Bitluni-Supercluster2/web/raymarcherMCU2.html
2025-07-05 04:12:23 +02:00

780 lines
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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>MCU Raymarcher</title>
<style>canvas {display: block; }</style>
</head>
<body>
<button id="connect">Connect Serial</button>
<button id="reset">Reset</button>
<button id="send">Render</button>
<canvas id="canvas" width="320" height="180" style="zoom: 2"></canvas>
<script>
///////////////////////////// WebSerial //////////////////////////////
const TARGET_VENDOR_ID = 0x1A86; // Replace with your device's USB Vendor ID (e.g., Arduino = 0x2341)
const TARGET_PRODUCT_ID = 0xFFFF; // Optional: use if you want to filter by USB Product ID
let port = null;
let reader = null;
let writer = null;
let readBuffer = [];
let writeQueue = [];
document.getElementById("connect").addEventListener("click", async () => {
try {
port = await navigator.serial.requestPort({
filters: [/*{ usbVendorId: TARGET_VENDOR_ID, usbProductId:TARGET_PRODUCT_ID }*/]
});
await connectToPort(port);
} catch (err) {
console.error("Manual connection failed:", err);
}
});
document.getElementById("send").addEventListener("click", async () => {
if (!port || !port.writable) {
console.warn("Serial port not connected.");
return;
}
start();
});
document.getElementById("reset").addEventListener("click", async () => {
sendHostInstruction(BUS_HOST_RESET);
});
async function connectToPort(serialPort)
{
await serialPort.open({ baudRate: 115200 });
console.log("Serial port opened.");
// Setup reader
reader = serialPort.readable.getReader();
writer = serialPort.writable.getWriter();
readLoop();
port = serialPort;
}
const MAX_MCUS = 64;
const BUS_RAYMARCHER_INIT = 0x10;
const BUS_RAYMARCHER_RENDER_PIXEL = 0x11;
const BUS_RAYMARCHER_RENDER_PIXEL_RESULT = 0x12;
const BUS_RAYMARCHER_CAM_POS = 0x13;
const BUS_LED = 0xd0;
const BUS_PING = 0xd1;
const BUS_CLIENT_RESET = 0xe0; //reset client
const BUS_CLIENT_SET_INDEX = 0xe4;
const BUS_CLIENT_ERROR = 0xe5; //error in client
const BUS_HOST_RESET = 0xf0;
const BUS_HOST_FORWARD = 0xf1; //forward packet to client
const BUS_HOST_BROADCAST = 0xf2; //broadcast packet to flagged clients
const BUS_HOST_FETCH = 0xf3; //fetch data from client
const BUS_HOST_LINES_STATE = 0xf4;
const BUS_HOST_ERROR = 0xf5;
const BUS_HOST_SUCCESS = 0xf6;
/*
const mcuGrid = document.getElementById("mcuGrid");
const mcuBoxes = [];
for (let i = 0; i < MAX_MCUS; i++)
{
const div = document.createElement("div");
div.className = "mcu-box";
mcuGrid.appendChild(div);
mcuBoxes.push(div);
}*/
/*
async function connectSerial()
{
try {
port = await navigator.serial.requestPort();
await port.open({ baudRate: 115200 });
writer = port.writable.getWriter();
reader = port.readable.getReader();
document.getElementById("status").textContent = "Connected";
document.getElementById("status").style.color = "lightgreen";
readLoop();
} catch (err) {
console.error("Connection error:", err);
document.getElementById("status").textContent = "Disconnected";
document.getElementById("status").style.color = "red";
}
}
*/
async function readLoop()
