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mirror of https://gitlab.com/kicad/code/kicad.git synced 2025-04-07 00:25:22 +00:00
kicad/pcbnew/pcb_painter.cpp
Jeff Young 93ea523eec De-duplicate table border drawing code.
Also cleans up a misconception about table header borders,
and renames the getter/setter to be clearer.

Also makes sure that table cells are updated when the table
layer changes.

And another bug where we were writing the grey color value
back to the cell for hidden cells.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/20319
2025-03-13 13:15:47 +00:00

2978 lines
101 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2019 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <advanced_config.h>
#include <board.h>
#include <board_design_settings.h>
#include <pcb_track.h>
#include <pcb_group.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_shape.h>
#include <string_utils.h>
#include <zone.h>
#include <pcb_reference_image.h>
#include <pcb_text.h>
#include <pcb_textbox.h>
#include <pcb_table.h>
#include <pcb_tablecell.h>
#include <pcb_marker.h>
#include <pcb_dimension.h>
#include <pcb_target.h>
#include <layer_ids.h>
#include <lset.h>
#include <pcb_painter.h>
#include <pcb_display_options.h>
#include <project/net_settings.h>
#include <settings/color_settings.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#include <settings/cvpcb_settings.h>
#include <pcbnew_settings.h>
#include <footprint_editor_settings.h>
#include <convert_basic_shapes_to_polygon.h>
#include <gal/graphics_abstraction_layer.h>
#include <callback_gal.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_simple.h>
#include <geometry/shape_circle.h>
#include <bezier_curves.h>
#include <kiface_base.h>
#include <gr_text.h>
#include <pgm_base.h>
using namespace KIGFX;
PCBNEW_SETTINGS* pcbconfig()
{
return dynamic_cast<PCBNEW_SETTINGS*>( Kiface().KifaceSettings() );
}
// Helpers for display options existing in Cvpcb and Pcbnew
// Note, when running Cvpcb, pcbconfig() returns nullptr and viewer_settings()
// returns the viewer options existing to Cvpcb and Pcbnew
PCB_VIEWERS_SETTINGS_BASE* PCB_PAINTER::viewer_settings()
{
switch( m_frameType )
{
case FRAME_PCB_EDITOR:
case FRAME_PCB_DISPLAY3D:
default:
return Pgm().GetSettingsManager().GetAppSettings<PCBNEW_SETTINGS>( "pcbnew" );
case FRAME_FOOTPRINT_EDITOR:
case FRAME_FOOTPRINT_WIZARD:
return Pgm().GetSettingsManager().GetAppSettings<FOOTPRINT_EDITOR_SETTINGS>( "fpedit" );
case FRAME_FOOTPRINT_VIEWER:
case FRAME_FOOTPRINT_CHOOSER:
case FRAME_FOOTPRINT_PREVIEW:
case FRAME_CVPCB:
case FRAME_CVPCB_DISPLAY:
return Pgm().GetSettingsManager().GetAppSettings<CVPCB_SETTINGS>( "cvpcb" );
}
}
PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
{
m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 );
m_ZoneDisplayMode = ZONE_DISPLAY_MODE::SHOW_FILLED;
m_netColorMode = NET_COLOR_MODE::RATSNEST;
m_ContrastModeDisplay = HIGH_CONTRAST_MODE::NORMAL;
m_trackOpacity = 1.0;
m_viaOpacity = 1.0;
m_padOpacity = 1.0;
m_zoneOpacity = 1.0;
m_imageOpacity = 1.0;
m_filledShapeOpacity = 1.0;
m_ForcePadSketchModeOn = false;
m_PadEditModePad = nullptr;
SetDashLengthRatio( 12 ); // From ISO 128-2
SetGapLengthRatio( 3 ); // From ISO 128-2
m_ForceShowFieldsWhenFPSelected = true;
update();
}
void PCB_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings )
{
SetBackgroundColor( aSettings->GetColor( LAYER_PCB_BACKGROUND ) );
// Init board layers colors:
for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ )
{
m_layerColors[i] = aSettings->GetColor( i );
// Guard: if the alpha channel is too small, the layer is not visible.
if( m_layerColors[i].a < 0.2 )
m_layerColors[i].a = 0.2;
}
// Init specific graphic layers colors:
for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
m_layerColors[i] = aSettings->GetColor( i );
// Colors for layers that aren't theme-able
m_layerColors[LAYER_PAD_PLATEDHOLES] = aSettings->GetColor( LAYER_PCB_BACKGROUND );
m_layerColors[LAYER_PAD_NETNAMES] = aSettings->GetColor( NETNAMES_LAYER_ID_START );
// Netnames for copper layers
const COLOR4D lightLabel = aSettings->GetColor( NETNAMES_LAYER_ID_START );
const COLOR4D darkLabel = lightLabel.Inverted();
for( PCB_LAYER_ID layer : LSET::AllCuMask().CuStack() )
{
if( m_layerColors[layer].GetBrightness() > 0.5 )
m_layerColors[GetNetnameLayer( layer )] = darkLabel;
else
m_layerColors[GetNetnameLayer( layer )] = lightLabel;
}
if( PgmOrNull() ) // can be null if used without project (i.e. from python script)
m_hiContrastFactor = 1.0f - Pgm().GetCommonSettings()->m_Appearance.hicontrast_dimming_factor;
else
m_hiContrastFactor = 1.0f - 0.8f; // default value
update();
}
void PCB_RENDER_SETTINGS::LoadDisplayOptions( const PCB_DISPLAY_OPTIONS& aOptions )
{
m_hiContrastEnabled = aOptions.m_ContrastModeDisplay != HIGH_CONTRAST_MODE::NORMAL;
m_ZoneDisplayMode = aOptions.m_ZoneDisplayMode;
m_ContrastModeDisplay = aOptions.m_ContrastModeDisplay;
m_netColorMode = aOptions.m_NetColorMode;
m_trackOpacity = aOptions.m_TrackOpacity;
m_viaOpacity = aOptions.m_ViaOpacity;
m_padOpacity = aOptions.m_PadOpacity;
m_zoneOpacity = aOptions.m_ZoneOpacity;
m_imageOpacity = aOptions.m_ImageOpacity;
m_filledShapeOpacity = aOptions.m_FilledShapeOpacity;
}
COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{
return GetColor( dynamic_cast<const BOARD_ITEM*>( aItem ), aLayer );
}
COLOR4D PCB_RENDER_SETTINGS::GetColor( const BOARD_ITEM* aItem, int aLayer ) const
{
int netCode = -1;
int originalLayer = aLayer;
// Marker shadows
if( aLayer == LAYER_MARKER_SHADOWS )
return m_backgroundColor.WithAlpha( 0.6 );
// SMD pads use the copper netname layer
if( aLayer == LAYER_PAD_FR_NETNAMES )
aLayer = GetNetnameLayer( F_Cu );
else if( aLayer == LAYER_PAD_BK_NETNAMES )
aLayer = GetNetnameLayer( B_Cu );
if( IsHoleLayer( aLayer ) && m_isPrinting )
{
// Careful that we don't end up with the same colour for the annular ring and the hole
// when printing in B&W.
const PAD* pad = dynamic_cast<const PAD*>( aItem );
const PCB_VIA* via = dynamic_cast<const PCB_VIA*>( aItem );
int holeLayer = aLayer;
int annularRingLayer = UNDEFINED_LAYER;
// TODO(JE) padstacks -- this won't work, we don't know what the annular ring layer is
// Inserting F_Cu here for now.
if( pad && pad->GetAttribute() == PAD_ATTRIB::PTH )
annularRingLayer = F_Cu;
else if( via )
annularRingLayer = F_Cu;
if( annularRingLayer != UNDEFINED_LAYER )
{
auto it = m_layerColors.find( holeLayer );
auto it2 = m_layerColors.find( annularRingLayer );
if( it != m_layerColors.end() && it2 != m_layerColors.end() && it->second == it2->second )
aLayer = LAYER_PCB_BACKGROUND;
}
}
// Zones should pull from the copper layer
if( aItem && aItem->Type() == PCB_ZONE_T )
{
if( IsZoneFillLayer( aLayer ) )
aLayer = aLayer - LAYER_ZONE_START;
}
// Pad and via copper and clearance outlines take their color from the copper layer
if( IsPadCopperLayer( aLayer ) )
aLayer = aLayer - LAYER_PAD_COPPER_START;
else if( IsViaCopperLayer( aLayer ) )
aLayer = aLayer - LAYER_VIA_COPPER_START;
else if( IsClearanceLayer( aLayer ) )
aLayer = aLayer - LAYER_CLEARANCE_START;
// Use via "golden copper" hole color for pad hole walls for contrast
else if( aLayer == LAYER_PAD_HOLEWALLS )
aLayer = LAYER_VIA_HOLES;
// Show via mask layers if appropriate
if( aLayer == LAYER_VIA_THROUGH && !m_isPrinting )
{
if( aItem && aItem->GetBoard() )
{
LSET visibleLayers = aItem->GetBoard()->GetVisibleLayers()
& aItem->GetBoard()->GetEnabledLayers()
& aItem->GetLayerSet();
if( GetActiveLayer() == F_Mask && visibleLayers.test( F_Mask ) )
aLayer = F_Mask;
else if( GetActiveLayer() == B_Mask && visibleLayers.test( B_Mask ) )
aLayer = B_Mask;
else if( ( visibleLayers & LSET::AllCuMask() ).none() )
{
if( visibleLayers.any() )
aLayer = visibleLayers.Seq().back();
}
}
}
// Normal path: get the layer base color
auto it = m_layerColors.find( aLayer );
COLOR4D color = it == m_layerColors.end() ? COLOR4D::WHITE : it->second;
if( !aItem )
return color;
// Selection disambiguation
if( aItem->IsBrightened() )
return color.Brightened( m_selectFactor ).WithAlpha( 0.8 );
// Normal selection
if( aItem->IsSelected() )
{
auto it_selected = m_layerColorsSel.find( aLayer );
color = it_selected == m_layerColorsSel.end() ? color.Brightened( 0.8 ) : it_selected->second;
}
// Some graphic objects are BOARD_CONNECTED_ITEM, but they are seen here as
// actually board connected objects only if on a copper layer
const BOARD_CONNECTED_ITEM* conItem =
aItem->IsConnected() && aItem->IsOnCopperLayer()
? static_cast<const BOARD_CONNECTED_ITEM*>( aItem )
: nullptr;
// Try to obtain the netcode for the aItem
if( conItem )
netCode = conItem->GetNetCode();
bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
bool selected = aItem->IsSelected();
// Apply net color overrides
if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsCopperLayer( aLayer ) )
{
COLOR4D netColor = COLOR4D::UNSPECIFIED;
auto ii = m_netColors.find( netCode );
if( ii != m_netColors.end() )
netColor = ii->second;
if( netColor == COLOR4D::UNSPECIFIED )
{
const NETCLASS* nc = conItem->GetEffectiveNetClass();
if( nc->HasPcbColor() )
netColor = nc->GetPcbColor();
