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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file object_3d.h
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*/
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#ifndef _OBJECT_3D_H_
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#define _OBJECT_3D_H_
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#include "bbox_3d.h"
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#include "../material.h"
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class BOARD_ITEM;
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class HITINFOR;
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enum class OBJECT_3D_TYPE
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{
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CYLINDER,
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DUMMYBLOCK,
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LAYERITEM,
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XYPLANE,
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ROUNDSEG,
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TRIANGLE,
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MAX
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};
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class OBJECT_3D
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{
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public:
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explicit OBJECT_3D( OBJECT_3D_TYPE aObjType );
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void SetBoardItem( BOARD_ITEM* aBoardItem ) { m_boardItem = aBoardItem; }
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BOARD_ITEM* GetBoardItem() const { return m_boardItem; }
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void SetMaterial( const MATERIAL* aMaterial )
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{
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m_material = aMaterial;
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m_modelTransparency = aMaterial->GetTransparency(); // Default transparency is from material
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}
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const MATERIAL* GetMaterial() const { return m_material; }
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float GetModelTransparency() const { return m_modelTransparency; }
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void SetModelTransparency( float aModelTransparency )
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{
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m_modelTransparency = aModelTransparency;
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}
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virtual SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const = 0;
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virtual ~OBJECT_3D() {}
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/**
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* @return true if this object intersects \a aBBox.
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*/
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virtual bool Intersects( const BBOX_3D& aBBox ) const = 0;
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/**
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* @return true if the \a aRay intersects the object.
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*/
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virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
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/**
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* @param aMaxDistance is the maximum distance of the test.
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* @return true if \a aRay intersects the object.
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*/
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virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
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const BBOX_3D& GetBBox() const { return m_bbox; }
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const SFVEC3F& GetCentroid() const { return m_centroid; }
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protected:
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BBOX_3D m_bbox;
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SFVEC3F m_centroid;
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OBJECT_3D_TYPE m_obj_type;
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const MATERIAL* m_material;
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BOARD_ITEM* m_boardItem;
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// m_modelTransparency combines the material and model opacity
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// 0.0 full opaque, 1.0 full transparent.
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float m_modelTransparency;
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};
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/// Implements a class for object statistics
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/// using Singleton pattern
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class OBJECT_3D_STATS
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{
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public:
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void ResetStats()
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{
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memset( m_counter, 0, sizeof( unsigned int ) * static_cast<int>( OBJECT_3D_TYPE::MAX ) );
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}
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unsigned int GetCountOf( OBJECT_3D_TYPE aObjType ) const
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{
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return m_counter[static_cast<int>( aObjType )];
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}
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void AddOne( OBJECT_3D_TYPE aObjType )
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{
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m_counter[static_cast<int>( aObjType )]++;
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}
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// void PrintStats();
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static OBJECT_3D_STATS& Instance()
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{
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if( !s_instance )
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s_instance = new OBJECT_3D_STATS;
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return *s_instance;
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}
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private:
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OBJECT_3D_STATS(){ ResetStats(); }
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OBJECT_3D_STATS( const OBJECT_3D_STATS& old );
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const OBJECT_3D_STATS& operator=( const OBJECT_3D_STATS& old );
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~OBJECT_3D_STATS() {}
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unsigned int m_counter[static_cast<int>( OBJECT_3D_TYPE::MAX )];
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static OBJECT_3D_STATS* s_instance;
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};
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#endif // _OBJECT_3D_H_
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