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173 lines
5.4 KiB
C++
173 lines
5.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cylinder_3d.cpp
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*/
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#include "3d_fastmath.h"
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#include "cylinder_3d.h"
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CYLINDER::CYLINDER( SFVEC2F aCenterPoint, float aZmin, float aZmax, float aRadius )
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: OBJECT_3D( OBJECT_3D_TYPE::CYLINDER )
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{
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m_center = aCenterPoint;
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m_radius_squared = aRadius * aRadius;
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m_inv_radius = 1.0f / aRadius;
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m_bbox.Set( SFVEC3F( aCenterPoint.x - aRadius, aCenterPoint.y - aRadius, aZmin ),
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SFVEC3F( aCenterPoint.x + aRadius, aCenterPoint.y + aRadius, aZmax ) );
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m_bbox.ScaleNextUp();
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m_centroid = m_bbox.GetCenter();
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}
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bool CYLINDER::Intersect( const RAY& aRay, HITINFO& aHitInfo ) const
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{
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// Based on: http://www.cs.utah.edu/~lha/Code%206620%20/Ray4/Cylinder.cpp
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// Ray-sphere intersection: geometric
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const double OCx_Start = aRay.m_Origin.x - m_center.x;
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const double OCy_Start = aRay.m_Origin.y - m_center.y;
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const double p_dot_p = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
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const double a = (double)aRay.m_Dir.x * (double)aRay.m_Dir.x +
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(double)aRay.m_Dir.y * (double)aRay.m_Dir.y;
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const double b = (double)aRay.m_Dir.x * (double)OCx_Start +
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(double)aRay.m_Dir.y * (double)OCy_Start;
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const double c = p_dot_p - m_radius_squared;
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const float delta = (float) ( b * b - a * c );
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bool hitResult = false;
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if( delta > FLT_EPSILON )
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{
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const float inv_a = 1.0 / a;
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const float sdelta = sqrtf( delta );
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const float t = (-b - sdelta) * inv_a;
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const float z = aRay.m_Origin.z + t * aRay.m_Dir.z;
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if( ( z >= m_bbox.Min().z ) && ( z <= m_bbox.Max().z ) )
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{
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if( t < aHitInfo.m_tHit )
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{
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hitResult = true;
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aHitInfo.m_tHit = t;
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}
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}
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if( !hitResult )
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{
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const float t1 = (-b + sdelta) * inv_a;
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const float z1 = aRay.m_Origin.z + t1 * aRay.m_Dir.z;
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if( ( z1 > m_bbox.Min().z ) && ( z1 < m_bbox.Max().z ) )
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{
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if( t1 < aHitInfo.m_tHit )
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{
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hitResult = true;
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aHitInfo.m_tHit = t1;
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}
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}
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}
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}
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if( hitResult )
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{
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aHitInfo.m_HitPoint = aRay.at( aHitInfo.m_tHit );
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const SFVEC2F hitPoint2D = SFVEC2F( aHitInfo.m_HitPoint.x, aHitInfo.m_HitPoint.y );
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aHitInfo.m_HitNormal = SFVEC3F( -( hitPoint2D.x - m_center.x ) * m_inv_radius,
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-( hitPoint2D.y - m_center.y ) * m_inv_radius, 0.0f );
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m_material->Generate( aHitInfo.m_HitNormal, aRay, aHitInfo );
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aHitInfo.pHitObject = this;
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}
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return hitResult;
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}
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bool CYLINDER::IntersectP(const RAY& aRay , float aMaxDistance ) const
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{
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// Based on: http://www.cs.utah.edu/~lha/Code%206620%20/Ray4/Cylinder.cpp
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// Ray-sphere intersection: geometric
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const double OCx_Start = aRay.m_Origin.x - m_center.x;
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const double OCy_Start = aRay.m_Origin.y - m_center.y;
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const double p_dot_p = OCx_Start * OCx_Start + OCy_Start * OCy_Start;
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const double a = (double)aRay.m_Dir.x * (double)aRay.m_Dir.x +
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(double)aRay.m_Dir.y * (double)aRay.m_Dir.y;
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const double b = (double)aRay.m_Dir.x * (double)OCx_Start +
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(double)aRay.m_Dir.y * (double)OCy_Start;
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const double c = p_dot_p - m_radius_squared;
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const float delta = (float) ( b * b - a * c );
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if( delta > FLT_EPSILON )
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{
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const float inv_a = 1.0 / a;
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const float sdelta = sqrtf( delta );
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const float t = ( -b - sdelta ) * inv_a;
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const float z = aRay.m_Origin.z + t * aRay.m_Dir.z;
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if( ( z >= m_bbox.Min().z ) && ( z <= m_bbox.Max().z ) )
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{
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if( t < aMaxDistance )
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return true;
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}
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const float t1 = ( -b + sdelta ) * inv_a;
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const float z1 = aRay.m_Origin.z + t1 * aRay.m_Dir.z;
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if( ( z1 > m_bbox.Min().z ) && ( z1 < m_bbox.Max().z ) )
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{
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if( t1 < aMaxDistance )
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return true;
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}
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}
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return false;
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}
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bool CYLINDER::Intersects( const BBOX_3D& aBBox ) const
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{
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// !TODO: improve
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return m_bbox.Intersects( aBBox );
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}
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SFVEC3F CYLINDER::GetDiffuseColor( const HITINFO& /* aHitInfo */ ) const
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{
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return m_diffusecolor;
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}
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