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wxBitmapBundle assumes the smallest bitmap added is the intended "original" size for a particular use case. And generally that is probably true. However, we re-use icons in some places where we intend for them to start at 16 or start at 24. This is problematic when GetPreferredBitmapSizeFor is called for calculations because it'll return the 16*scale number instead of 24*scale number. So let's just allow passing in a min height restriction to KiBitmapBundle for when we reuse bitmaps.
204 lines
5.8 KiB
C++
204 lines
5.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2011 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/image.h>
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#include <wx/bitmap.h>
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#include <wx/gdicmn.h>
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#include <wx/mstream.h>
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#include <wx/menu.h>
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#include <wx/menuitem.h>
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#include <wx/aui/auibar.h>
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#include <wx/dcclient.h>
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#include <wx/dcmemory.h>
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#include <cstdint>
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#include <mutex>
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#include <unordered_map>
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#include <asset_archive.h>
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#include <bitmaps.h>
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#include <bitmap_store.h>
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#include <pgm_base.h>
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#include <paths.h>
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#include <kiplatform/ui.h>
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#include <math/util.h>
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#include <settings/common_settings.h>
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static std::unique_ptr<BITMAP_STORE> s_BitmapStore;
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struct SCALED_BITMAP_ID {
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BITMAPS bitmap;
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int scale;
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bool operator==( SCALED_BITMAP_ID const& other ) const noexcept
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{
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return bitmap == other.bitmap && scale == other.scale;
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}
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};
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namespace std {
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template<> struct hash<SCALED_BITMAP_ID>
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{
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typedef SCALED_BITMAP_ID argument_type;
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typedef std::size_t result_type;
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result_type operator()( argument_type const& id ) const noexcept
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{
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static const bool sz64 = sizeof( uintptr_t ) == 8;
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static const size_t mask = sz64 ? 0xF000000000000000uLL : 0xF0000000uL;
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static const size_t offset = sz64 ? 60 : 28;
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// The hash only needs to be fast and simple, not necessarily accurate - a collision
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// only makes things slower, not broken. BITMAPS is a pointer, so the most
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// significant several bits are generally going to be the same for all. Just convert
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// it to an integer and stuff the scale factor into those bits.
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return
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( (uintptr_t)( id.bitmap ) & ~mask ) |
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( ( (uintptr_t)( id.scale ) & 0xF ) << offset );
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}
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};
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}
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static std::unordered_map<SCALED_BITMAP_ID, wxBitmap> s_ScaledBitmapCache;
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static std::mutex s_BitmapCacheMutex;
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BITMAP_STORE* GetBitmapStore()
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{
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if( !s_BitmapStore )
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{
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wxFileName path( PATHS::GetStockDataPath() + wxT( "/resources" ), wxT( "images.zip" ) );
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s_BitmapStore = std::make_unique<BITMAP_STORE>();
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}
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return s_BitmapStore.get();
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}
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wxBitmap KiBitmap( BITMAPS aBitmap, int aHeightTag )
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{
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return GetBitmapStore()->GetBitmap( aBitmap, aHeightTag );
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}
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wxBitmapBundle KiBitmapBundle( BITMAPS aBitmap, int aMinHeight )
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{
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return GetBitmapStore()->GetBitmapBundle( aBitmap, aMinHeight );
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}
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wxBitmapBundle KiDisabledBitmapBundle( BITMAPS aBitmap )
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{
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return GetBitmapStore()->GetDisabledBitmapBundle( aBitmap );
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}
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int KiIconScale( wxWindow* aWindow )
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{
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// For historical reasons, "4" here means unity (no scaling)
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#if defined( __WXMSW__)
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// Basically don't try and scale within KiCad and let wx do its thing
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// with wx introducing bitmap bundles, it will auto scale automatically with dpi
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// the issue is, none of the scaling factors have any tie to system scaling
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// this means wx is actually going to scale again causing even more distorted icons
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return 4;
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#else
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const int vert_size = aWindow->ConvertDialogToPixels( wxSize( 0, 8 ) ).y;
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// Autoscale won't exceed unity until the system has quite high resolution,
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// because we don't want the icons to look obviously scaled on a system
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// where it's easy to see it.
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if( vert_size > 34 ) return 8;
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else if( vert_size > 29 ) return 7;
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else if( vert_size > 24 ) return 6;
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else return 4;
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#endif
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}
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wxBitmap KiScaledBitmap( BITMAPS aBitmap, wxWindow* aWindow, int aHeight, bool aQuantized )
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{
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// Bitmap conversions are cached because they can be slow.
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int scale = KiIconScale( aWindow );
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if( aQuantized )
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scale = KiROUND( (double) scale / 4.0 ) * 4;
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SCALED_BITMAP_ID id = { static_cast<BITMAPS>( aBitmap ), scale };
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std::lock_guard<std::mutex> guard( s_BitmapCacheMutex );
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auto it = s_ScaledBitmapCache.find( id );
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if( it != s_ScaledBitmapCache.end() )
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{
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return it->second;
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}
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else
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{
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wxBitmap bitmap = GetBitmapStore()->GetBitmapScaled( aBitmap, scale, aHeight );
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return s_ScaledBitmapCache.emplace( id, bitmap ).first->second;
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}
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}
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void ClearScaledBitmapCache()
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{
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std::lock_guard<std::mutex> guard( s_BitmapCacheMutex );
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s_ScaledBitmapCache.clear();
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}
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wxBitmap KiScaledBitmap( const wxBitmap& aBitmap, wxWindow* aWindow )
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{
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const int scale = KiIconScale( aWindow );
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if( scale == 4 )
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{
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return wxBitmap( aBitmap );
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}
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else
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{
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wxImage image = aBitmap.ConvertToImage();
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image.Rescale( scale * image.GetWidth() / 4, scale * image.GetHeight() / 4,
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wxIMAGE_QUALITY_BILINEAR );
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return wxBitmap( image );
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}
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}
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wxBitmap* KiBitmapNew( BITMAPS aBitmap )
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{
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wxBitmap* bitmap = new wxBitmap( GetBitmapStore()->GetBitmap( aBitmap ) );
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return bitmap;
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}
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