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6c0110ecd3
There's nothing "legacy" about the OpenGL 3D renderer.
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file round_segment_3d.h
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*/
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#ifndef _ROUND_SEGMENT_H_
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#define _ROUND_SEGMENT_H_
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#include "object_3d.h"
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class ROUND_SEGMENT_2D;
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class ROUND_SEGMENT : public OBJECT_3D
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{
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public:
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ROUND_SEGMENT( const ROUND_SEGMENT_2D& aSeg2D, float aZmin, float aZmax );
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void SetColor( SFVEC3F aObjColor ) { m_diffusecolor = aObjColor; }
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bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const override;
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bool IntersectP( const RAY& aRay, float aMaxDistance ) const override;
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bool Intersects( const BBOX_3D& aBBox ) const override;
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SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const override;
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private:
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RAYSEG2D m_segment;
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SFVEC3F m_center_left;
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SFVEC3F m_center_right;
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SFVEC3F m_plane_dir_left;
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SFVEC3F m_plane_dir_right;
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float m_radius;
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float m_radius_squared;
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float m_inv_radius;
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float m_seglen_over_two_squared;
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SFVEC3F m_diffusecolor;
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};
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#if 0
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/**
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* This is a object similar to a round segment but with a ring indside of it.
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*
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* It is used for Oblong holes
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*/
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class OBLONG_RING : public OBJECT_3D
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{
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public:
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ROUND_SEGMENT( const SFVEC2F& aStart, const SFVEC2F& aEnd, float aInnerRadius,
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float aOuterRadius, float aZmin, float aZmax );
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// Imported from OBJECT_3D
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bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const;
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bool Intersects( const BBOX_3D& aBBox ) const;
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private:
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RAYSEG2D m_segment;
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SFVEC3F m_center_left;
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SFVEC3F m_center_right;
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SFVEC3F m_plane_dir_left;
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SFVEC3F m_plane_dir_right;
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float m_inner_radius;
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float m_inner_radius_squared;
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float m_inner_inv_radius;
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float m_outer_radius;
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float m_outer_radius_squared;
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float m_outer_inv_radius;
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float m_width;
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float m_seglen_over_two_squared;
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};
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#endif
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#endif // _ROUND_SEGMENT_H_
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