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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 17:25:01 +00:00
kicad/3d-viewer/3d_rendering/raytracing/raypacket.h
2023-09-23 20:06:57 -04:00

64 lines
2.4 KiB
C

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef RAYPACKET_H
#define RAYPACKET_H
#include "ray.h"
#include "frustum.h"
#include <gal/3d/camera.h>
#define RAYPACKET_DIM (1 << 3)
#define RAYPACKET_MASK (unsigned int) ( ( RAYPACKET_DIM - 1 ) )
#define RAYPACKET_INVMASK (unsigned int) ( ~( RAYPACKET_DIM - 1 ) )
#define RAYPACKET_RAYS_PER_PACKET ( RAYPACKET_DIM * RAYPACKET_DIM )
struct RAYPACKET
{
RAYPACKET( const CAMERA& aCamera, const SFVEC2I& aWindowsPosition );
RAYPACKET( const CAMERA& aCamera, const SFVEC2I& aWindowsPosition,
const SFVEC3F& aDirectionDisplacementFactor );
RAYPACKET( const CAMERA& aCamera, const SFVEC2I& aWindowsPosition,
unsigned int aPixelMultiple );
RAYPACKET( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition );
RAYPACKET( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition,
const SFVEC2F& a2DWindowsPosDisplacementFactor );
FRUSTUM m_Frustum;
RAY m_ray[RAYPACKET_RAYS_PER_PACKET];
};
void RAYPACKET_InitRays( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition, RAY* aRayPck );
void RAYPACKET_InitRays_with2DDisplacement( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition,
const SFVEC2F& a2DWindowsPosDisplacementFactor,
RAY* aRayPck );
#endif // RAYPACKET_H