}
if( netColor == COLOR4D::UNSPECIFIED )
netColor = color;
if( selected )
{
// Selection brightening overrides highlighting
netColor.Brighten( m_selectFactor );
}
else if( m_highlightEnabled )
{
// Highlight brightens objects on all layers and darkens everything else for contrast
if( highlighted )
netColor.Brighten( m_highlightFactor );
else
netColor.Darken( 1.0 - m_highlightFactor );
}
color = netColor;
}
else if( !selected && m_highlightEnabled )
{
// Single net highlight mode
if( m_highlightNetcodes.contains( netCode ) )
{
auto it_hi = m_layerColorsHi.find( aLayer );
color = it_hi == m_layerColorsHi.end() ? color.Brightened( m_highlightFactor ) : it_hi->second;
}
else
{
auto it_dark = m_layerColorsDark.find( aLayer );
color = it_dark == m_layerColorsDark.end() ? color.Darkened( 1.0 - m_highlightFactor ) : it_dark->second;
}
}
// Apply high-contrast dimming
if( m_hiContrastEnabled && m_highContrastLayers.size() && !highlighted && !selected )
{
PCB_LAYER_ID primary = GetPrimaryHighContrastLayer();
bool isActive = m_highContrastLayers.count( aLayer );
bool hide = false;
switch( originalLayer )
{
// TODO(JE) not sure if this is needed
case LAYER_PADS:
{
const PAD* pad = static_cast<const PAD*>( aItem );
if( pad->IsOnLayer( primary ) && !pad->FlashLayer( primary ) )
{
isActive = false;
if( IsCopperLayer( primary ) )
hide = true;
}
if( m_PadEditModePad && pad != m_PadEditModePad )
isActive = false;
break;
}
case LAYER_VIA_BBLIND:
case LAYER_VIA_MICROVIA:
{
const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
// Target graphic is active if the via crosses the primary layer
if( via->GetLayerSet().test( primary ) == 0 )
{
isActive = false;
hide = true;
}
break;
}
case LAYER_VIA_THROUGH:
{
const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
if( !via->FlashLayer( primary ) )
{
isActive = false;
if( IsCopperLayer( primary ) )
hide = true;
}
break;
}
case LAYER_PAD_PLATEDHOLES:
case LAYER_PAD_HOLEWALLS:
case LAYER_NON_PLATEDHOLES:
// Pad holes are active is any physical layer is active
if( LSET::PhysicalLayersMask().test( primary ) == 0 )
isActive = false;
break;
case LAYER_VIA_HOLES:
case LAYER_VIA_HOLEWALLS:
{
const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
if( via->GetViaType() == VIATYPE::THROUGH )
{
// A through via's hole is active if any physical layer is active
if( LSET::PhysicalLayersMask().test( primary ) == 0 )
isActive = false;
}
else
{
// A blind/buried or micro via's hole is active if it crosses the primary layer
if( via->GetLayerSet().test( primary ) == 0 )
isActive = false;
}
break;
}
case LAYER_DRC_ERROR:
case LAYER_DRC_WARNING:
case LAYER_DRC_EXCLUSION:
isActive = true;
break;
default:
break;
}
if( !isActive )
{
// Graphics on Edge_Cuts layer are not fully dimmed or hidden because they are
// useful when working on another layer
// We could use a dim factor = m_hiContrastFactor, but to have a sufficient
// contrast whenever m_hiContrastFactor value, we clamp the factor to 0.3f
// (arbitray choice after tests)
float dim_factor_Edge_Cuts = std::max( m_hiContrastFactor, 0.3f );
if( m_ContrastModeDisplay == HIGH_CONTRAST_MODE::HIDDEN
|| IsNetnameLayer( aLayer )
|| hide )
{
if( originalLayer == Edge_Cuts )
{
it = m_layerColors.find( LAYER_PCB_BACKGROUND );
if( it != m_layerColors.end() )
color = color.Mix( it->second, dim_factor_Edge_Cuts );
else
color = color.Mix( COLOR4D::BLACK, dim_factor_Edge_Cuts );
}
else
color = COLOR4D::CLEAR;
}
else
{
it = m_layerColors.find( LAYER_PCB_BACKGROUND );
COLOR4D backgroundColor = it == m_layerColors.end() ? COLOR4D::BLACK : it->second;
if( originalLayer == Edge_Cuts )
color = color.Mix( backgroundColor, dim_factor_Edge_Cuts );
else
color = color.Mix( backgroundColor, m_hiContrastFactor );
// Reference images can't have their color mixed so just reduce the opacity a bit
// so they show through less
if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
color.a *= m_hiContrastFactor;
}
}
}
else if( originalLayer == LAYER_VIA_BBLIND || originalLayer == LAYER_VIA_MICROVIA )
{
const PCB_VIA* via = static_cast<const PCB_VIA*>( aItem );
const BOARD* board = via->GetBoard();
LSET visibleLayers = board->GetVisibleLayers() & board->GetEnabledLayers();
// Target graphic is visible if the via crosses a visible layer
if( ( via->GetLayerSet() & visibleLayers ).none() )
color = COLOR4D::CLEAR;
}
// Apply per-type opacity overrides
if( aItem->Type() == PCB_TRACE_T || aItem->Type() == PCB_ARC_T )
color.a *= m_trackOpacity;
else if( aItem->Type() == PCB_VIA_T )
color.a *= m_viaOpacity;
else if( aItem->Type() == PCB_PAD_T )
color.a *= m_padOpacity;
else if( aItem->Type() == PCB_ZONE_T && static_cast<const ZONE*>( aItem )->IsTeardropArea() )
color.a *= m_trackOpacity;
else if( aItem->Type() == PCB_ZONE_T )
color.a *= m_zoneOpacity;
else if( aItem->Type() == PCB_REFERENCE_IMAGE_T )
color.a *= m_imageOpacity;
else if( aItem->Type() == PCB_SHAPE_T && static_cast<const PCB_SHAPE*>( aItem )->IsAnyFill() )
color.a *= m_filledShapeOpacity;
else if( aItem->Type() == PCB_SHAPE_T && aItem->IsOnCopperLayer() )
color.a *= m_trackOpacity;
if( aItem->GetForcedTransparency() > 0.0 )
color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) );
// No special modifiers enabled
return color;
}
bool PCB_RENDER_SETTINGS::GetShowPageLimits() const
{
return pcbconfig() && pcbconfig()->m_ShowPageLimits;
}
PCB_PAINTER::PCB_PAINTER( GAL* aGal, FRAME_T aFrameType ) :
PAINTER( aGal ),
m_frameType( aFrameType ),
m_maxError( ARC_HIGH_DEF ),
m_holePlatingThickness( 0 ),
m_lockedShadowMargin( 0 )
{
}
int PCB_PAINTER::getLineThickness( int aActualThickness ) const
{
// if items have 0 thickness, draw them with the outline
// width, otherwise respect the set value (which, no matter
// how small will produce something)
if( aActualThickness == 0 )
return m_pcbSettings.m_outlineWidth;
return aActualThickness;
}
PAD_DRILL_SHAPE PCB_PAINTER::getDrillShape( const PAD* aPad ) const
{
return aPad->GetDrillShape();
}
SHAPE_SEGMENT PCB_PAINTER::getPadHoleShape( const PAD* aPad ) const
{
SHAPE_SEGMENT segm = *aPad->GetEffectiveHoleShape().get();
return segm;
}
int PCB_PAINTER::getViaDrillSize( const PCB_VIA* aVia ) const
{
return aVia->GetDrillValue();
}
bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
{
if( !aItem->IsBOARD_ITEM() )
return false;
const BOARD_ITEM* item = static_cast<const BOARD_ITEM*>( aItem );
if( const BOARD* board = item->GetBoard() )
{
BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
m_maxError = bds.m_MaxError;
m_holePlatingThickness = bds.GetHolePlatingThickness();
m_lockedShadowMargin = bds.GetLineThickness( F_SilkS ) * 4;
if( item->GetParentFootprint() && !board->IsFootprintHolder() )
{
FOOTPRINT* parentFP = item->GetParentFootprint();
// Never draw footprint reference images on board
if( item->Type() == PCB_REFERENCE_IMAGE_T )
{
return false;
}
else if( item->GetLayerSet().count() > 1 )
{
// For multi-layer objects, exclude only those layers that are private
if( IsPcbLayer( aLayer ) && parentFP->GetPrivateLayers().test( aLayer ) )
return false;
}
else if( item->GetLayerSet().count() == 1 )
{
// For single-layer objects, exclude all layers including ancillary layers
// such as holes, netnames, etc.
PCB_LAYER_ID singleLayer = item->GetLayerSet().ExtractLayer();
if( parentFP->GetPrivateLayers().test( singleLayer ) )
return false;
}
}
}
else
{
m_maxError = ARC_HIGH_DEF;
m_holePlatingThickness = 0;
}
// the "cast" applied in here clarifies which overloaded draw() is called
switch( item->Type() )
{
case PCB_TRACE_T:
draw( static_cast<const PCB_TRACK*>( item ), aLayer );
break;
case PCB_ARC_T:
draw( static_cast<const PCB_ARC*>( item ), aLayer );
break;
case PCB_VIA_T:
draw( static_cast<const PCB_VIA*>( item ), aLayer );
break;
case PCB_PAD_T:
draw( static_cast<const PAD*>( item ), aLayer );
break;
case PCB_SHAPE_T:
draw( static_cast<const PCB_SHAPE*>( item ), aLayer );
break;
case PCB_REFERENCE_IMAGE_T:
draw( static_cast<const PCB_REFERENCE_IMAGE*>( item ), aLayer );
break;
case PCB_FIELD_T:
draw( static_cast<const PCB_FIELD*>( item ), aLayer );
break;
case PCB_TEXT_T:
draw( static_cast<const PCB_TEXT*>( item ), aLayer );
break;
case PCB_TEXTBOX_T:
draw( static_cast<const PCB_TEXTBOX*>( item ), aLayer );
break;
case PCB_TABLE_T:
draw( static_cast<const PCB_TABLE*>( item ), aLayer );
break;
case PCB_FOOTPRINT_T:
draw( static_cast<const FOOTPRINT*>( item ), aLayer );
break;
case PCB_GROUP_T:
draw( static_cast<const PCB_GROUP*>( item ), aLayer );
break;
case PCB_ZONE_T:
draw( static_cast<const ZONE*>( item ), aLayer );
break;
case PCB_DIM_ALIGNED_T:
case PCB_DIM_CENTER_T:
case PCB_DIM_RADIAL_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
draw( static_cast<const PCB_DIMENSION_BASE*>( item ), aLayer );
break;
case PCB_TARGET_T:
draw( static_cast<const PCB_TARGET*>( item ) );
break;
case PCB_MARKER_T:
draw( static_cast<const PCB_MARKER*>( item ), aLayer );
break;
default:
// Painter does not know how to draw the object
return false;
}
// Draw bounding boxes after drawing objects so they can be seen.
if( m_pcbSettings.GetDrawBoundingBoxes() )
{
// Show bounding boxes of painted objects for debugging.
