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6c0110ecd3
There's nothing "legacy" about the OpenGL 3D renderer.
154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file bvh_pbrt.h
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* @brief This BVH implementation is based on the source code implementation
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* from the book "Physically Based Rendering" (v2 and v3).
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*
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* Adaptions performed:
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* - Types and class types adapted to KiCad project
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* - Convert some source to build in the C++ specification of KiCad
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* - Code style to match KiCad
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* - Asserts converted
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* - Use compare functions/structures for std::partition and std::nth_element
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*
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* The original source code have the following licence:
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*
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* "pbrt source code is Copyright(c) 1998-2015
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* Matt Pharr, Greg Humphreys, and Wenzel Jakob.
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*
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* This file is part of pbrt.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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*
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*/
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#ifndef _BVH_PBRT_H_
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#define _BVH_PBRT_H_
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#include "accelerator_3d.h"
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#include <cstdint>
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#include <list>
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// Forward Declarations
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struct BVHBuildNode;
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struct BVHPrimitiveInfo;
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struct MortonPrimitive;
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struct LinearBVHNode
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{
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// 24 bytes
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BBOX_3D bounds;
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// 4 bytes
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union
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{
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int primitivesOffset; ///< leaf
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int secondChildOffset; ///< interior
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};
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// 4 bytes
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uint16_t nPrimitives; ///< 0 -> interior node
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uint8_t axis; ///< interior node: xyz
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uint8_t pad[1]; ///< ensure 32 byte total size
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};
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enum class SPLITMETHOD
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{
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MIDDLE,
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EQUALCOUNTS,
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SAH,
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HLBVH
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};
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class BVH_PBRT : public ACCELERATOR_3D
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{
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public:
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BVH_PBRT( const CONTAINER_3D_BASE& aObjectContainer, int aMaxPrimsInNode = 4,
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SPLITMETHOD aSplitMethod = SPLITMETHOD::SAH );
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~BVH_PBRT();
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bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
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bool Intersect( const RAY& aRay, HITINFO& aHitInfo, unsigned int aAccNodeInfo ) const override;
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bool Intersect( const RAYPACKET& aRayPacket, HITINFO_PACKET* aHitInfoPacket ) const override;
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bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
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private:
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BVHBuildNode* recursiveBuild( std::vector<BVHPrimitiveInfo>& primitiveInfo, int start,
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int end, int* totalNodes, CONST_VECTOR_OBJECT& orderedPrims );
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BVHBuildNode* HLBVHBuild( const std::vector<BVHPrimitiveInfo>& primitiveInfo,
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int* totalNodes, CONST_VECTOR_OBJECT& orderedPrims );
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//!TODO: after implement memory arena, put const back to this functions
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BVHBuildNode* emitLBVH( BVHBuildNode* &buildNodes,
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const std::vector<BVHPrimitiveInfo>& primitiveInfo,
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MortonPrimitive* mortonPrims, int nPrimitives, int* totalNodes,
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CONST_VECTOR_OBJECT& orderedPrims, int* orderedPrimsOffset, int bit );
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BVHBuildNode* buildUpperSAH( std::vector<BVHBuildNode*>& treeletRoots, int start, int end,
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int* totalNodes );
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int flattenBVHTree( BVHBuildNode* node, uint32_t* offset );
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// BVH Private Data
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const int m_maxPrimsInNode;
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SPLITMETHOD m_splitMethod;
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CONST_VECTOR_OBJECT m_primitives;
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LinearBVHNode* m_nodes;
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std::list<void*> m_nodesToFree;
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// Partition traversal
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unsigned int m_I[RAYPACKET_RAYS_PER_PACKET];
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};
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#endif // _BVH_PBRT_H_
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