mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 11:35:00 +00:00
305 lines
7.0 KiB
C++
305 lines
7.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/tokenzr.h>
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#include <wx/xml/xml.h>
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#include "x3d_appearance.h"
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#include "x3d_coords.h"
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#include "x3d_ops.h"
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#include "x3d_transform.h"
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bool X3D::ReadTransform( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
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{
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// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
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return false;
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
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{
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X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
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return false;
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if( !aParent->AddRefNode( np ) )
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return false;
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return true;
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}
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}
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X3DNODE* node = new X3DTRANSFORM;
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if( !node->Read( aNode, aParent, aDict ) )
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{
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delete node;
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return false;
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}
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return true;
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}
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bool X3D::ReadSwitch( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
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{
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// XXX - TO BE IMPLEMENTED
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return false;
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}
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bool X3D::ReadShape( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
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{
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// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
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return false;
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
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{
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X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
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return false;
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if( !aParent->AddRefNode( np ) )
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return false;
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return true;
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}
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}
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X3DNODE* node = new X3DSHAPE;
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if( !node->Read( aNode, aParent, aDict ) )
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{
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delete node;
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return false;
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}
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return true;
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}
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bool X3D::ReadAppearance( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
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{
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// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
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return false;
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
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{
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X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
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return false;
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if( !aParent->AddRefNode( np ) )
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return false;
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return true;
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}
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}
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X3DNODE* node = new X3DAPP;
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if( !node->Read( aNode, aParent, aDict ) )
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{
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delete node;
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return false;
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}
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return true;
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}
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bool X3D::ReadIndexedFaceSet( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
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{
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// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
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return false;
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
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{
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X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
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return false;
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if( !aParent->AddRefNode( np ) )
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return false;
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return true;
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}
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}
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X3DNODE* node = new X3DIFACESET;
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if( !node->Read( aNode, aParent, aDict ) )
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{
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delete node;
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return false;
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}
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return true;
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}
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bool X3D::ReadCoordinates( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
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{
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// note: we must have a parent or else we will have a memory leak
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if( nullptr == aParent || nullptr == aNode )
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return false;
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "USE" ) )
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{
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X3DNODE* np = aDict.FindName( prop->GetValue() );
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if( nullptr == np )
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return false;
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if( !aParent->AddRefNode( np ) )
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return false;
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return true;
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}
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}
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X3DNODE* node = new X3DCOORDS;
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if( !node->Read( aNode, aParent, aDict ) )
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{
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delete node;
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return false;
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}
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return true;
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}
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bool X3D::ParseSFBool( const wxString& aSource, bool& aResult )
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{
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wxStringTokenizer tokens( aSource );
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wxString val = tokens.GetNextToken();
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if( val == wxT( "TRUE" ) || val == wxT( "1" ) )
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{
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aResult = true;
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return true;
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}
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if( val == wxT( "FALSE" ) || val == wxT( "0" ) )
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{
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aResult = false;
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return true;
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}
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return false;
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}
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bool X3D::ParseSFFloat( const wxString& aSource, float& aResult )
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{
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wxStringTokenizer tokens( aSource );
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double x = 0;
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bool ret = tokens.GetNextToken().ToCDouble( &x );
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aResult = x;
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return ret;
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}
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bool X3D::ParseSFVec3( const wxString& aSource, WRLVEC3F& aResult )
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{
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wxStringTokenizer tokens( aSource );
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double x = 0;
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double y = 0;
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double z = 0;
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bool ret = tokens.GetNextToken().ToCDouble( &x )
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&& tokens.GetNextToken().ToCDouble( &y )
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&& tokens.GetNextToken().ToCDouble( &z );
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aResult.x = x;
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aResult.y = y;
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aResult.z = z;
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return ret;
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}
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bool X3D::ParseSFRotation( const wxString& aSource, WRLROTATION& aResult )
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{
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wxStringTokenizer tokens( aSource );
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double x = 0;
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double y = 0;
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double z = 0;
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double w = 0;
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bool ret = tokens.GetNextToken().ToCDouble( &x )
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&& tokens.GetNextToken().ToCDouble( &y )
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&& tokens.GetNextToken().ToCDouble( &z )
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&& tokens.GetNextToken().ToCDouble( &w );
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aResult.x = x;
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aResult.y = y;
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aResult.z = z;
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aResult.w = w;
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return ret;
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}
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