Check performace of polling vs callback of C++ to electron data transfer #113
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Reference: AllSpice/ThunderScope#113
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Packet passing has overhead and requires polling.
Implementing the data transfer though callbacks should improve performance.
We can look into this after we get a working prototype if we still need more performance.
I also need to learn how to actually run valgrind for profiling to be able to do this.
Polling also has X number of packet processor threads idling.
Callbacks will have synchronization issues when changing parameters such as window size. Also not sure how canceling a callback works either for the napi.
Polling may have some synchronization issues because threading.
no napi anymore