BOX2I box = item->GetBoundingBox();
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
if( item->Type() == PCB_FOOTPRINT_T )
{
m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
COLOR4D( MAGENTA ) );
}
else
{
m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
COLOR4D( 0.4, 0.4, 0.4, 1 ) );
}
m_gal->SetLineWidth( 1 );
m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() );
if( item->Type() == PCB_FOOTPRINT_T )
{
m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) :
COLOR4D( CYAN ) );
const FOOTPRINT* fp = static_cast<const FOOTPRINT*>( item );
if( fp )
{
const SHAPE_POLY_SET& convex = fp->GetBoundingHull();
m_gal->DrawPolyline( convex.COutline( 0 ) );
}
}
}
return true;
}
void PCB_PAINTER::draw( const PCB_TRACK* aTrack, int aLayer )
{
VECTOR2I start( aTrack->GetStart() );
VECTOR2I end( aTrack->GetEnd() );
int track_width = aTrack->GetWidth();
COLOR4D color = m_pcbSettings.GetColor( aTrack, aLayer );
if( IsNetnameLayer( aLayer ) )
{
if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
return;
if( aTrack->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
return;
SHAPE_SEGMENT trackShape( { aTrack->GetStart(), aTrack->GetEnd() }, aTrack->GetWidth() );
renderNetNameForSegment( trackShape, color, aTrack->GetDisplayNetname() );
return;
}
else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer )
|| aLayer == LAYER_LOCKED_ITEM_SHADOW )
{
// Draw a regular track
bool outline_mode = pcbconfig()
&& !pcbconfig()->m_Display.m_DisplayPcbTrackFill
&& aLayer != LAYER_LOCKED_ITEM_SHADOW;
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( outline_mode );
m_gal->SetIsFill( not outline_mode );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
if( IsSolderMaskLayer( aLayer ) )
track_width = track_width + aTrack->GetSolderMaskExpansion() * 2;
if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
track_width = track_width + m_lockedShadowMargin;
m_gal->DrawSegment( start, end, track_width );
}
// Clearance lines
if( IsClearanceLayer( aLayer ) && pcbconfig()
&& pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
&& !m_pcbSettings.m_isPrinting )
{
const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
int clearance = aTrack->GetOwnClearance( copperLayerForClearance );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawSegment( start, end, track_width + clearance * 2 );
}
}
void PCB_PAINTER::renderNetNameForSegment( const SHAPE_SEGMENT& aSeg, const COLOR4D& aColor,
const wxString& aNetName ) const
{
// When drawing netnames, clip the track to the viewport
BOX2D viewport;
VECTOR2D screenSize = m_gal->GetScreenPixelSize();
const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
viewport.SetOrigin( VECTOR2D( matrix * VECTOR2D( 0, 0 ) ) );
viewport.SetEnd( VECTOR2D( matrix * screenSize ) );
viewport.Normalize();
int num_char = aNetName.size();
// Check if the track is long enough to have a netname displayed
int seg_minlength = aSeg.GetWidth() * num_char;
SEG::ecoord seg_minlength_sq = (SEG::ecoord)seg_minlength * seg_minlength;
if( aSeg.GetSeg().SquaredLength() < seg_minlength_sq )
return;
double textSize = aSeg.GetWidth();
double penWidth = textSize / 12.0;
EDA_ANGLE textOrientation;
int num_names = 1;
VECTOR2I start = aSeg.GetSeg().A;
VECTOR2I end = aSeg.GetSeg().B;
VECTOR2D segV = end - start;
if( end.y == start.y ) // horizontal
{
textOrientation = ANGLE_HORIZONTAL;
num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetWidth() ) );
}
else if( end.x == start.x ) // vertical
{
textOrientation = ANGLE_VERTICAL;
num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / viewport.GetHeight() ) );
}
else
{
textOrientation = -EDA_ANGLE( segV );
textOrientation.Normalize90();
double min_size = std::min( viewport.GetWidth(), viewport.GetHeight() );
num_names = std::max( num_names, KiROUND( aSeg.GetSeg().Length() / ( M_SQRT2 * min_size ) ) );
}
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( aColor );
m_gal->SetLineWidth( penWidth );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( false );
m_gal->SetGlyphSize( VECTOR2D( textSize * 0.55, textSize * 0.55 ) );
m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
int divisions = num_names + 1;
for( int ii = 1; ii < divisions; ++ii )
{
VECTOR2I textPosition = start + segV * ( (double) ii / divisions );
if( viewport.Contains( textPosition ) )
m_gal->BitmapText( aNetName, textPosition, textOrientation );
}
}
void PCB_PAINTER::draw( const PCB_ARC* aArc, int aLayer )
{
VECTOR2D center( aArc->GetCenter() );
int width = aArc->GetWidth();
COLOR4D color = m_pcbSettings.GetColor( aArc, aLayer );
double radius = aArc->GetRadius();
EDA_ANGLE start_angle = aArc->GetArcAngleStart();
EDA_ANGLE angle = aArc->GetAngle();
if( IsNetnameLayer( aLayer ) )
{
// Ummm, yeah. Anyone fancy implementing text on a path?
return;
}
else if( IsCopperLayer( aLayer ) || IsSolderMaskLayer( aLayer )
|| aLayer == LAYER_LOCKED_ITEM_SHADOW )
{
// Draw a regular track
bool outline_mode = pcbconfig()
&& !pcbconfig()->m_Display.m_DisplayPcbTrackFill
&& aLayer != LAYER_LOCKED_ITEM_SHADOW;
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( outline_mode );
m_gal->SetIsFill( not outline_mode );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
if( IsSolderMaskLayer( aLayer ) )
width = width + aArc->GetSolderMaskExpansion() * 2;
if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
width = width + m_lockedShadowMargin;
m_gal->DrawArcSegment( center, radius, start_angle, angle, width, m_maxError );
}
// Clearance lines
if( IsClearanceLayer( aLayer ) && pcbconfig()
&& pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
&& !m_pcbSettings.m_isPrinting )
{
/*
* Showing the clearance area is not obvious for optionally-flashed pads and vias, so we
* choose to not display clearance lines at all on non-copper active layers. We follow
* the same rule for tracks to be consistent (even though they don't have the same issue).
*/
const PCB_LAYER_ID activeLayer = m_pcbSettings.GetActiveLayer();
const BOARD& board = *aArc->GetBoard();
if( IsCopperLayer( activeLayer ) && board.GetVisibleLayers().test( activeLayer ) )
{
int clearance = aArc->GetOwnClearance( activeLayer );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawArcSegment( center, radius, start_angle, angle, width + clearance * 2,
m_maxError );
}
}
// Debug only: enable this code only to test the TransformArcToPolygon function
// and display the polygon outline created by it.
// arcs on F_Cu are approximated with ERROR_INSIDE, others with ERROR_OUTSIDE
#if 0
SHAPE_POLY_SET cornerBuffer;
ERROR_LOC errorloc = aLayer == F_Cu ? ERROR_LOC::ERROR_INSIDE : ERROR_LOC::ERROR_OUTSIDE;
TransformArcToPolygon( cornerBuffer, aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), width,
m_maxError, errorloc );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) );
m_gal->DrawPolygon( cornerBuffer );
#endif
// Debug only: enable this code only to test the SHAPE_ARC::ConvertToPolyline function
// and display the polyline created by it.
#if 0
SHAPE_ARC arc( aArc->GetCenter(), aArc->GetStart(), aArc->GetAngle(), aArc->GetWidth() );
SHAPE_LINE_CHAIN arcSpine = arc.ConvertToPolyline( m_maxError );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( COLOR4D( 0.3, 0.2, 0.5, 1.0 ) );
for( int idx = 1; idx < arcSpine.PointCount(); idx++ )
m_gal->DrawSegment( arcSpine.CPoint( idx-1 ), arcSpine.CPoint( idx ), aArc->GetWidth() );
#endif
}
void PCB_PAINTER::draw( const PCB_VIA* aVia, int aLayer )
{
const BOARD* board = aVia->GetBoard();
COLOR4D color = m_pcbSettings.GetColor( aVia, aLayer );
VECTOR2D center( aVia->GetStart() );
if( color == COLOR4D::CLEAR )
return;
const int copperLayer = IsViaCopperLayer( aLayer ) ? aLayer - LAYER_VIA_COPPER_START : aLayer;
PCB_LAYER_ID currentLayer = ToLAYER_ID( copperLayer );
PCB_LAYER_ID layerTop, layerBottom;
aVia->LayerPair( &layerTop, &layerBottom );
// Blind/buried vias (and microvias) will use different hole and label rendering
bool isBlindBuried = aVia->GetViaType() == VIATYPE::BLIND_BURIED
|| ( aVia->GetViaType() == VIATYPE::MICROVIA
&& ( layerTop != F_Cu || layerBottom != B_Cu ) );
// Draw description layer
if( IsNetnameLayer( aLayer ) )
{
VECTOR2D position( center );
// Is anything that we can display enabled (netname and/or layers ids)?
