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6c0110ecd3
There's nothing "legacy" about the OpenGL 3D renderer.
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file container_3d.h
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*/
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#ifndef _CONTAINER_3D_H_
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#define _CONTAINER_3D_H_
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#include "../shapes3D/object_3d.h"
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#include <list>
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#include <vector>
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typedef std::list<OBJECT_3D*> LIST_OBJECT;
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typedef std::vector<OBJECT_3D*> VECTOR_OBJECT;
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typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
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class CONTAINER_3D_BASE
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{
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public:
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CONTAINER_3D_BASE();
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virtual ~CONTAINER_3D_BASE();
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void Add( OBJECT_3D* aObject )
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{
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if( aObject )
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{
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m_objects.push_back( aObject );
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m_bbox.Union( aObject->GetBBox() );
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}
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}
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void Clear();
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const LIST_OBJECT& GetList() const { return m_objects; }
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void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
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const BBOX_3D& GetBBox() const { return m_bbox; }
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virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
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virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
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protected:
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BBOX_3D m_bbox;
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LIST_OBJECT m_objects;
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};
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class CONTAINER_3D : public CONTAINER_3D_BASE
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{
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public:
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bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
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bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
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};
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#endif // _CONTAINER_3D_H_
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