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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-24 10:25:01 +00:00
kicad/include/plugins/3dapi/ifsg_appearance.h
2020-04-16 16:11:21 +00:00

66 lines
2.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ifsg_appearance.h
* defines the wrapper of the SGAPPEARANCE class
*/
#ifndef IFSG_APPEARANCE_H
#define IFSG_APPEARANCE_H
#include "plugins/3dapi/ifsg_node.h"
class SGLIB_API IFSG_APPEARANCE : public IFSG_NODE
{
public:
IFSG_APPEARANCE( bool create );
IFSG_APPEARANCE( SGNODE* aParent );
IFSG_APPEARANCE( IFSG_NODE& aParent );
bool Attach( SGNODE* aNode ) override;
bool NewNode( SGNODE* aParent ) override;
bool NewNode( IFSG_NODE& aParent ) override;
bool SetEmissive( float aRVal, float aGVal, float aBVal );
bool SetEmissive( const SGCOLOR* aRGBColor );
bool SetEmissive( const SGCOLOR& aRGBColor );
bool SetDiffuse( float aRVal, float aGVal, float aBVal );
bool SetDiffuse( const SGCOLOR* aRGBColor );
bool SetDiffuse( const SGCOLOR& aRGBColor );
bool SetSpecular( float aRVal, float aGVal, float aBVal );
bool SetSpecular( const SGCOLOR* aRGBColor );
bool SetSpecular( const SGCOLOR& aRGBColor );
bool SetAmbient( float aRVal, float aGVal, float aBVal );
bool SetAmbient( const SGCOLOR* aRGBColor );
bool SetAmbient( const SGCOLOR& aRGBColor );
bool SetShininess( float aShininess ) noexcept;
bool SetTransparency( float aTransparency ) noexcept;
};
#endif // IFSG_APPEARANCE_H