bool showNets = pcbconfig() && pcbconfig()->m_Display.m_NetNames != 0
&& !aVia->GetNetname().empty();
bool showLayers = aVia->GetViaType() != VIATYPE::THROUGH;
if( !showNets && !showLayers )
return;
double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
double size = aVia->GetWidth( currentLayer );
// Font size limits
if( size > maxSize )
size = maxSize;
m_gal->Save();
m_gal->Translate( position );
// Default font settings
m_gal->ResetTextAttributes();
m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( false );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, aLayer ) );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
// Set the text position via position. if only one text, it is on the via position
// For 2 lines, the netname is slightly below the center, and the layer IDs above
// the netname
VECTOR2D textpos( 0.0, 0.0 );
wxString netname = aVia->GetDisplayNetname();
PCB_LAYER_ID topLayerId = aVia->TopLayer();
PCB_LAYER_ID bottomLayerId = aVia->BottomLayer();
int topLayer; // The via top layer number (from 1 to copper layer count)
int bottomLayer; // The via bottom layer number (from 1 to copper layer count)
switch( topLayerId )
{
case F_Cu: topLayer = 1; break;
case B_Cu: topLayer = board->GetCopperLayerCount(); break;
default: topLayer = (topLayerId - B_Cu)/2 + 1; break;
}
switch( bottomLayerId )
{
case F_Cu: bottomLayer = 1; break;
case B_Cu: bottomLayer = board->GetCopperLayerCount(); break;
default: bottomLayer = (bottomLayerId - B_Cu)/2 + 1; break;
}
wxString layerIds;
#if wxUSE_UNICODE_WCHAR
layerIds << std::to_wstring( topLayer ) << L'-' << std::to_wstring( bottomLayer );
#else
layerIds << std::to_string( topLayer ) << '-' << std::to_string( bottomLayer );
#endif
// a good size is set room for at least 6 chars, to be able to print 2 lines of text,
// or at least 3 chars for only the netname
// (The layerIds string has 5 chars max)
int minCharCnt = showLayers ? 6 : 3;
// approximate the size of netname and layerIds text:
double tsize = 1.5 * size / std::max( PrintableCharCount( netname ), minCharCnt );
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.75;
VECTOR2D namesize( tsize, tsize );
// For 2 lines, adjust the text pos (move it a small amount to the bottom)
if( showLayers && showNets )
textpos.y += ( tsize * 1.3 )/ 2;
m_gal->SetGlyphSize( namesize );
m_gal->SetLineWidth( namesize.x / 10.0 );
if( showNets )
m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
if( showLayers )
{
if( showNets )
textpos.y -= tsize * 1.3;
m_gal->BitmapText( layerIds, textpos, ANGLE_HORIZONTAL );
}
m_gal->Restore();
return;
}
bool outline_mode = pcbconfig() && !pcbconfig()->m_Display.m_DisplayViaFill;
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
if( outline_mode )
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
if( aLayer == LAYER_VIA_HOLEWALLS )
{
double thickness =
m_holePlatingThickness * ADVANCED_CFG::GetCfg().m_HoleWallPaintingMultiplier;
double radius = ( getViaDrillSize( aVia ) / 2.0 ) + thickness;
if( !outline_mode )
{
m_gal->SetLineWidth( thickness );
radius -= thickness / 2.0;
}
// Underpaint the hole so that there aren't artifacts at its edge
m_gal->SetIsFill( true );
m_gal->DrawCircle( center, radius );
}
else if( aLayer == LAYER_VIA_HOLES )
{
double radius = getViaDrillSize( aVia ) / 2.0;
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
if( isBlindBuried && !m_pcbSettings.IsPrinting() )
{
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerTop ) );
m_gal->DrawArc( center, radius, EDA_ANGLE( 180, DEGREES_T ),
EDA_ANGLE( 180, DEGREES_T ) );
m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerBottom ) );
m_gal->DrawArc( center, radius, EDA_ANGLE( 0, DEGREES_T ),
EDA_ANGLE( 180, DEGREES_T ) );
}
else
{
m_gal->DrawCircle( center, radius );
}
}
else if( ( aLayer == F_Mask && aVia->IsOnLayer( F_Mask ) )
|| ( aLayer == B_Mask && aVia->IsOnLayer( B_Mask ) ) )
{
int margin = board->GetDesignSettings().m_SolderMaskExpansion;
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetLineWidth( margin );
m_gal->DrawCircle( center, aVia->GetWidth( currentLayer ) / 2.0 + margin );
}
else if( m_pcbSettings.IsPrinting() || IsCopperLayer( currentLayer ) )
{
int annular_width = ( aVia->GetWidth( currentLayer ) - getViaDrillSize( aVia ) ) / 2.0;
double radius = aVia->GetWidth( currentLayer ) / 2.0;
bool draw = false;
if( m_pcbSettings.IsPrinting() )
{
draw = aVia->FlashLayer( m_pcbSettings.GetPrintLayers() );
}
else if( aVia->IsSelected() )
{
draw = true;
}
else if( aVia->FlashLayer( board->GetVisibleLayers() & board->GetEnabledLayers() ) )
{
draw = true;
}
if( !aVia->FlashLayer( currentLayer ) )
draw = false;
if( !outline_mode )
{
m_gal->SetLineWidth( annular_width );
radius -= annular_width / 2.0;
}
if( draw )
m_gal->DrawCircle( center, radius );
}
else if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // draw a ring around the via
{
m_gal->SetLineWidth( m_lockedShadowMargin );
m_gal->DrawCircle( center,
( aVia->GetWidth( currentLayer ) + m_lockedShadowMargin ) / 2.0 );
}
// Clearance lines
if( IsClearanceLayer( aLayer ) && pcbconfig()
&& pcbconfig()->m_Display.m_TrackClearance == SHOW_WITH_VIA_ALWAYS
&& !m_pcbSettings.m_isPrinting )
{
const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
double radius;
if( aVia->FlashLayer( copperLayerForClearance ) )
radius = aVia->GetWidth( copperLayerForClearance ) / 2.0;
else
radius = getViaDrillSize( aVia ) / 2.0 + m_holePlatingThickness;
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawCircle( center, radius + aVia->GetOwnClearance( copperLayerForClearance ) );
}
}
void PCB_PAINTER::draw( const PAD* aPad, int aLayer )
{
COLOR4D color = m_pcbSettings.GetColor( aPad, aLayer );
const int copperLayer = IsPadCopperLayer( aLayer ) ? aLayer - LAYER_PAD_COPPER_START : aLayer;
const PCB_LAYER_ID& pcbLayer = static_cast<PCB_LAYER_ID>( copperLayer );
if( IsNetnameLayer( aLayer ) )
{
PCBNEW_SETTINGS::DISPLAY_OPTIONS* displayOpts = pcbconfig() ? &pcbconfig()->m_Display : nullptr;
wxString netname;
wxString padNumber;
if( viewer_settings()->m_ViewersDisplay.m_DisplayPadNumbers )
{
padNumber = UnescapeString( aPad->GetNumber() );
if( dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
netname = aPad->GetPinFunction();
}
if( displayOpts && !dynamic_cast<CVPCB_SETTINGS*>( viewer_settings() ) )
{
if( displayOpts->m_NetNames == 1 || displayOpts->m_NetNames == 3 )
netname = aPad->GetDisplayNetname();
if( aPad->IsNoConnectPad() )
netname = wxT( "x" );
else if( aPad->IsFreePad() )
netname = wxT( "*" );
}
if( netname.IsEmpty() && padNumber.IsEmpty() )
return;
BOX2I padBBox = aPad->GetBoundingBox();
VECTOR2D position = padBBox.Centre();
VECTOR2D padsize = VECTOR2D( padBBox.GetSize() );
if( aPad->IsEntered() )
{
FOOTPRINT* fp = aPad->GetParentFootprint();
// Find the number box
for( const BOARD_ITEM* aItem : fp->GraphicalItems() )
{
if( aItem->Type() == PCB_SHAPE_T )
{
const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( aItem );
if( shape->IsProxyItem() && shape->GetShape() == SHAPE_T::RECTANGLE )
{
position = shape->GetCenter();
padsize = shape->GetBotRight() - shape->GetTopLeft();
// We normally draw a bit outside the pad, but this will be somewhat
// unexpected when the user has drawn a box.
padsize *= 0.9;
break;
}
}
}
}
else if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM )
{
// See if we have a number box
for( const std::shared_ptr<PCB_SHAPE>& primitive : aPad->GetPrimitives( pcbLayer ) )
{
if( primitive->IsProxyItem() && primitive->GetShape() == SHAPE_T::RECTANGLE )
{
position = primitive->GetCenter();
RotatePoint( position, aPad->GetOrientation() );
position += aPad->ShapePos( pcbLayer );
padsize.x = abs( primitive->GetBotRight().x - primitive->GetTopLeft().x );
padsize.y = abs( primitive->GetBotRight().y - primitive->GetTopLeft().y );
// We normally draw a bit outside the pad, but this will be somewhat
// unexpected when the user has drawn a box.
padsize *= 0.9;
break;
}
}
}
if( aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
{
// Don't allow a 45° rotation to bloat a pad's bounding box unnecessarily
double limit = std::min( aPad->GetSize( pcbLayer ).x,
aPad->GetSize( pcbLayer ).y ) * 1.1;
if( padsize.x > limit && padsize.y > limit )
{
padsize.x = limit;
padsize.y = limit;
}
}
double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
double size = padsize.y;
m_gal->Save();
m_gal->Translate( position );
// Keep the size ratio for the font, but make it smaller
if( padsize.x < ( padsize.y * 0.95 ) )
{
m_gal->Rotate( -ANGLE_90.AsRadians() );
size = padsize.x;
std::swap( padsize.x, padsize.y );
}
// Font size limits
if( size > maxSize )
size = maxSize;
// Default font settings
m_gal->ResetTextAttributes();
m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( false );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( aPad, aLayer ) );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
// We have already translated the GAL to be centered at the center of the pad's
// bounding box
VECTOR2I textpos( 0, 0 );
// Divide the space, to display both pad numbers and netnames and set the Y text
// offset position to display 2 lines
int Y_offset_numpad = 0;
int Y_offset_netname = 0;
if( !netname.IsEmpty() && !padNumber.IsEmpty() )
{
// The magic numbers are defined experimentally for a better look.
size = size / 2.5;
Y_offset_netname = size / 1.4; // netname size is usually smaller than num pad
// so the offset can be smaller
Y_offset_numpad = size / 1.7;
}
// We are using different fonts to display names, depending on the graphic
// engine (OpenGL or Cairo).
// Xscale_for_stroked_font adjust the text X size for cairo (stroke fonts) engine
const double Xscale_for_stroked_font = 0.9;
if( !netname.IsEmpty() )
{
// approximate the size of net name text:
// We use a size for at least 5 chars, to give a good look even for short names
// (like VCC, GND...)
double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( netname )+1, 5 );
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size...
tsize *= 0.85;
// Round and oval pads have less room to display the net name than other
// (i.e RECT) shapes, so reduce the text size for these shapes
if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CIRCLE
|| aPad->GetShape( pcbLayer ) == PAD_SHAPE::OVAL )
{
tsize *= 0.9;
}
VECTOR2D namesize( tsize*Xscale_for_stroked_font, tsize );
textpos.y = std::min( tsize * 1.4, double( Y_offset_netname ) );
m_gal->SetGlyphSize( namesize );
m_gal->SetLineWidth( namesize.x / 6.0 );
m_gal->SetFontBold( true );
m_gal->BitmapText( netname, textpos, ANGLE_HORIZONTAL );
}
if( !padNumber.IsEmpty() )
{
// approximate the size of the pad number text:
// We use a size for at least 3 chars, to give a good look even for short numbers
double tsize = 1.5 * padsize.x / std::max( PrintableCharCount( padNumber ), 3 );
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size...
