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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 21:05:03 +00:00
kicad/3d-viewer/3d_rendering/raytracing/accelerators/container_3d.h
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00

82 lines
2.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file container_3d.h
*/
#ifndef _CONTAINER_3D_H_
#define _CONTAINER_3D_H_
#include "../shapes3D/object_3d.h"
#include <list>
#include <vector>
typedef std::list<OBJECT_3D*> LIST_OBJECT;
typedef std::vector<OBJECT_3D*> VECTOR_OBJECT;
typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
class CONTAINER_3D_BASE
{
public:
CONTAINER_3D_BASE();
virtual ~CONTAINER_3D_BASE();
void Add( OBJECT_3D* aObject )
{
if( aObject )
{
m_objects.push_back( aObject );
m_bbox.Union( aObject->GetBBox() );
}
}
void Clear();
const LIST_OBJECT& GetList() const { return m_objects; }
void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
const BBOX_3D& GetBBox() const { return m_bbox; }
virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
protected:
BBOX_3D m_bbox;
LIST_OBJECT m_objects;
};
class CONTAINER_3D : public CONTAINER_3D_BASE
{
public:
bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
};
#endif // _CONTAINER_3D_H_