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6c0110ecd3
There's nothing "legacy" about the OpenGL 3D renderer.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file frustum.h
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* @brief Implement a frustum that is used for ray packet tests.
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*/
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#ifndef _FRUSTUM_H_
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#define _FRUSTUM_H_
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#include "shapes3D/bbox_3d.h"
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#include "ray.h"
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// !TODO: optimize with SSE
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//#if(GLM_ARCH != GLM_ARCH_PURE)
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#if 0
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#error not implemented
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#else
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struct FRUSTUM
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{
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public:
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void GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RAY& bottomLeft,
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const RAY& bottomRight );
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/**
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* Intersect \a aBBox with this frustum.
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*
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* @param aBBox is a bounding box to test.
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* @return true if the bounding box intersects this frustum.
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*/
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bool Intersect( const BBOX_3D& aBBox ) const;
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private:
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SFVEC3F m_normals[4];
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SFVEC3F m_point[4];
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};
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#endif
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#endif // _FRUSTUM_H_
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