tsize *= 0.85;
tsize = std::min( tsize, size );
VECTOR2D numsize( tsize*Xscale_for_stroked_font, tsize );
textpos.y = -Y_offset_numpad;
m_gal->SetGlyphSize( numsize );
m_gal->SetLineWidth( numsize.x / 6.0 );
m_gal->SetFontBold( true );
m_gal->BitmapText( padNumber, textpos, ANGLE_HORIZONTAL );
}
m_gal->Restore();
return;
}
else if( aLayer == LAYER_PAD_HOLEWALLS )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
double widthFactor = ADVANCED_CFG::GetCfg().m_HoleWallPaintingMultiplier;
double lineWidth = widthFactor * m_holePlatingThickness;
// Prevent the hole wall from being drawn too thin (at least two pixels)
// or too thick (cap at the size of the pad )
lineWidth = std::max( lineWidth, 2.0 / m_gal->GetWorldScale() );
lineWidth = std::min( lineWidth, aPad->GetSizeX() / 2.0 );
lineWidth = std::min( lineWidth, aPad->GetSizeY() / 2.0 );
m_gal->SetFillColor( color );
std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
int holeSize = slot->GetWidth() + ( 2 * lineWidth );
if( slot->GetSeg().A == slot->GetSeg().B ) // Circular hole
m_gal->DrawCircle( slot->GetSeg().A, KiROUND( holeSize / 2.0 ) );
else
m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B, holeSize );
return;
}
bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayPadFill;
if( m_pcbSettings.m_ForcePadSketchModeOn )
outline_mode = true;
if( outline_mode )
{
// Outline mode
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( color );
}
else
{
// Filled mode
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
}
bool drawShape = false;
if( aLayer == LAYER_PAD_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
{
SHAPE_SEGMENT slot = getPadHoleShape( aPad );
if( slot.GetSeg().A == slot.GetSeg().B ) // Circular hole
m_gal->DrawCircle( slot.GetSeg().A, slot.GetWidth() / 2.0 );
else
m_gal->DrawSegment( slot.GetSeg().A, slot.GetSeg().B, slot.GetWidth() );
}
else if( m_pcbSettings.IsPrinting() )
{
drawShape = aPad->FlashLayer( m_pcbSettings.GetPrintLayers() );
}
else if( ( aLayer < PCB_LAYER_ID_COUNT || IsPadCopperLayer( aLayer ) )
&& aPad->FlashLayer( pcbLayer ) )
{
drawShape = true;
}
else if( aPad->IsSelected() )
{
drawShape = true;
outline_mode = true;
}
if( outline_mode )
{
// Outline mode
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( color );
}
if( drawShape )
{
VECTOR2I pad_size = aPad->GetSize( pcbLayer );
VECTOR2I margin;
switch( aLayer )
{
case F_Mask:
case B_Mask:
margin.x = margin.y = aPad->GetSolderMaskExpansion( pcbLayer );
break;
case F_Paste:
case B_Paste:
margin = aPad->GetSolderPasteMargin( pcbLayer );
break;
default:
margin.x = margin.y = 0;
break;
}
std::unique_ptr<PAD> dummyPad;
std::shared_ptr<SHAPE_COMPOUND> shapes;
// Drawing components of compound shapes in outline mode produces a mess.
bool simpleShapes = !outline_mode;
if( simpleShapes )
{
if( ( margin.x != margin.y && aPad->GetShape( pcbLayer ) != PAD_SHAPE::CUSTOM )
|| ( aPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT
&& ( margin.x < 0 || margin.y < 0 ) ) )
{
// Our algorithms below (polygon inflation in particular) can't handle differential
// inflation along separate axes. So for those cases we build a dummy pad instead,
// and inflate it.
// Margin is added to both sides. If the total margin is larger than the pad
// then don't display this layer
if( pad_size.x + 2 * margin.x <= 0 || pad_size.y + 2 * margin.y <= 0 )
return;
dummyPad.reset( static_cast<PAD*>( aPad->Duplicate() ) );
if( dummyPad->GetParentGroup() )
dummyPad->GetParentGroup()->RemoveItem( dummyPad.get() );
int initial_radius = dummyPad->GetRoundRectCornerRadius( pcbLayer );
dummyPad->SetSize( pcbLayer, pad_size + margin + margin );
if( dummyPad->GetShape( pcbLayer ) == PAD_SHAPE::ROUNDRECT )
{
// To keep the right margin around the corners, we need to modify the corner radius.
// We must have only one radius correction, so use the smallest absolute margin.
int radius_margin = std::max( margin.x, margin.y ); // radius_margin is < 0
dummyPad->SetRoundRectCornerRadius(
pcbLayer, std::max( initial_radius + radius_margin, 0 ) );
}
shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
dummyPad->GetEffectiveShape( pcbLayer ) );
margin.x = margin.y = 0;
}
else
{
shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
aPad->GetEffectiveShape( pcbLayer ) );
}
// The dynamic cast above will fail if the pad returned the hole shape or a null shape
// instead of a SHAPE_COMPOUND, which happens if we're on a copper layer and the pad has
// no shape on that layer.
if( !shapes )
return;
if( aPad->GetShape( pcbLayer ) == PAD_SHAPE::CUSTOM && ( margin.x || margin.y ) )
{
// We can't draw as shapes because we don't know which edges are internal and which
// are external (so we don't know when to apply the margin and when not to).
simpleShapes = false;
}
for( const SHAPE* shape : shapes->Shapes() )
{
if( !simpleShapes )
break;
switch( shape->Type() )
{
case SH_SEGMENT:
case SH_CIRCLE:
case SH_RECT:
case SH_SIMPLE:
// OK so far
break;
default:
// Not OK
simpleShapes = false;
break;
}
}
}
const auto drawOneSimpleShape = [&]( const SHAPE& aShape )
{
switch( aShape.Type() )
{
case SH_SEGMENT:
{
const SHAPE_SEGMENT& seg = (const SHAPE_SEGMENT&) aShape;
int effectiveWidth = seg.GetWidth() + 2 * margin.x;
if( effectiveWidth > 0 )
m_gal->DrawSegment( seg.GetSeg().A, seg.GetSeg().B, effectiveWidth );
break;
}
case SH_CIRCLE:
{
const SHAPE_CIRCLE& circle = (const SHAPE_CIRCLE&) aShape;
int effectiveRadius = circle.GetRadius() + margin.x;
if( effectiveRadius > 0 )
m_gal->DrawCircle( circle.GetCenter(), effectiveRadius );
break;
}
case SH_RECT:
{
const SHAPE_RECT& r = (const SHAPE_RECT&) aShape;
VECTOR2I pos = r.GetPosition();
VECTOR2I effectiveMargin = margin;
if( effectiveMargin.x < 0 )
{
// A negative margin just produces a smaller rect.
VECTOR2I effectiveSize = r.GetSize() + effectiveMargin;
if( effectiveSize.x > 0 && effectiveSize.y > 0 )
m_gal->DrawRectangle( pos - effectiveMargin, pos + effectiveSize );
}
else if( effectiveMargin.x > 0 )
{
// A positive margin produces a larger rect, but with rounded corners
m_gal->DrawRectangle( r.GetPosition(), r.GetPosition() + r.GetSize() );
// Use segments to produce the margin with rounded corners
m_gal->DrawSegment( pos,
pos + VECTOR2I( r.GetWidth(), 0 ),
effectiveMargin.x * 2 );
m_gal->DrawSegment( pos + VECTOR2I( r.GetWidth(), 0 ),
pos + r.GetSize(),
effectiveMargin.x * 2 );
m_gal->DrawSegment( pos + r.GetSize(),
pos + VECTOR2I( 0, r.GetHeight() ),
effectiveMargin.x * 2 );
m_gal->DrawSegment( pos + VECTOR2I( 0, r.GetHeight() ),
pos,
effectiveMargin.x * 2 );
}
else
{
m_gal->DrawRectangle( r.GetPosition(), r.GetPosition() + r.GetSize() );
}
break;
}
case SH_SIMPLE:
{
const SHAPE_SIMPLE& poly = static_cast<const SHAPE_SIMPLE&>( aShape );
if( poly.PointCount() < 2 ) // Careful of empty pads
break;
if( margin.x < 0 ) // The poly shape must be deflated
{
SHAPE_POLY_SET outline;
outline.NewOutline();
for( int ii = 0; ii < poly.PointCount(); ++ii )
outline.Append( poly.CPoint( ii ) );
outline.Deflate( -margin.x, CORNER_STRATEGY::CHAMFER_ALL_CORNERS, m_maxError );
m_gal->DrawPolygon( outline );
}
else
{
m_gal->DrawPolygon( poly.Vertices() );
}
// Now add on a rounded margin (using segments) if the margin > 0
if( margin.x > 0 )
{
for( size_t ii = 0; ii < poly.GetSegmentCount(); ++ii )
{
SEG seg = poly.GetSegment( ii );
m_gal->DrawSegment( seg.A, seg.B, margin.x * 2 );
}
}
break;
}
default:
// Better not get here; we already pre-flighted the shapes...
break;
}
};
if( simpleShapes )
{
for( const SHAPE* shape : shapes->Shapes() )
{
drawOneSimpleShape( *shape );
}
}
else
{
// This is expensive. Avoid if possible.
SHAPE_POLY_SET polySet;
aPad->TransformShapeToPolygon( polySet, ToLAYER_ID( aLayer ), margin.x, m_maxError,
ERROR_INSIDE );
m_gal->DrawPolygon( polySet );
}
}
if( IsClearanceLayer( aLayer )
&& ( ( pcbconfig() && pcbconfig()->m_Display.m_PadClearance ) || !pcbconfig() )
&& !m_pcbSettings.m_isPrinting )
{
const PCB_LAYER_ID copperLayerForClearance = ToLAYER_ID( aLayer - LAYER_CLEARANCE_START );
if( aPad->GetAttribute() == PAD_ATTRIB::NPTH )
color = m_pcbSettings.GetLayerColor( LAYER_NON_PLATEDHOLES );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( color );
const int clearance = aPad->GetOwnClearance( copperLayerForClearance );
if( aPad->FlashLayer( copperLayerForClearance ) && clearance > 0 )
{
auto shape = std::dynamic_pointer_cast<SHAPE_COMPOUND>(
aPad->GetEffectiveShape( pcbLayer ) );
if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_SEGMENT )
{
const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape->Shapes()[0];
m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
seg->GetWidth() + 2 * clearance );
}
else if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_CIRCLE )
{
const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape->Shapes()[0];
m_gal->DrawCircle( circle->GetCenter(), circle->GetRadius() + clearance );
}
else
{
SHAPE_POLY_SET polySet;
// Use ERROR_INSIDE because it avoids Clipper and is therefore much faster.
aPad->TransformShapeToPolygon( polySet, copperLayerForClearance, clearance,
m_maxError, ERROR_INSIDE );
if( polySet.Outline( 0 ).PointCount() > 2 ) // Careful of empty pads
m_gal->DrawPolygon( polySet );
}
}
else if( aPad->GetEffectiveHoleShape() && clearance > 0 )
{
std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
m_gal->DrawSegment( slot->GetSeg().A, slot->GetSeg().B,
slot->GetWidth() + 2 * clearance );
}
}
}
void PCB_PAINTER::draw( const PCB_SHAPE* aShape, int aLayer )
{
COLOR4D color = m_pcbSettings.GetColor( aShape, aLayer );
bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayGraphicsFill;
int thickness = getLineThickness( aShape->GetWidth() );
LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle();
if( lineStyle == LINE_STYLE::DEFAULT )
lineStyle = LINE_STYLE::SOLID;
if( IsSolderMaskLayer( aLayer )
&& aShape->HasSolderMask()
&& IsExternalCopperLayer( aShape->GetLayer() ) )
{
lineStyle = LINE_STYLE::SOLID;
thickness += aShape->GetSolderMaskExpansion() * 2;
}
if( IsNetnameLayer( aLayer ) )
{
// Net names are shown only in board editor:
if( m_frameType != FRAME_T::FRAME_PCB_EDITOR )
return;
if( !pcbconfig() || pcbconfig()->m_Display.m_NetNames < 2 )
return;
if( aShape->GetNetCode() <= NETINFO_LIST::UNCONNECTED )
return;
const wxString& netname = aShape->GetDisplayNetname();
if( netname.IsEmpty() )
return;
if( aShape->GetShape() == SHAPE_T::SEGMENT )
{
SHAPE_SEGMENT seg( { aShape->GetStart(), aShape->GetEnd() }, aShape->GetWidth() );
renderNetNameForSegment( seg, color, netname );
return;
}
// TODO: Maybe use some of the pad code?