{
let bytesSent = 0;
let avgBpsUp = 0;
let bytesReceived = 0;
let avgBpsDown = 0;
setInterval(() => {
avgBpsUp = avgBpsUp * 0.5 + (bytesSent * 8) * 0.5;
bytesSent = 0;
avgBpsDown = avgBpsDown * 0.5 + (bytesReceived * 8) * 0.5;
bytesReceived = 0;
console.log("bps tx: " + avgBpsUp.toFixed(0) + " rx: " + avgBpsDown.toFixed(0));
}, 1000);
try
{
while (true)
{
if(writeQueue.length == 0)
{
while(writeQueue.length == 0)
{
await new Promise(r => setTimeout(r, 1));
fetchData();
}
}
const packet = writeQueue.shift();
await writer.write(packet.payload);
bytesSent += packet.payload.length;
log("TX: " + [...packet.payload].map(b => b.toString(16).padStart(2, '0')).join(' '));
while(true)
{
const {value, done} = await reader.read();
if (done) break;
if (value)
{
bytesReceived += value.length;
readBuffer.push(...value);
if(processBufferedData(packet.callback)) break;
}
}
}
} catch (err) {
console.error('Read error:', err);
}
}
function processBufferedData(callback)
{
const length = readBuffer[0];
if(length == 0)
{
readBuffer.shift();
return true;
}
if (readBuffer.length >= length + 1)
{
const packet = readBuffer.slice(0, length + 1);
readBuffer = readBuffer.slice(length + 1);
handleHostResponse(new Uint8Array(packet), callback);
return true;
}
return false;
}
function log(bla)
{
//console.log(bla);
}
function handleHostResponse(packet, callback)
{
const hex = [...packet].map(b => b.toString(16).padStart(2, '0')).join(' ');
log("RX: " + hex);
const instruction = packet[1];
let error = false;
switch (instruction)
{
case BUS_HOST_FETCH:
{
const mcu = packet[2];
if(packet.length > 3)
handleClientResponse(mcu, packet.slice(3));
break;
}
case BUS_HOST_ERROR:
if(callback)
callback(false, packet);
return;
default:
/*console.log("Unknown host packet:");
console.log(...packet);*/
break;
}
if(callback) callback(true, packet);
}
function handleClientResponse(mcu, packet)
{
const instruction = packet[0];
switch (instruction)
{
case BUS_PING:
{
mcuBoxes[mcu].classList.remove("pending");
mcuBoxes[mcu].classList.add("active");
break;
}
case BUS_RAYMARCHER_RENDER_PIXEL_RESULT:
if(packet.length < 4) break;
receiveData(mcu, packet);
break;
default:
console.log("Unknown client packet:");
console.log(...packet);
break;
}
}
async function sendHostInstruction(instruction, data = [], callback = null)
{
if (!writer) return;
const length = 1 + data.length;
const payload = new Uint8Array([length, instruction, ...data]);
//await writer.write(payload);
writeQueue.push({payload: payload, callback: callback});
}
async function sendBroadcastInstruction(lines, instruction, data = [], callback = null)
{
const payload = new Uint8Array([lines & 0xff, (lines >> 8) & 0xff, instruction, ...data]);
sendHostInstruction(BUS_HOST_BROADCAST, payload, callback);
}
async function sendClientInstruction(mcu, instruction, data = [], callback = null)
{
const payload = new Uint8Array([mcu, instruction, ...data]);
sendHostInstruction(BUS_HOST_FORWARD, payload, callback);
}
function receiveData(mcu, data)
{
const view = new DataView(data.buffer);
const pixel = workers[mcu];
if(!pixel)
