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55370e7520
This tells you the arguments when it fails. BOOST_TEST is available in all our Boost.Test version. Even if you didn't use it, these calls should have been BOOST_TEST_EQUAL(A, B) which also tells you the arguments on a test failure.
225 lines
7.6 KiB
C++
225 lines
7.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* Test suite for KiCad math code.
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*/
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#include <qa_utils/wx_utils/unit_test_utils.h>
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// Code under test
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#include <math/vector2d.h>
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/**
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* Declare the test suite
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*/
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BOOST_AUTO_TEST_SUITE( VECTOR2TESTS )
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BOOST_AUTO_TEST_CASE( Constexpr )
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{
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constexpr VECTOR2I vi_1_2{ 1, 2 };
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// Something to test at runtime
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BOOST_TEST( vi_1_2 == VECTOR2I( 1, 2 ) );
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static_assert( vi_1_2.x == 1 );
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static_assert( vi_1_2.y == 2 );
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constexpr VECTOR2I vi_3_5 = vi_1_2 + VECTOR2I( 3, 4 ) - VECTOR2I( 1, 1 );
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static_assert( vi_3_5 == VECTOR2I( 3, 5 ) );
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static_assert( vi_3_5.SquaredEuclideanNorm() == 9 + 25 );
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static_assert( vi_3_5 > vi_1_2 );
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static_assert( vi_1_2 < vi_3_5 );
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static_assert( vi_1_2 != vi_3_5 );
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static_assert( vi_1_2 <= vi_1_2 );
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static_assert( vi_1_2 >= vi_1_2 );
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static_assert( vi_1_2.SquaredDistance( vi_3_5 ) == 4 + 9 );
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static_assert( LexicographicalCompare( vi_1_2, vi_3_5 ) < 0 );
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// Was the copy avoided?
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static_assert( &LexicographicalMin( vi_1_2, vi_3_5 ) == &vi_1_2 );
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static_assert( &LexicographicalMin( vi_1_2, vi_3_5 ) == &vi_1_2 );
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constexpr VECTOR2D vd_1_2{ 1.0, 2.0 };
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constexpr VECTOR2D vd_3_4{ 3.0, 4.0 };
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static_assert( vd_1_2 == VECTOR2D( 1.0, 2.0 ) );
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static_assert( vd_1_2 != vd_3_4 );
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static_assert( vd_1_2 < vd_3_4 );
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static_assert( vd_1_2 <= vd_3_4 );
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static_assert( vd_3_4 > vd_1_2 );
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// After C++23
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//static_assert( equals( vd_1_2, vd_3_4, 2.0 ) );
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}
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BOOST_AUTO_TEST_CASE( test_cross_product, *boost::unit_test::tolerance( 0.000001 ) )
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{
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VECTOR2I v1(0, 1);
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VECTOR2I v2(1, 0);
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BOOST_TEST( v2.Cross( v1 ) == 1 );
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}
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BOOST_AUTO_TEST_CASE( test_dot_product, *boost::unit_test::tolerance( 0.000001 ) )
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{
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VECTOR2I v1( 0, 1 );
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VECTOR2I v2( 1, 0 );
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BOOST_TEST( v2.Dot( v1 ) == 0 );
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}
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BOOST_AUTO_TEST_CASE( test_resize, *boost::unit_test::tolerance( 0.000001 ) )
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{
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// just some arbitrary vectors
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VECTOR2I v1( 4, 3 );
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VECTOR2I v2( 5, -1 );
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VECTOR2I v3( -2, 1 );
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VECTOR2I v4( 1, 1 );
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VECTOR2I v5( -70, -70 );
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BOOST_TEST( v1.Resize( 8 ) == VECTOR2I( 6, 5 ) );
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BOOST_TEST( v2.Resize( 10 ) == VECTOR2I( 10, -2 ) );
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BOOST_TEST( v3.Resize( 4 ) == VECTOR2I( -4, 2 ) );
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BOOST_TEST( v4.Resize( 1 ) == VECTOR2I( 1, 1 ) );
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BOOST_TEST( v5.Resize( 100 ) == VECTOR2I( -71, -71 ) );
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}
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BOOST_AUTO_TEST_CASE( test_casting )
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{
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VECTOR2I vint( 4, 3 );
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VECTOR2D vdouble( 4.0, 3.0 );
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VECTOR2L vlong( 4, 3 );
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VECTOR2<float> vfloat( 4.0f, 3.0f );
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VECTOR2<unsigned> vunsigned( 4, 3 );
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BOOST_CHECK_EQUAL( vint, VECTOR2I( vdouble ) );
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BOOST_CHECK_EQUAL( vint, VECTOR2I( vlong ) );
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BOOST_CHECK_EQUAL( vint, VECTOR2I( vfloat ) );
