.. |
accelerators
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Remove stale TODOs.
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2024-02-05 15:49:57 +00:00 |
shapes2D
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Overhaul 3D degenerate shape protection.
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2023-09-14 12:33:54 +01:00 |
shapes3D
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Build time optimizations.
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2024-04-27 23:49:13 +03:00 |
create_scene.cpp
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Reduce dependency on dynamic_cast.
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2024-09-04 17:24:49 +01:00 |
frustum.cpp
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
frustum.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
hitinfo.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
light.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
material.cpp
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3D-Viewer: assign correct copper material based on render plated option.
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2022-05-25 00:11:46 +00:00 |
material.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
mortoncodes.cpp
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
mortoncodes.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
PerlinNoise.cpp
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
PerlinNoise.h
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
ray.cpp
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
ray.h
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Enable warnings on msvc
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2023-04-11 00:17:50 +00:00 |
raypacket.cpp
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Naming conventions.
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2021-10-21 14:30:03 +01:00 |
raypacket.h
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HIDPI_GL_3D_CANVAS needs CAMERA so move it over
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2023-09-23 20:06:57 -04:00 |
render_3d_raytrace_base.cpp
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Make 3d raytracing a bit more pleasing to watch
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2024-09-06 16:00:49 -07:00 |
render_3d_raytrace_base.h
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Use standard types instead of GL types in 3D raytracing renderer.
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2024-08-09 21:26:37 +03:00 |
render_3d_raytrace_gl.cpp
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Use standard types instead of GL types in 3D raytracing renderer.
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2024-08-09 21:26:37 +03:00 |
render_3d_raytrace_gl.h
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ADDED: PCB 3D image raytracing rendering from CLI.
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2024-03-08 14:38:18 +00:00 |
render_3d_raytrace_ram.cpp
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Use standard types instead of GL types in 3D raytracing renderer.
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2024-08-09 21:26:37 +03:00 |
render_3d_raytrace_ram.h
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Use standard types instead of GL types in 3D raytracing renderer.
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2024-08-09 21:26:37 +03:00 |