console.log("wrong mcu? " + mcu);
else
pixel.color = vec(view.getUint8(1), view.getUint8(2), view.getUint8(3));
workerDone(pixel);
}
async function sendData(pixel)
{
//12 + 12
pixel.time = Date.now();
pixel.lastFetch = Date.now();
const data = new ArrayBuffer(6);
const view = new DataView(data);
/*
view.setUint32(0, pixel.origin.v[0], true); // little-endian
view.setUint32(4, pixel.origin.v[1], true);
view.setUint32(8, pixel.origin.v[2], true);*/
view.setUint16(0, (pixel.dir.v[0] >> 1) & 0xffff, true);
view.setUint16(2, (pixel.dir.v[1] >> 1) & 0xffff, true);
view.setUint16(4, (pixel.dir.v[2] >> 1) & 0xffff, true);
sendClientInstruction(pixel.id, BUS_RAYMARCHER_RENDER_PIXEL, new Uint8Array(data));
}
async function fetchData()
{
for(let i = 0; i < MAX_MCUS; i++)
if(workers[i] && workers[i].retries < 2)
{
const t = Date.now();
if(t - workers[i].time > 2000)
{
workers[i].retries++;
//sendClientInstruction(i, BUS_CLIENT_RESET);
sendData(workers[i]);
}
else
if(t - workers[i].lastFetch > 10)
{
workers[i].lastFetch = t;
sendHostInstruction(BUS_HOST_FETCH, [i]);
}
}
}
window.addEventListener("DOMContentLoaded", async () => {
const ports = await navigator.serial.getPorts();
const matchingPorts = ports.filter(p => {
const info = p.getInfo();
return info.usbVendorId === TARGET_VENDOR_ID &&
(!TARGET_PRODUCT_ID || info.usbProductId === TARGET_PRODUCT_ID);
});
if (matchingPorts.length === 1) {
console.log("Auto-connecting to authorized device...");
await connectToPort(matchingPorts[0]);
} else {
console.log("Manual connection required.");
}
});
//////////////////////////// RENDERER ////////////////////////////////
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const imageData = ctx.createImageData(canvas.width, canvas.height);
const data = imageData.data;
const E = fix(0.01);
const E2 = fix(0.02);
const FAR = fix(100);
function start()
{
render(new Scene());
}
class Scene
{
constructor()
{
this.objects = [];
this.cameraPos = vec(0.3, 1.0, -6.0);
this.lightPos = vec(0, 5, -2);
this.skyMat = new Sky(vec(0.4, 0.4, 0.7), vec(0.8, 0.8, 1.0));
this.fog = fix(0.05);
this.objects.push(new Sphere(vec(0.5, 0.7, 1.0), fix(1.5), new Material(vec(1, 0.5, 0.7), fix(0.2), fix(0.8), fix(0.8), fix(0.2))));
this.objects.push(new Box(vec(2.5, 0, -1.5), vec(1.0, 1.0, 1.0), new Material(vec(0.4, 0.4, 1.0), fix(0.2), fix(0.8), fix(0.2), fix(0.2))));
this.objects.push(new Cylinder(vec(-3.0, 1.0, -1.0), vec(1.0, 2.0, 0), new Material(vec(0.3, 0.7, 0.3), fix(0.2), fix(0.8), fix(0.2), fix(0.2))));
this.objects.push(new PlaneY(vec(0, -1.0, 0), new Checker(vec(0.6, 0.1, 0.1), vec(1, 1, 1), fix(0.2), fix(0.8), fix(0.1), fix(0.2))));
}
}
////renderer stuff
let xres = 0;
let yres = 0;
let renderx = 0;
let rendery = 0;
let rendererScene = null;
function nextPixel()
{
if(rendery == yres)
{
ctx.putImageData(imageData, 0, 0);
return null;
}
let u = -(renderx - xres / 2) / xres * 1.6 * (xres / yres);
let v = -(rendery - yres / 2) / yres * 1.6;
let ro = rendererScene.cameraPos;
let rd = vec(-u, v, 1).normalize().clamp(-65536, 65535);
const pixel = {
scene: rendererScene,
origin: ro,
dir: rd,
x: renderx,
