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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file container_3d.h
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*/
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#ifndef _CONTAINER_3D_H_
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#define _CONTAINER_3D_H_
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#include "../shapes3D/object_3d.h"
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#include <list>
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#include <vector>
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typedef std::list<OBJECT_3D*> LIST_OBJECT;
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typedef std::vector<OBJECT_3D*> VECTOR_OBJECT;
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typedef std::vector<const OBJECT_3D*> CONST_VECTOR_OBJECT;
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class CONTAINER_3D_BASE
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{
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public:
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CONTAINER_3D_BASE();
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virtual ~CONTAINER_3D_BASE();
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void Add( OBJECT_3D* aObject )
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{
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if( aObject )
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{
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m_objects.push_back( aObject );
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m_bbox.Union( aObject->GetBBox() );
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}
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}
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void Clear();
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const LIST_OBJECT& GetList() const { return m_objects; }
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void ConvertTo( CONST_VECTOR_OBJECT& aOutVector ) const;
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const BBOX_3D& GetBBox() const { return m_bbox; }
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virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
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virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
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protected:
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BBOX_3D m_bbox;
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LIST_OBJECT m_objects;
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};
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class CONTAINER_3D : public CONTAINER_3D_BASE
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{
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public:
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bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
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bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
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};
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#endif // _CONTAINER_3D_H_
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