return;
}
if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
{
color = m_pcbSettings.GetColor( aShape, aLayer );
thickness = thickness + m_lockedShadowMargin;
// Note: on LAYER_LOCKED_ITEM_SHADOW always draw shadow shapes as continuous lines
// otherwise the look is very strange and ugly
lineStyle = LINE_STYLE::SOLID;
}
if( outline_mode )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
m_gal->SetFillColor( color );
m_gal->SetStrokeColor( color );
if( lineStyle == LINE_STYLE::SOLID || aShape->IsSolidFill() )
{
switch( aShape->GetShape() )
{
case SHAPE_T::SEGMENT:
if( aShape->IsProxyItem() )
{
std::vector<VECTOR2I> pts;
VECTOR2I offset = ( aShape->GetEnd() - aShape->GetStart() ).Perpendicular();
offset = offset.Resize( thickness / 2 );
pts.push_back( aShape->GetStart() + offset );
pts.push_back( aShape->GetStart() - offset );
pts.push_back( aShape->GetEnd() - offset );
pts.push_back( aShape->GetEnd() + offset );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->DrawLine( pts[0], pts[1] );
m_gal->DrawLine( pts[1], pts[2] );
m_gal->DrawLine( pts[2], pts[3] );
m_gal->DrawLine( pts[3], pts[0] );
m_gal->DrawLine( ( pts[0] + pts[1] ) / 2, ( pts[1] + pts[2] ) / 2 );
m_gal->DrawLine( ( pts[1] + pts[2] ) / 2, ( pts[2] + pts[3] ) / 2 );
m_gal->DrawLine( ( pts[2] + pts[3] ) / 2, ( pts[3] + pts[0] ) / 2 );
m_gal->DrawLine( ( pts[3] + pts[0] ) / 2, ( pts[0] + pts[1] ) / 2 );
}
else if( outline_mode )
{
m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
}
else if( lineStyle == LINE_STYLE::SOLID )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->DrawSegment( aShape->GetStart(), aShape->GetEnd(), thickness );
}
break;
case SHAPE_T::RECTANGLE:
{
std::vector<VECTOR2I> pts = aShape->GetRectCorners();
if( aShape->IsProxyItem() )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->DrawLine( pts[0], pts[1] );
m_gal->DrawLine( pts[1], pts[2] );
m_gal->DrawLine( pts[2], pts[3] );
m_gal->DrawLine( pts[3], pts[0] );
m_gal->DrawLine( pts[0], pts[2] );
m_gal->DrawLine( pts[1], pts[3] );
}
else if( outline_mode )
{
m_gal->DrawSegment( pts[0], pts[1], thickness );
m_gal->DrawSegment( pts[1], pts[2], thickness );
m_gal->DrawSegment( pts[2], pts[3], thickness );
m_gal->DrawSegment( pts[3], pts[0], thickness );
}
else
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
{
m_gal->DrawSegment( pts[0], pts[1], thickness );
m_gal->DrawSegment( pts[1], pts[2], thickness );
m_gal->DrawSegment( pts[2], pts[3], thickness );
m_gal->DrawSegment( pts[3], pts[0], thickness );
}
if( aShape->IsSolidFill() )
{
SHAPE_POLY_SET poly;
poly.NewOutline();
for( const VECTOR2I& pt : pts )
poly.Append( pt );
if( thickness < 0 )
{
poly.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
m_maxError );
}
m_gal->DrawPolygon( poly );
}
}
break;
}
case SHAPE_T::ARC:
{
EDA_ANGLE startAngle;
EDA_ANGLE endAngle;
aShape->CalcArcAngles( startAngle, endAngle );
if( outline_mode )
{
m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
endAngle - startAngle, thickness, m_maxError );
}
else if( lineStyle == LINE_STYLE::SOLID )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->DrawArcSegment( aShape->GetCenter(), aShape->GetRadius(), startAngle,
endAngle - startAngle, thickness, m_maxError );
}
break;
}
case SHAPE_T::CIRCLE:
if( outline_mode )
{
m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() - thickness / 2 );
m_gal->DrawCircle( aShape->GetStart(), aShape->GetRadius() + thickness / 2 );
}
else
{
m_gal->SetIsFill( aShape->IsSolidFill() );
m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
m_gal->SetLineWidth( thickness );
int radius = aShape->GetRadius();
if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
{
m_gal->DrawCircle( aShape->GetStart(), radius );
}
else if( aShape->IsSolidFill() )
{
if( thickness < 0 )
{
radius += thickness / 2;
radius = std::max( radius, 0 );
}
m_gal->DrawCircle( aShape->GetStart(), radius );
}
}
break;
case SHAPE_T::POLY:
{
SHAPE_POLY_SET& shape = const_cast<PCB_SHAPE*>( aShape )->GetPolyShape();
if( shape.OutlineCount() == 0 )
break;
if( outline_mode )
{
for( int ii = 0; ii < shape.OutlineCount(); ++ii )
m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
}
else
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
if( lineStyle == LINE_STYLE::SOLID && thickness > 0 )
{
for( int ii = 0; ii < shape.OutlineCount(); ++ii )
m_gal->DrawSegmentChain( shape.Outline( ii ), thickness );
}
if( aShape->IsSolidFill() )
{
if( thickness < 0 )
{
SHAPE_POLY_SET deflated_shape = shape;
deflated_shape.Inflate( thickness / 2, CORNER_STRATEGY::ROUND_ALL_CORNERS,
m_maxError );
m_gal->DrawPolygon( deflated_shape );
}
else
{
// On Opengl, a not convex filled polygon is usually drawn by using
// triangles as primitives. CacheTriangulation() can create basic triangle
// primitives to draw the polygon solid shape on Opengl. GLU tessellation
// is much slower, so currently we are using our tessellation.
if( m_gal->IsOpenGlEngine() && !shape.IsTriangulationUpToDate() )
shape.CacheTriangulation( true, true );
m_gal->DrawPolygon( shape );
}
}
}
break;
}
case SHAPE_T::BEZIER:
if( outline_mode )
{
std::vector<VECTOR2D> output;
std::vector<VECTOR2D> pointCtrl;
pointCtrl.push_back( aShape->GetStart() );
pointCtrl.push_back( aShape->GetBezierC1() );
pointCtrl.push_back( aShape->GetBezierC2() );
pointCtrl.push_back( aShape->GetEnd() );
BEZIER_POLY converter( pointCtrl );
converter.GetPoly( output, m_maxError );
m_gal->DrawSegmentChain( aShape->GetBezierPoints(), thickness );
}
else
{
m_gal->SetIsFill( aShape->IsSolidFill() );
m_gal->SetIsStroke( lineStyle == LINE_STYLE::SOLID && thickness > 0 );
m_gal->SetLineWidth( thickness );
if( aShape->GetBezierPoints().size() > 2 )
{
m_gal->DrawPolygon( aShape->GetBezierPoints() );
}
else
{
m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ),
VECTOR2D( aShape->GetBezierC1() ),
VECTOR2D( aShape->GetBezierC2() ),
VECTOR2D( aShape->GetEnd() ), m_maxError );
}
}
break;
case SHAPE_T::UNDEFINED:
break;
}
}
if( lineStyle != LINE_STYLE::SOLID )
{
if( !outline_mode )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
}
std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes )
{
STROKE_PARAMS::Stroke( shape, lineStyle, getLineThickness( aShape->GetWidth() ),
&m_pcbSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
m_gal->DrawSegment( a, b, thickness );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
if( aShape->IsHatchedFill() )
{
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
m_gal->DrawPolygon( aShape->GetHatching() );
}
}
void PCB_PAINTER::strokeText( const wxString& aText, const VECTOR2I& aPosition,
const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics )
{
KIFONT::FONT* font = aAttrs.m_Font;
if( !font )
font = KIFONT::FONT::GetFont( wxEmptyString, aAttrs.m_Bold, aAttrs.m_Italic );
m_gal->SetIsFill( font->IsOutline() );
m_gal->SetIsStroke( font->IsStroke() );
VECTOR2I pos( aPosition );
VECTOR2I fudge( KiROUND( 0.16 * aAttrs.m_StrokeWidth ), 0 );
RotatePoint( fudge, aAttrs.m_Angle );
if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && !aAttrs.m_Mirrored )
|| ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && aAttrs.m_Mirrored ) )
{
pos -= fudge;
}
else if( ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && !aAttrs.m_Mirrored )
|| ( aAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && aAttrs.m_Mirrored ) )
{
pos += fudge;
}
font->Draw( m_gal, aText, pos, aAttrs, aFontMetrics );
}
void PCB_PAINTER::draw( const PCB_REFERENCE_IMAGE* aBitmap, int aLayer )
{
m_gal->Save();
const REFERENCE_IMAGE& refImg = aBitmap->GetReferenceImage();
m_gal->Translate( refImg.GetPosition() );
// When the image scale factor is not 1.0, we need to modify the actual as the image scale
// factor is similar to a local zoom
const double img_scale = refImg.GetImageScale();
if( img_scale != 1.0 )
m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
if( aBitmap->IsSelected() || aBitmap->IsBrightened() )
{
COLOR4D color = m_pcbSettings.GetColor( aBitmap, LAYER_ANCHOR );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
m_gal->SetIsFill( false );
// Draws a bounding box.
VECTOR2D bm_size( refImg.GetSize() );
// bm_size is the actual image size in UI.
