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6c0110ecd3
There's nothing "legacy" about the OpenGL 3D renderer.
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _HITINFO_H_
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#define _HITINFO_H_
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#include "raypacket.h"
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//#define RAYTRACING_RAY_STATISTICS
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class OBJECT_3D;
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/// Stores the hit information of a ray with a point on the surface of a object
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struct HITINFO
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{
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SFVEC3F m_HitNormal; ///< (12) normal at the hit point
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float m_tHit; ///< ( 4) distance
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const OBJECT_3D* pHitObject; ///< ( 4) Object that was hitted
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SFVEC2F m_UV; ///< ( 8) 2-D texture coordinates
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unsigned int m_acc_node_info; ///< ( 4) The acc stores here the node that it hits
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SFVEC3F m_HitPoint; ///< (12) hit position
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float m_ShadowFactor; ///< ( 4) Shadow attenuation (1.0 no shadow, 0.0f darkness)
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#ifdef RAYTRACING_RAY_STATISTICS
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// Statistics
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unsigned int m_NrRayObjTests; ///< Number of ray-objects tests
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unsigned int m_NrTransversedNodes; ///< Number of transversed nodes in the acc structure
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#endif
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};
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struct HITINFO_PACKET
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{
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bool m_hitresult;
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HITINFO m_HitInfo;
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};
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#endif // _HITINFO_H_
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