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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 21:35:03 +00:00
kicad/3d-viewer/3d_rendering/raytracing/accelerators/container_3d.cpp
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00

112 lines
2.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file container_3d.cpp
*/
#include "container_3d.h"
#include <cstdio>
CONTAINER_3D_BASE::CONTAINER_3D_BASE()
{
m_objects.clear();
m_bbox.Reset();
}
void CONTAINER_3D_BASE::Clear()
{
if( !m_objects.empty() )
{
for( LIST_OBJECT::iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
{
delete *ii;
*ii = nullptr;
}
m_objects.clear();
}
m_bbox.Reset();
}
CONTAINER_3D_BASE::~CONTAINER_3D_BASE()
{
Clear();
}
void CONTAINER_3D_BASE::ConvertTo( CONST_VECTOR_OBJECT &aOutVector ) const
{
aOutVector.resize( m_objects.size() );
if( !m_objects.empty() )
{
unsigned int i = 0;
for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
{
wxASSERT( (*ii) != nullptr );
aOutVector[i++] = static_cast<const OBJECT_3D*>( *ii );
}
}
}
bool CONTAINER_3D::Intersect( const RAY &aRay, HITINFO &aHitInfo ) const
{
if( !m_bbox.Intersect( aRay ) )
return false;
bool hitted = false;
for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
{
const OBJECT_3D *object = static_cast<const OBJECT_3D *>( *ii );
if( object->Intersect( aRay, aHitInfo) )
hitted = true;
}
return hitted;
}
bool CONTAINER_3D::IntersectP( const RAY &aRay, float aMaxDistance ) const
{
for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii )
{
const OBJECT_3D *object = static_cast<const OBJECT_3D*>( *ii );
if( object->IntersectP( aRay, aMaxDistance ) )
return true;
}
return false;
}