// but m_gal scale was previously set to img_scale
// so recalculate size relative to this image size.
bm_size.x /= img_scale;
bm_size.y /= img_scale;
VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 );
VECTOR2D end = origin + bm_size;
m_gal->DrawRectangle( origin, end );
// Hard code reference images as opaque when selected. Otherwise cached layers will
// not be rendered under the selected image because cached layers are rendered after
// non-cached layers (e.g. bitmaps), which will have a closer Z order.
m_gal->DrawBitmap( refImg.GetImage(), 1.0 );
}
else
m_gal->DrawBitmap( refImg.GetImage(),
m_pcbSettings.GetColor( aBitmap, aBitmap->GetLayer() ).a );
m_gal->Restore();
}
void PCB_PAINTER::draw( const PCB_FIELD* aField, int aLayer )
{
if( aField->IsVisible() )
draw( static_cast<const PCB_TEXT*>( aField ), aLayer );
}
void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer )
{
wxString resolvedText( aText->GetShownText( true ) );
if( resolvedText.Length() == 0 )
return;
if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
{
const COLOR4D color = m_pcbSettings.GetColor( aText, aLayer );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( true );
m_gal->SetFillColor( color );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_lockedShadowMargin );
SHAPE_POLY_SET poly;
aText->TransformShapeToPolygon( poly, aText->GetLayer(), 0, m_maxError, ERROR_OUTSIDE );
m_gal->DrawPolygon( poly );
return;
}
const KIFONT::METRICS& metrics = aText->GetFontMetrics();
TEXT_ATTRIBUTES attrs = aText->GetAttributes();
const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer );
bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayTextFill;
KIFONT::FONT* font = aText->GetFont();
if( !font )
{
font = KIFONT::FONT::GetFont( m_pcbSettings.GetDefaultFont(), aText->IsBold(),
aText->IsItalic() );
}
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
attrs.m_Angle = aText->GetDrawRotation();
if( aText->IsKnockout() )
{
SHAPE_POLY_SET finalPoly;
aText->TransformTextToPolySet( finalPoly, 0, m_maxError, ERROR_INSIDE );
finalPoly.Fracture();
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
m_gal->DrawPolygon( finalPoly );
}
else
{
if( outline_mode )
attrs.m_StrokeWidth = m_pcbSettings.m_outlineWidth;
else
attrs.m_StrokeWidth = getLineThickness( aText->GetEffectiveTextPenWidth() );
if( m_gal->IsFlippedX() && !aText->IsSideSpecific() )
{
VECTOR2I textPos = aText->GetTextPos();
VECTOR2I textWidth = VECTOR2I( aText->GetTextBox().GetWidth(), 0 );
RotatePoint( textWidth, VECTOR2I( 0, 0 ), aText->GetDrawRotation() );
if( attrs.m_Mirrored )
textPos -= textWidth;
else
textPos += textWidth;
attrs.m_Mirrored = !attrs.m_Mirrored;
strokeText( resolvedText, textPos, attrs, metrics );
return;
}
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( font->IsOutline() )
cache = aText->GetRenderCache( font, resolvedText );
if( cache )
{
m_gal->SetLineWidth( attrs.m_StrokeWidth );
m_gal->DrawGlyphs( *cache );
}
else
{
strokeText( resolvedText, aText->GetTextPos(), attrs, metrics );
}
}
// Draw the umbilical line for texts in footprints
FOOTPRINT* fp_parent = aText->GetParentFootprint();
if( fp_parent && aText->IsSelected() )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( nullptr, LAYER_ANCHOR ) );
m_gal->DrawLine( aText->GetTextPos(), fp_parent->GetPosition() );
}
}
void PCB_PAINTER::draw( const PCB_TEXTBOX* aTextBox, int aLayer )
{
if( aTextBox->Type() == PCB_TABLECELL_T )
{
const PCB_TABLECELL* cell = static_cast<const PCB_TABLECELL*>( aTextBox );
if( cell->GetColSpan() == 0 || cell->GetRowSpan() == 0 )
return;
}
COLOR4D color = m_pcbSettings.GetColor( aTextBox, aLayer );
int thickness = getLineThickness( aTextBox->GetWidth() );
LINE_STYLE lineStyle = aTextBox->GetStroke().GetLineStyle();
wxString resolvedText( aTextBox->GetShownText( true ) );
KIFONT::FONT* font = aTextBox->GetFont();
if( !font )
{
font = KIFONT::FONT::GetFont( m_pcbSettings.GetDefaultFont(), aTextBox->IsBold(),
aTextBox->IsItalic() );
}
if( aLayer == LAYER_LOCKED_ITEM_SHADOW ) // happens only if locked
{
const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( sh_color );
m_gal->SetStrokeColor( sh_color );
// Draw the box with a larger thickness than box thickness to show
// the shadow mask
std::vector<VECTOR2I> pts = aTextBox->GetCorners();
int line_thickness = std::max( thickness*3, pcbIUScale.mmToIU( 0.2 ) );
std::deque<VECTOR2D> dpts;
for( const VECTOR2I& pt : pts )
dpts.push_back( VECTOR2D( pt ) );
dpts.push_back( VECTOR2D( pts[0] ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( line_thickness );
m_gal->DrawPolygon( dpts );
}
if( aTextBox->Type() == PCB_TABLECELL_T )
{
// Selection for tables is done with a background wash, so pass in nullptr to GetColor()
// so we just get the "normal" (un-selected/un-brightened) color for the borders.
color = m_pcbSettings.GetColor( nullptr, aLayer );
}
m_gal->SetFillColor( color );
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
if( aTextBox->Type() != PCB_TABLECELL_T && aTextBox->IsBorderEnabled() )
{
if( lineStyle <= LINE_STYLE::FIRST_TYPE )
{
if( thickness > 0 )
{
std::vector<VECTOR2I> pts = aTextBox->GetCorners();
for( size_t ii = 0; ii < pts.size(); ++ii )
m_gal->DrawSegment( pts[ii], pts[( ii + 1 ) % pts.size()], thickness );
}
}
else
{
std::vector<SHAPE*> shapes = aTextBox->MakeEffectiveShapes( true );
for( SHAPE* shape : shapes )
{
STROKE_PARAMS::Stroke( shape, lineStyle, thickness, &m_pcbSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
m_gal->DrawSegment( a, b, thickness );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
}
if( aLayer == LAYER_LOCKED_ITEM_SHADOW )
{
// For now, the textbox is a filled shape.
// so the text drawn on LAYER_LOCKED_ITEM_SHADOW with a thick width is disabled
// If enabled, the thick text position must be offsetted to be exactly on the
// initial text, which is not easy, depending on its rotation and justification.
#if 0
const COLOR4D sh_color = m_pcbSettings.GetColor( aTextBox, aLayer );
m_gal->SetFillColor( sh_color );
m_gal->SetStrokeColor( sh_color );
attrs.m_StrokeWidth += m_lockedShadowMargin;
#else
return;
#endif
}
if( aTextBox->IsKnockout() )
{
SHAPE_POLY_SET finalPoly;
aTextBox->TransformTextToPolySet( finalPoly, 0, m_maxError, ERROR_INSIDE );
finalPoly.Fracture();
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
m_gal->DrawPolygon( finalPoly );
}
else
{
if( resolvedText.Length() == 0 )
return;
const KIFONT::METRICS& metrics = aTextBox->GetFontMetrics();
TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes();
attrs.m_StrokeWidth = getLineThickness( aTextBox->GetEffectiveTextPenWidth() );
if( m_gal->IsFlippedX() && !aTextBox->IsSideSpecific() )
{
attrs.m_Mirrored = !attrs.m_Mirrored;
strokeText( resolvedText, aTextBox->GetDrawPos( true ), attrs, metrics );
return;
}
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( font->IsOutline() )
cache = aTextBox->GetRenderCache( font, resolvedText );
if( cache )
{
m_gal->SetLineWidth( attrs.m_StrokeWidth );
m_gal->DrawGlyphs( *cache );
}
else
{
strokeText( resolvedText, aTextBox->GetDrawPos(), attrs, metrics );
}
}
}
void PCB_PAINTER::draw( const PCB_TABLE* aTable, int aLayer )
{
if( aTable->GetCells().empty() )
return;
for( PCB_TABLECELL* cell : aTable->GetCells() )
{
if( cell->GetColSpan() > 0 || cell->GetRowSpan() > 0 )
draw( static_cast<PCB_TEXTBOX*>( cell ), aLayer );
}
// Selection for tables is done with a background wash, so pass in nullptr to GetColor()
// so we just get the "normal" (un-selected/un-brightened) color for the borders.
COLOR4D color = m_pcbSettings.GetColor( nullptr, aLayer );
aTable->DrawBorders(
[&]( const VECTOR2I& ptA, const VECTOR2I& ptB, const STROKE_PARAMS& stroke )
{
int lineWidth = getLineThickness( stroke.GetWidth() );
LINE_STYLE lineStyle = stroke.GetLineStyle();
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( lineWidth );
if( lineStyle <= LINE_STYLE::FIRST_TYPE )
{
m_gal->DrawLine( ptA, ptB );
}
else
{
SHAPE_SEGMENT seg( ptA, ptB );
STROKE_PARAMS::Stroke( &seg, lineStyle, lineWidth, &m_pcbSettings,
[&]( VECTOR2I a, VECTOR2I b )
{
// DrawLine has problem with 0 length lines so enforce minimum
if( a == b )
m_gal->DrawLine( a+1, b );
else
m_gal->DrawLine( a, b );
} );
}
} );
// Highlight selected tablecells with a background wash.