y: rendery,
depth: 2,
retries: 0
}
renderx++;
if(renderx == xres)
{
renderx = 0;
rendery++;
ctx.putImageData(imageData, 0, 0);
}
return pixel;
}
let workers = [];
async function workerDone(pixel)
{
let color = pixel.color;
//color = color.scale(fix(255))
//color = color.clamp(0, fix(255));
let i = (pixel.y * xres + pixel.x) * 4;
data[i + 0] = color.v[0] >> 16;
data[i + 1] = color.v[1] >> 16;
data[i + 2] = color.v[2] >> 16;
data[i + 3] = 255;
const id = pixel.id;
workers[id] = null;
//do next pixel
pixel = nextPixel();
if(pixel)
{
pixel.id = id;
workers[id] = pixel;
await sendData(pixel);
}
}
function render(scene) {
rendererScene = scene;
xres = canvas.width;
yres = canvas.height;
renderx = 0;
rendery = 0;
workers = new Array(MAX_MCUS);
/*pos = new Uint8Array(6);
pos[0] = scene.cameraPos.v[0] >> 8;
pos[1] = scene.cameraPos.v[0] >> 16;
pos[2] = scene.cameraPos.v[1] >> 8;
pos[3] = scene.cameraPos.v[1] >> 16;
pos[4] = scene.cameraPos.v[2] >> 8;
pos[5] = scene.cameraPos.v[2] >> 16;
for(let i = 0; i < MAX_MCUS; i++)
sendClientInstruction(i, BUS_RAYMARCHER_CAM_POS, pos);*/
for(let i = 0; i < MAX_MCUS; i++)
{
pixel = nextPixel();
if(pixel)
{
pixel.id = i;
workers[i] = pixel;
sendData(pixel);
}
}
}
function __lzcnt(a)
{
let r = 32;
if (a >= 0x00010000) { a >>= 16; r -= 16; }
if (a >= 0x00000100) { a >>= 8; r -= 8; }
if (a >= 0x00000010) { a >>= 4; r -= 4; }
if (a >= 0x00000004) { a >>= 2; r -= 2; }
r -= a - (a & (a >> 1));
return r;
}
function fix2binFloat(a)
{
let i = __lzcnt(a & 0x7fffffff);
let sign = a & 0x80000000;
let exp = (15 - i) + 127;
let mantissa = ((a << i) >> 8) & 0x7fffff;
return sign | (exp << 23) | mantissa;
}
function binFloat2fix(a)
{
if(!a) return 0;
let sign = a & 0x80000000;
let exp = ((a >> 23) & 0xff) - 127;
let mantissa = 0x800000 | (a & 0x7fffff);
return sign | ((mantissa << 7) >> (14 - exp));
}
function b_rsqrt(number)
{
let i;
let x2;
let y;
const threehalfs = fix(1.5);
x2 = number >> 1;
y = fix2binFloat(number);
i = y; // evil floating point bit level hacking
i = 0x5f3759df - (i >> 1); // what the fuck?
y = binFloat2fix(i);
y = muli(y, threehalfs - (muli(x2, muli(y, y)))); // 1st iteration
y = muli(y, threehalfs - (muli(x2, muli(y, y)))); // 2nd iteration, this can be removed
return y;
}
function rsqrti(a)
{
return b_rsqrt(a);
}
function sqrti(a)
{
return muli(a, rsqrti(a));
}
function addi(a, b)
{
return (a + b) & 0xffffffff;
}
function subi(a, b)
{
return addi(a, -b);
}
class Vec3
{
constructor(x, y, z)
{
this.v = new Int32Array([x, y, z]);
}
length(){
let d2 = this.dot(this);
if(d2 > 0x7fffffff) return 0x7fffffff;
return sqrti(d2);
}
normalize(){
let l2 = this.dot(this);
return this.scale(rsqrti(l2));
}
sub(v2){
return new Vec3(this.v[0] - v2.v[0], this.v[1] - v2.v[1], this.v[2] - v2.v[2]);
}
add(v2){
return new Vec3(this.v[0] + v2.v[0], this.v[1] + v2.v[1], this.v[2] + v2.v[2]);
}
scale(s){
return new Vec3(muli(this.v[0], s), muli(this.v[1], s), muli(this.v[2], s));
}
dot(v2){
return muli(this.v[0], v2.v[0]) + muli(this.v[1], v2.v[1]) + muli(this.v[2], v2.v[2]);
}
reflect(n){
return this.sub(n.scale(2 * this.dot(n)));
}
