mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2024-11-22 22:45:03 +00:00
65185f53a1
Also includes some performance fixes to not copy around triangulation data when it's not needed. Fixes https://gitlab.com/kicad/code/kicad/issues/10143
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file triangle_2d.h
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*/
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#ifndef _TRIANGLE_2D_H_
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#define _TRIANGLE_2D_H_
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#include "object_2d.h"
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#include "../accelerators/container_2d.h"
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_poly_set.h>
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#include <clipper.hpp>
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class TRIANGLE_2D : public OBJECT_2D
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{
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public:
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TRIANGLE_2D( const SFVEC2F& aV1, const SFVEC2F& aV2, const SFVEC2F& aV3,
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const BOARD_ITEM& aBoardItem );
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const SFVEC2F& GetP1() const { return p1; }
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const SFVEC2F& GetP2() const { return p2; }
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const SFVEC2F& GetP3() const { return p3; }
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bool Overlaps( const BBOX_2D& aBBox ) const override;
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bool Intersects( const BBOX_2D& aBBox ) const override;
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bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
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INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
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bool IsPointInside( const SFVEC2F& aPoint ) const override;
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private:
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SFVEC2F p1;
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SFVEC2F p2;
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SFVEC2F p3;
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float m_inv_denominator;
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float m_p2y_minus_p3y;
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float m_p3x_minus_p2x;
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float m_p3y_minus_p1y;
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float m_p1x_minus_p3x;
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};
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void ConvertPolygonToTriangles( const SHAPE_POLY_SET& aPolyList, CONTAINER_2D_BASE& aDstContainer,
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float aBiuTo3dUnitsScale, const BOARD_ITEM& aBoardItem );
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#endif // _TRIANGLE_2D_H_
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