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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 21:15:05 +00:00
kicad/3d-viewer/3d_rendering/raytracing/accelerators/bvh_pbrt.h
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00

154 lines
5.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file bvh_pbrt.h
* @brief This BVH implementation is based on the source code implementation
* from the book "Physically Based Rendering" (v2 and v3).
*
* Adaptions performed:
* - Types and class types adapted to KiCad project
* - Convert some source to build in the C++ specification of KiCad
* - Code style to match KiCad
* - Asserts converted
* - Use compare functions/structures for std::partition and std::nth_element
*
* The original source code have the following licence:
*
* "pbrt source code is Copyright(c) 1998-2015
* Matt Pharr, Greg Humphreys, and Wenzel Jakob.
*
* This file is part of pbrt.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
*
*/
#ifndef _BVH_PBRT_H_
#define _BVH_PBRT_H_
#include "accelerator_3d.h"
#include <cstdint>
#include <list>
// Forward Declarations
struct BVHBuildNode;
struct BVHPrimitiveInfo;
struct MortonPrimitive;
struct LinearBVHNode
{
// 24 bytes
BBOX_3D bounds;
// 4 bytes
union
{
int primitivesOffset; ///< leaf
int secondChildOffset; ///< interior
};
// 4 bytes
uint16_t nPrimitives; ///< 0 -> interior node
uint8_t axis; ///< interior node: xyz
uint8_t pad[1]; ///< ensure 32 byte total size
};
enum class SPLITMETHOD
{
MIDDLE,
EQUALCOUNTS,
SAH,
HLBVH
};
class BVH_PBRT : public ACCELERATOR_3D
{
public:
BVH_PBRT( const CONTAINER_3D_BASE& aObjectContainer, int aMaxPrimsInNode = 4,
SPLITMETHOD aSplitMethod = SPLITMETHOD::SAH );
~BVH_PBRT();
bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
bool Intersect( const RAY& aRay, HITINFO& aHitInfo, unsigned int aAccNodeInfo ) const override;
bool Intersect( const RAYPACKET& aRayPacket, HITINFO_PACKET* aHitInfoPacket ) const override;
bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
private:
BVHBuildNode* recursiveBuild( std::vector<BVHPrimitiveInfo>& primitiveInfo, int start,
int end, int* totalNodes, CONST_VECTOR_OBJECT& orderedPrims );
BVHBuildNode* HLBVHBuild( const std::vector<BVHPrimitiveInfo>& primitiveInfo,
int* totalNodes, CONST_VECTOR_OBJECT& orderedPrims );
//!TODO: after implement memory arena, put const back to this functions
BVHBuildNode* emitLBVH( BVHBuildNode* &buildNodes,
const std::vector<BVHPrimitiveInfo>& primitiveInfo,
MortonPrimitive* mortonPrims, int nPrimitives, int* totalNodes,
CONST_VECTOR_OBJECT& orderedPrims, int* orderedPrimsOffset, int bit );
BVHBuildNode* buildUpperSAH( std::vector<BVHBuildNode*>& treeletRoots, int start, int end,
int* totalNodes );
int flattenBVHTree( BVHBuildNode* node, uint32_t* offset );
// BVH Private Data
const int m_maxPrimsInNode;
SPLITMETHOD m_splitMethod;
CONST_VECTOR_OBJECT m_primitives;
LinearBVHNode* m_nodes;
std::list<void*> m_nodesToFree;
// Partition traversal
unsigned int m_I[RAYPACKET_RAYS_PER_PACKET];
};
#endif // _BVH_PBRT_H_