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6c0110ecd3
There's nothing "legacy" about the OpenGL 3D renderer.
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 4pt_polygon_2d.h
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* @brief A simplified non-intersecting 4 point polygon.
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*/
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#ifndef _POLYGON_4PT_2D_H_
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#define _POLYGON_4PT_2D_H_
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#include "object_2d.h"
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/**
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* Simple non-intersecting polygon with 4 points.
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*
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* Used for footprint pads. (rectangles, trapezoids, with rotation.etc). This is a
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* simplified version of the #POLYGON_2D class.
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*/
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class POLYGON_4PT_2D : public OBJECT_2D
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{
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public:
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POLYGON_4PT_2D( const SFVEC2F& v1, const SFVEC2F& v2, const SFVEC2F& v3, const SFVEC2F& v4,
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const BOARD_ITEM& aBoardItem );
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const SFVEC2F& GetV0() const { return m_segments[0]; }
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const SFVEC2F& GetV1() const { return m_segments[1]; }
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const SFVEC2F& GetV2() const { return m_segments[2]; }
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const SFVEC2F& GetV3() const { return m_segments[3]; }
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const SFVEC2F& GetN0() const { return m_seg_normal[0]; }
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const SFVEC2F& GetN1() const { return m_seg_normal[1]; }
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const SFVEC2F& GetN2() const { return m_seg_normal[2]; }
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const SFVEC2F& GetN3() const { return m_seg_normal[3]; }
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bool Overlaps( const BBOX_2D& aBBox ) const override;
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bool Intersects( const BBOX_2D& aBBox ) const override;
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bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
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INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
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bool IsPointInside( const SFVEC2F& aPoint ) const override;
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private:
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SFVEC2F m_segments[4];
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SFVEC2F m_precalc_slope[4];
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SFVEC2F m_seg_normal[4];
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};
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#endif // _POLYGON_4PT_2D_H_
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