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kicad/3d-viewer/3d_rendering/raytracing/shapes3D/round_segment_3d.h
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00

101 lines
2.9 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file round_segment_3d.h
*/
#ifndef _ROUND_SEGMENT_H_
#define _ROUND_SEGMENT_H_
#include "object_3d.h"
class ROUND_SEGMENT_2D;
class ROUND_SEGMENT : public OBJECT_3D
{
public:
ROUND_SEGMENT( const ROUND_SEGMENT_2D& aSeg2D, float aZmin, float aZmax );
void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
bool Intersects( const BBOX_3D& aBBox ) const override;
SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
private:
RAYSEG2D m_segment;
SFVEC3F m_center_left;
SFVEC3F m_center_right;
SFVEC3F m_plane_dir_left;
SFVEC3F m_plane_dir_right;
float m_radius;
float m_radius_squared;
float m_inv_radius;
float m_seglen_over_two_squared;
SFVEC3F m_diffusecolor;
};
#if 0
/**
* This is a object similar to a round segment but with a ring indside of it.
*
* It is used for Oblong holes
*/
class OBLONG_RING : public OBJECT_3D
{
public:
ROUND_SEGMENT( const SFVEC2F& aStart, const SFVEC2F& aEnd, float aInnerRadius,
float aOuterRadius, float aZmin, float aZmax );
// Imported from OBJECT_3D
bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const;
bool Intersects( const BBOX_3D& aBBox ) const;
private:
RAYSEG2D m_segment;
SFVEC3F m_center_left;
SFVEC3F m_center_right;
SFVEC3F m_plane_dir_left;
SFVEC3F m_plane_dir_right;
float m_inner_radius;
float m_inner_radius_squared;
float m_inner_inv_radius;
float m_outer_radius;
float m_outer_radius_squared;
float m_outer_inv_radius;
float m_width;
float m_seglen_over_two_squared;
};
#endif
#endif // _ROUND_SEGMENT_H_