
|
{
|
|
ok |= X3D::ReadSwitch( node, topNode, dictionary );
|
|
}
|
|
}
|
|
|
|
SCENEGRAPH* sp = nullptr;
|
|
|
|
if( ok )
|
|
sp = (SCENEGRAPH*) topNode->TranslateToSG( nullptr );
|
|
|
|
delete topNode;
|
|
return sp;
|
|
}
|
|
|
|
|
|
bool X3DPARSER::getGroupingNodes( wxXmlNode* aNode, std::vector<wxXmlNode*>& aResult )
|
|
{
|
|
aResult.clear();
|
|
wxXmlNode* scene = nullptr;
|
|
|
|
for( wxXmlNode* child = aNode->GetChildren(); child != nullptr; child = child->GetNext() )
|
|
{
|
|
if( child->GetName() == wxT( "Scene" ) )
|
|
{
|
|
scene = child;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( nullptr == scene )
|
|
return false;
|
|
|
|
for( wxXmlNode* child = scene->GetChildren(); child != nullptr; child = child->GetNext() )
|
|
{
|
|
const wxString& name = child->GetName();
|
|
|
|
if( name == wxT( "Transform" ) || name == wxT( "Switch" ) || name == wxT( "Group" ) )
|
|
aResult.push_back( child );
|
|
}
|
|
|
|
if( aResult.empty() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|