clamp(a, b){
return new Vec3(Math.max(a, Math.min(b, this.v[0])), Math.max(a, Math.min(b, this.v[1])), Math.max(a, Math.min(b, this.v[2])));
}
abs(){
return new Vec3(Math.abs(this.v[0]), Math.abs(this.v[1]), Math.abs(this.v[2]));
}
mix(s, v){
if(s > 0x10000) s = 0x10000;
return v.scale(s).add(this.scale(65536 - s));
}
real()
{
return [this.v[0] / 65536, this.v[1] / 65536, this.v[2] / 65536];
}
toString()
{
let r = this.real();
return r[0].toFixed(4) + " " + r[1].toFixed(4) + " " + r[2].toFixed(4);
}
};
function veci(x, y, z)
{
return new Vec3(x, y, z);
}
function vec(x, y, z)
{
return new Vec3(fix(x), fix(y), fix(z));
}
function fix(f)
{
return Math.round(f * 65536);
}
function unfix(i)
{
return i / 65536;
}
function muli(a, b)
{
// return (a >> 8) * (b >> 8);
let r = Math.floor((a / 256) * (b / 256));
if(r > 0x7fffffff) return 0x7fffffff;
if(r < -0x80000000) return 0x80000000;
return r;
}
function divi(a, b)
{
return (a << 16) / b;
}
function floori(a)
{
return a & 0xffff0000
}
function powi16(a)
{
let a2 = muli(a, a);
let a4 = muli(a2, a2);
return muli(a4, a4);
}
class RenderObject
{
constructor(pos, mat)
{
this.pos = pos;
this.mat = mat;
}
sdf(p)
{
return fix(32767);
}
}
class Collision
{
constructor(d, p, n, obj)
{
this.d = d;
this.p = p;
this.n = n;
this.obj = obj;
}
}
class Sphere extends RenderObject
{
constructor(pos, r, mat)
{
super(pos, mat);
this.r = r;
}
sdf(p)
{
return p.sub(this.pos).length() - this.r;
}
}
class Box extends RenderObject
{
constructor(pos, dim, mat)
{
super(pos, mat);
this.dim = dim;
}
sdf(p)
{
let d = p.sub(this.pos).abs().sub(this.dim);
let dist = Math.max(...d.v);
return dist;
}
}
class Cylinder extends RenderObject
{
constructor(pos, dim, mat)
{
super(pos, mat);
this.dim = dim;
}
sdf(p)
{
let rel = p.sub(this.pos);
let rel2 = veci(rel.v[0], 0, rel.v[2]);
let dxz = rel2.length() - this.dim.v[0];
let dy = Math.max(rel.v[1] - this.dim.v[1], -rel.v[1] - this.dim.v[1]);
return Math.max(dxz, dy);
}
}
class PlaneX extends RenderObject
{
constructor(pos, mat)
{
super(pos, mat);
}
sdf(p)
{
return p.v[0] - this.pos.v[0];
}
}
class PlaneY extends RenderObject
{
constructor(pos, mat)
{
super(pos, mat);
}
sdf(p)
{
return p.v[1] - this.pos.v[1];
}
}
class PlaneZ extends RenderObject
{
constructor(pos, mat)
{
super(pos, mat);
}
sdf(p)
{
return p.v[2] - this.pos.v[2];
}
}
class Material
{
constructor(color, ambient, diffuse, specular, reflection)
{
this.color = color;
this.ambient = ambient;
this.diffuse = diffuse;
this.specular = specular;
this.reflection = reflection;
}
shade(p, n)
{
return this.color;
}
}
class Checker extends Material
{
constructor(color1, color2, ambient, diffuse, specular, reflection)
{
super(color1, ambient, diffuse, specular, reflection);
this.color2 = color2;
}
shade(p, n)
{
let check = ((p.v[0] >> 16) + (p.v[2] >> 16)) & 1;
let color = check ? this.color : this.color2; // white/red
return color;
}
}
class Sky extends Material
{
constructor(color1, color2)
{
super(color1);
this.color2 = color2;
}
shade(p, n)
{
return this.color.add(this.color2.sub(this.color).scale(n.v[1]));
}
}
</script>
</body>
</html>