for( PCB_TABLECELL* cell : aTable->GetCells() )
{
if( aTable->IsSelected() || cell->IsSelected() )
{
std::vector<VECTOR2I> corners = cell->GetCorners();
std::deque<VECTOR2D> pts;
pts.insert( pts.end(), corners.begin(), corners.end() );
m_gal->SetFillColor( color.WithAlpha( 0.5 ) );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->DrawPolygon( pts );
}
}
}
void PCB_PAINTER::draw( const FOOTPRINT* aFootprint, int aLayer )
{
if( aLayer == LAYER_ANCHOR )
{
const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
// Keep the size and width constant, not related to the scale because the anchor
// is just a marker on screen
double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size
double anchorThickness = 1.0 / m_gal->GetWorldScale(); // 1 pixels width
// Draw anchor
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( anchorThickness );
VECTOR2D center = aFootprint->GetPosition();
m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
}
if( aLayer == LAYER_LOCKED_ITEM_SHADOW && m_frameType == FRAME_PCB_EDITOR ) // happens only if locked
{
const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
#if 0 // GetBoundingHull() can be very slow, especially for logos imported from graphics
const SHAPE_POLY_SET& poly = aFootprint->GetBoundingHull();
m_gal->DrawPolygon( poly );
#else
BOX2I bbox = aFootprint->GetBoundingBox( false );
VECTOR2I topLeft = bbox.GetPosition();
VECTOR2I botRight = bbox.GetPosition() + bbox.GetSize();
m_gal->DrawRectangle( topLeft, botRight );
// Use segments to produce a margin with rounded corners
m_gal->DrawSegment( topLeft, VECTOR2I( botRight.x, topLeft.y ), m_lockedShadowMargin );
m_gal->DrawSegment( VECTOR2I( botRight.x, topLeft.y ), botRight, m_lockedShadowMargin );
m_gal->DrawSegment( botRight, VECTOR2I( topLeft.x, botRight.y ), m_lockedShadowMargin );
m_gal->DrawSegment( VECTOR2I( topLeft.x, botRight.y ), topLeft, m_lockedShadowMargin );
#endif
}
if( aLayer == LAYER_CONFLICTS_SHADOW )
{
const SHAPE_POLY_SET& frontpoly = aFootprint->GetCourtyard( F_CrtYd );
const SHAPE_POLY_SET& backpoly = aFootprint->GetCourtyard( B_CrtYd );
const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
if( frontpoly.OutlineCount() > 0 )
m_gal->DrawPolygon( frontpoly );
if( backpoly.OutlineCount() > 0 )
m_gal->DrawPolygon( backpoly );
}
}
void PCB_PAINTER::draw( const PCB_GROUP* aGroup, int aLayer )
{
if( aLayer == LAYER_ANCHOR )
{
if( aGroup->IsSelected() && !( aGroup->GetParent() && aGroup->GetParent()->IsSelected() ) )
{
// Selected on our own; draw enclosing box
}
else if( aGroup->IsEntered() )
{
// Entered group; draw enclosing box
}
else
{
// Neither selected nor entered; draw nothing at the group level (ie: only draw
// its members)
return;
}
const COLOR4D color = m_pcbSettings.GetColor( aGroup, LAYER_ANCHOR );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
BOX2I bbox = aGroup->GetBoundingBox();
VECTOR2I topLeft = bbox.GetPosition();
VECTOR2I width = VECTOR2I( bbox.GetWidth(), 0 );
VECTOR2I height = VECTOR2I( 0, bbox.GetHeight() );
m_gal->DrawLine( topLeft, topLeft + width );
m_gal->DrawLine( topLeft + width, topLeft + width + height );
m_gal->DrawLine( topLeft + width + height, topLeft + height );
m_gal->DrawLine( topLeft + height, topLeft );
wxString name = aGroup->GetName();
if( name.IsEmpty() )
return;
int ptSize = 12;
int scaledSize = abs( KiROUND( m_gal->GetScreenWorldMatrix().GetScale().x * ptSize ) );
int unscaledSize = pcbIUScale.MilsToIU( ptSize );
// Scale by zoom a bit, but not too much
int textSize = ( scaledSize + ( unscaledSize * 2 ) ) / 3;
VECTOR2I textOffset = VECTOR2I( width.x / 2, -KiROUND( textSize * 0.5 ) );
VECTOR2I titleHeight = VECTOR2I( 0, KiROUND( textSize * 2.0 ) );
if( PrintableCharCount( name ) * textSize < bbox.GetWidth() )
{
m_gal->DrawLine( topLeft, topLeft - titleHeight );
m_gal->DrawLine( topLeft - titleHeight, topLeft + width - titleHeight );
m_gal->DrawLine( topLeft + width - titleHeight, topLeft + width );
TEXT_ATTRIBUTES attrs;
attrs.m_Italic = true;
attrs.m_Halign = GR_TEXT_H_ALIGN_CENTER;
attrs.m_Valign = GR_TEXT_V_ALIGN_BOTTOM;
attrs.m_Size = VECTOR2I( textSize, textSize );
attrs.m_StrokeWidth = GetPenSizeForNormal( textSize );
KIFONT::FONT::GetFont()->Draw( m_gal, aGroup->GetName(), topLeft + textOffset, attrs,
aGroup->GetFontMetrics() );
}
}
}
void PCB_PAINTER::draw( const ZONE* aZone, int aLayer )
{
if( aLayer == LAYER_CONFLICTS_SHADOW )
{
COLOR4D color = m_pcbSettings.GetColor( aZone, aLayer );
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
m_gal->DrawPolygon( aZone->Outline()->Outline( 0 ) );
return;
}
/*
* aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID)
* This is used for draw ordering in the GAL.
* The color for the zone comes from the associated copper layer ( aLayer - LAYER_ZONE_START )
* and the visibility comes from the combination of that copper layer and LAYER_ZONES
*/
PCB_LAYER_ID layer;
if( IsZoneFillLayer( aLayer ) )
layer = ToLAYER_ID( aLayer - LAYER_ZONE_START );
else
layer = ToLAYER_ID( aLayer );
if( !aZone->IsOnLayer( layer ) )
return;
COLOR4D color = m_pcbSettings.GetColor( aZone, layer );
std::deque<VECTOR2D> corners;
ZONE_DISPLAY_MODE displayMode = m_pcbSettings.m_ZoneDisplayMode;
// Draw the outline
if( !IsZoneFillLayer( aLayer ) )
{
const SHAPE_POLY_SET* outline = aZone->Outline();
bool allowDrawOutline = aZone->GetHatchStyle() != ZONE_BORDER_DISPLAY_STYLE::INVISIBLE_BORDER;
if( allowDrawOutline && !m_pcbSettings.m_isPrinting && outline && outline->OutlineCount() > 0 )
{
m_gal->SetStrokeColor( color.a > 0.0 ? color.WithAlpha( 1.0 ) : color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
// Draw each contour (main contour and holes)
/*
* m_gal->DrawPolygon( *outline );
* should be enough, but currently does not work to draw holes contours in a complex
* polygon so each contour is draw as a simple polygon
*/
// Draw the main contour(s?)
for( int ii = 0; ii < outline->OutlineCount(); ++ii )
{
m_gal->DrawPolyline( outline->COutline( ii ) );
// Draw holes
int holes_count = outline->HoleCount( ii );
for( int jj = 0; jj < holes_count; ++jj )
m_gal->DrawPolyline( outline->CHole( ii, jj ) );
}
// Draw hatch lines
for( const SEG& hatchLine : aZone->GetHatchLines() )
m_gal->DrawLine( hatchLine.A, hatchLine.B );
}
}
// Draw the filling
if( IsZoneFillLayer( aLayer )
&& ( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED
|| displayMode == ZONE_DISPLAY_MODE::SHOW_FRACTURE_BORDERS
|| displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION ) )
{
const std::shared_ptr<SHAPE_POLY_SET>& polySet = aZone->GetFilledPolysList( layer );
if( polySet->OutlineCount() == 0 ) // Nothing to draw
return;
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetLineWidth( 0 );
if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
}
else
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
}
// On Opengl, a not convex filled polygon is usually drawn by using triangles
// as primitives. CacheTriangulation() can create basic triangle primitives to
// draw the polygon solid shape on Opengl. GLU tessellation is much slower,
// so currently we are using our tessellation.
if( m_gal->IsOpenGlEngine() && !polySet->IsTriangulationUpToDate() )
polySet->CacheTriangulation( true, true );
m_gal->DrawPolygon( *polySet, displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION );
}
}
void PCB_PAINTER::draw( const PCB_DIMENSION_BASE* aDimension, int aLayer )
{
const COLOR4D& color = m_pcbSettings.GetColor( aDimension, aLayer );
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
bool outline_mode = !viewer_settings()->m_ViewersDisplay.m_DisplayGraphicsFill;
if( outline_mode )
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
else
m_gal->SetLineWidth( getLineThickness( aDimension->GetLineThickness() ) );
// Draw dimension shapes
// TODO(JE) lift this out
for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
m_gal->DrawLine( seg.A, seg.B );
break;
}
case SH_CIRCLE:
{
int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
m_gal->DrawCircle( shape->Centre(), radius );
break;
}
default:
break;
}
}
// Draw text
wxString resolvedText = aDimension->GetShownText( true );
TEXT_ATTRIBUTES attrs = aDimension->GetAttributes();
if( m_gal->IsFlippedX() && !aDimension->IsSideSpecific() )
attrs.m_Mirrored = !attrs.m_Mirrored;
if( outline_mode )
attrs.m_StrokeWidth = m_pcbSettings.m_outlineWidth;
else
attrs.m_StrokeWidth = getLineThickness( aDimension->GetEffectiveTextPenWidth() );
std::vector<std::unique_ptr<KIFONT::GLYPH>>* cache = nullptr;
if( aDimension->GetFont() && aDimension->GetFont()->IsOutline() )
cache = aDimension->GetRenderCache( aDimension->GetFont(), resolvedText );
if( cache )
{
for( const std::unique_ptr<KIFONT::GLYPH>& glyph : *cache )
m_gal->DrawGlyph( *glyph.get() );
}
else
{
strokeText( resolvedText, aDimension->GetTextPos(), attrs, aDimension->GetFontMetrics() );
}
}
void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
{
const COLOR4D& strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() );
VECTOR2D position( aTarget->GetPosition() );
double size, radius;
m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->Save();
m_gal->Translate( position );
if( aTarget->GetShape() )
{
// shape x
m_gal->Rotate( M_PI / 4.0 );
size = 2.0 * aTarget->GetSize() / 3.0;
radius = aTarget->GetSize() / 2.0;
}
else
{
// shape +
size = aTarget->GetSize() / 2.0;
radius = aTarget->GetSize() / 3.0;
}
m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) );
m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) );
m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius );
m_gal->Restore();
}
void PCB_PAINTER::draw( const PCB_MARKER* aMarker, int aLayer )
{
switch( aLayer )
{
case LAYER_MARKER_SHADOWS:
case LAYER_DRC_ERROR:
case LAYER_DRC_WARNING:
{
bool isShadow = aLayer == LAYER_MARKER_SHADOWS;
// Don't paint invisible markers.
// It would be nice to do this through layer dependencies but we can't do an "or" there today
if( aMarker->GetBoard()
&& !aMarker->GetBoard()->IsElementVisible( aMarker->GetColorLayer() ) )
return;
const_cast<PCB_MARKER*>( aMarker )->SetZoom( 1.0 / sqrt( m_gal->GetZoomFactor() ) );
SHAPE_LINE_CHAIN polygon;
aMarker->ShapeToPolygon( polygon );
COLOR4D color = m_pcbSettings.GetColor( aMarker, isShadow ? LAYER_MARKER_SHADOWS
: aMarker->GetColorLayer() );
m_gal->Save();
m_gal->Translate( aMarker->GetPosition() );
if( isShadow )
{
m_gal->SetStrokeColor( color );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( aMarker->MarkerScale() );
}
else
{
m_gal->SetFillColor( color );
m_gal->SetIsFill( true );
}
m_gal->DrawPolygon( polygon );
m_gal->Restore();
return;
}
case LAYER_DRC_SHAPE1:
case LAYER_DRC_SHAPE2:
{
if( !aMarker->IsBrightened() )
return;
int arc_to_seg_error = gerbIUScale.mmToIU( 0.005 ); // Allow 5 microns
m_gal->SetLineWidth( aMarker->MarkerScale() );
for( auto& shape :
aLayer == LAYER_DRC_SHAPE1 ? aMarker->GetShapes1() : aMarker->GetShapes2() )
{
m_gal->SetIsFill( shape.IsSolidFill() );
m_gal->SetIsStroke( aLayer == LAYER_DRC_SHAPE1 ? true : false );
m_gal->SetStrokeColor( shape.GetLineColor() );
m_gal->SetFillColor( shape.GetFillColor() );
switch( shape.GetShape() )
{
case SHAPE_T::SEGMENT:
m_gal->DrawSegment( shape.GetStart(), shape.GetEnd(), shape.GetWidth() );
break;
case SHAPE_T::ARC:
{
EDA_ANGLE startAngle, endAngle;
shape.CalcArcAngles( startAngle, endAngle );
m_gal->DrawArcSegment( shape.GetCenter(), shape.GetRadius(), startAngle,
shape.GetArcAngle(), shape.GetWidth(), arc_to_seg_error );
break;
}
default: break;
}
}
}
}
}
const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = pcbIUScale.mmToIU( 10.0 );