mirror of
https://gitlab.com/kicad/code/kicad.git
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146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file triangle_2d.cpp
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*/
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#include "triangle_2d.h"
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#include "../ray.h"
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#include <wx/debug.h>
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#include <geometry/polygon_triangulation.h>
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#include "../../../3d_fastmath.h"
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TRIANGLE_2D::TRIANGLE_2D( const SFVEC2F& aV1, const SFVEC2F& aV2, const SFVEC2F& aV3,
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const BOARD_ITEM& aBoardItem ) :
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OBJECT_2D( OBJECT_2D_TYPE::TRIANGLE, aBoardItem )
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{
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p1 = aV1;
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p2 = aV2;
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p3 = aV3;
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// Pre-Calc values
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m_inv_denominator = 1.0f / ( ( p2.y - p3.y ) * ( p1.x - p3.x ) +
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( p3.x - p2.x ) * ( p1.y - p3.y ) );
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m_p2y_minus_p3y = ( p2.y - p3.y );
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m_p3x_minus_p2x = ( p3.x - p2.x );
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m_p3y_minus_p1y = ( p3.y - p1.y );
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m_p1x_minus_p3x = ( p1.x - p3.x );
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m_bbox.Reset();
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m_bbox.Union( aV1 );
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m_bbox.Union( aV2 );
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m_bbox.Union( aV3 );
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m_bbox.ScaleNextUp();
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m_centroid = m_bbox.GetCenter();
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wxASSERT( m_bbox.IsInitialized() );
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}
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bool TRIANGLE_2D::Intersects( const BBOX_2D& aBBox ) const
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{
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if( !m_bbox.Intersects( aBBox ) )
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return false;
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//!TODO: Optimize
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return true;
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}
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bool TRIANGLE_2D::Overlaps( const BBOX_2D& aBBox ) const
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{
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// NOT IMPLEMENTED
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return false;
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}
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bool TRIANGLE_2D::Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const
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{
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return false;
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}
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INTERSECTION_RESULT TRIANGLE_2D::IsBBoxInside( const BBOX_2D& aBBox ) const
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{
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if( !m_bbox.Intersects( aBBox ) )
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return INTERSECTION_RESULT::MISSES;
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// !TODO:
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return INTERSECTION_RESULT::MISSES;
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}
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bool TRIANGLE_2D::IsPointInside( const SFVEC2F& aPoint ) const
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{
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// http://totologic.blogspot.co.uk/2014/01/accurate-point-in-triangle-test.html
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SFVEC2F point_minus_p3 = aPoint - p3;
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// barycentric coordinate system
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const float a = ( m_p2y_minus_p3y * point_minus_p3.x +
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m_p3x_minus_p2x * point_minus_p3.y ) * m_inv_denominator;
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if( 0.0f > a || a > 1.0f )
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return false;
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const float b = ( m_p3y_minus_p1y * point_minus_p3.x +
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m_p1x_minus_p3x * point_minus_p3.y ) * m_inv_denominator;
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if( 0.0f > b || b > 1.0f )
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return false;
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const float c = 1.0f - a - b;
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return 0.0f <= c && c <= 1.0f;
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}
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void ConvertPolygonToTriangles( const SHAPE_POLY_SET& aPolyList, CONTAINER_2D_BASE& aDstContainer,
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float aBiuTo3dUnitsScale, const BOARD_ITEM& aBoardItem )
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{
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VECTOR2I a;
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VECTOR2I b;
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VECTOR2I c;
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const_cast<SHAPE_POLY_SET&>( aPolyList ).CacheTriangulation( false );
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const double conver_d = (double)aBiuTo3dUnitsScale;
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for( unsigned int j = 0; j < aPolyList.TriangulatedPolyCount(); j++ )
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{
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const SHAPE_POLY_SET::TRIANGULATED_POLYGON* triPoly = aPolyList.TriangulatedPolygon( j );
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for( size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
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{
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triPoly->GetTriangle( i, a, b, c );
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aDstContainer.Add( new TRIANGLE_2D( SFVEC2F( a.x * conver_d, -a.y * conver_d ),
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SFVEC2F( b.x * conver_d, -b.y * conver_d ),
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SFVEC2F( c.x * conver_d, -c.y * conver_d ),
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aBoardItem ) );
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}
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}
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}
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