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BOOST_CHECK_EQUAL( vint, VECTOR2I( vunsigned ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vint ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vlong ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vfloat ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vunsigned ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( vint ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( vdouble ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( vfloat ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( vunsigned ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( vint ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( vdouble ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( vlong ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( vunsigned ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( vint ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( vdouble ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( vlong ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( vfloat ) );
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// Check that negative values are handled correctly
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vint = vint - 1;
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vdouble = vdouble - 1;
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vlong = vlong - 1;
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vfloat = vfloat - 1;
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vunsigned = vunsigned - 1;
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BOOST_CHECK_EQUAL( vint, VECTOR2I( 3, 2 ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( 3.0, 2.0 ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( 3, 2 ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( 3.0f, 2.0f ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( 3, 2 ) );
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// Check that subtracting unsigned values works correctly
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vint = vint - (unsigned)1;
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vdouble = vdouble - (unsigned)1;
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vlong = vlong - (unsigned)1;
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vfloat = vfloat - (unsigned)1;
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vunsigned = vunsigned - (unsigned)1;
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BOOST_CHECK_EQUAL( vint, VECTOR2I( 2, 1 ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( 2.0, 1.0 ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( 2, 1 ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( 2.0f, 1.0f ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( 2, 1 ) );
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vint = vint - 5.0;
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vdouble = vdouble - 5.0;
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vlong = vlong - 5.0;
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vfloat = vfloat - 5.0;
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vunsigned = vunsigned - 5.0;
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BOOST_CHECK_EQUAL( vint, VECTOR2I( -3, -4 ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( -3.0, -4.0 ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( -3, -4 ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( -3.0f, -4.0f ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( 4294967293, 4294967292 ) ); // roll over unsigned when explicitly subtracting.
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// Check that negative initial values are handled correctly
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vint = VECTOR2I( -4, -3 );
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vdouble = VECTOR2D( -4.0, -3.0 );
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vlong = VECTOR2L( -4, -3 );
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vfloat = VECTOR2<float>( -4.0f, -3.0f );
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vunsigned = VECTOR2<unsigned>( -4, -3 );
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vint = vint - 1;
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vdouble = vdouble - 1;
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vlong = vlong - 1;
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vfloat = vfloat - 1;
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vunsigned = vunsigned - 1;
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BOOST_CHECK_EQUAL( vint, VECTOR2I( -5, -4 ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( -5.0, -4.0 ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( -5, -4 ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( -5.0f, -4.0f ) );
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BOOST_CHECK_EQUAL( vunsigned, VECTOR2<unsigned>( 4294967291, 4294967292 ) );
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vint = vint - 1u;
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vdouble = vdouble - 1u;
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vlong = vlong - 1u;
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vfloat = vfloat - 1u;
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BOOST_CHECK_EQUAL( vint, VECTOR2I( -6, -5 ) );
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BOOST_CHECK_EQUAL( vdouble, VECTOR2D( -6.0, -5.0 ) );
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BOOST_CHECK_EQUAL( vlong, VECTOR2L( -6, -5 ) );
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BOOST_CHECK_EQUAL( vfloat, VECTOR2<float>( -6.0f, -5.0f ) );
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auto add = vint + vdouble;
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BOOST_CHECK_EQUAL( add, VECTOR2D( -12.0, -10.0 ) );
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auto sub = vint - 2 * vlong;
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BOOST_CHECK_EQUAL( sub.x, 6 );
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BOOST_CHECK_EQUAL( sub.y, 5 );
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vunsigned = VECTOR2<unsigned>( std::numeric_limits<unsigned>::max(), std::numeric_limits<unsigned>::max() );
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vint = VECTOR2I( vunsigned );
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BOOST_CHECK_EQUAL( vint.x, std::numeric_limits<int>::max() );
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vunsigned += 1;
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BOOST_CHECK_EQUAL( vunsigned.x, 0 );
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}
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BOOST_AUTO_TEST_SUITE_END()
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