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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _HITINFO_H_
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#define _HITINFO_H_
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#include "raypacket.h"
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//#define RAYTRACING_RAY_STATISTICS
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class OBJECT_3D;
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/// Stores the hit information of a ray with a point on the surface of a object
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struct HITINFO
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{
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SFVEC3F m_HitNormal; ///< (12) normal at the hit point
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float m_tHit; ///< ( 4) distance
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const OBJECT_3D* pHitObject; ///< ( 4) Object that was hitted
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SFVEC2F m_UV; ///< ( 8) 2-D texture coordinates
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unsigned int m_acc_node_info; ///< ( 4) The acc stores here the node that it hits
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SFVEC3F m_HitPoint; ///< (12) hit position
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float m_ShadowFactor; ///< ( 4) Shadow attenuation (1.0 no shadow, 0.0f darkness)
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#ifdef RAYTRACING_RAY_STATISTICS
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// Statistics
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unsigned int m_NrRayObjTests; ///< Number of ray-objects tests
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unsigned int m_NrTransversedNodes; ///< Number of transversed nodes in the acc structure
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#endif
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};
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struct HITINFO_PACKET
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{
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bool m_hitresult;
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HITINFO m_HitInfo;
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};
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#endif // _HITINFO_H_
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