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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-24 10:45:02 +00:00
kicad/include/plugins/3dapi/ifsg_node.h
2020-04-16 16:11:21 +00:00

169 lines
4.9 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ifsg_node.h
* defines the wrapper of the base class SG_NODE
*/
/*
* NOTES:
* 1. The IFSG wrapper classes shall be aimed at creating a VRML-like
* intermediate scenegraph representation. Although objects are
* readily created and added to the structure, no provision shall
* be made to inspect the structures in detail. For example the
* SCENEGRAPH class may contain various SGSHAPE and SCENEGRAPH
* nodes but there shall be no provision to extract those nodes.
* This was done because in principle all the detailed data shall
* only be handled within the SG* classes and only data processed
* via GetRenderData() shall be available via the wrappers.
*/
#ifndef IFSG_NODE_H
#define IFSG_NODE_H
#include "plugins/3dapi/sg_base.h"
#include "plugins/3dapi/sg_types.h"
class SGNODE;
/**
* IFSG_NODE
* represents the base class of all DLL-safe Scene Graph nodes
*/
class SGLIB_API IFSG_NODE
{
protected:
SGNODE* m_node;
public:
IFSG_NODE();
virtual ~IFSG_NODE();
// deleted operators
IFSG_NODE( const IFSG_NODE& aParent ) = delete;
IFSG_NODE& operator= ( const IFSG_NODE& ) = delete;
/**
* Function Destroy
* deletes the object held by this wrapper
*/
void Destroy( void );
/**
* Function Attach
* associates a given SGNODE* with this wrapper
*/
virtual bool Attach( SGNODE* aNode ) = 0;
/**
* Function NewNode
* creates a new node to associate with this wrapper
*/
virtual bool NewNode( SGNODE* aParent ) = 0;
virtual bool NewNode( IFSG_NODE& aParent ) = 0;
/**
* Function GetRawPtr()
* returns the raw internal SGNODE pointer
*/
SGNODE* GetRawPtr( void ) noexcept;
/**
* Function GetNodeType
* returns the type of this node instance
*/
S3D::SGTYPES GetNodeType( void ) const;
/**
* Function GetParent
* returns a pointer to the parent SGNODE of this object
* or NULL if the object has no parent (ie. top level transform).
*/
SGNODE* GetParent( void ) const;
/**
* Function SetParent
* sets the parent SGNODE of this object.
*
* @param aParent [in] is the desired parent node
* @return true if the operation succeeds; false if
* the given node is not allowed to be a parent to
* the derived object
*/
bool SetParent( SGNODE* aParent );
/**
* Function GetName
* returns a pointer to the node name (NULL if no name assigned)
*/
const char* GetName( void );
/**
* Function SetName
* sets the node's name; if the pointer passed is NULL
* then the node's name is erased
*
* @return true on success
*/
bool SetName( const char *aName );
/**
* Function GetNodeTypeName
* returns the text representation of the node type
* or NULL if the node somehow has an invalid type
*/
const char * GetNodeTypeName( S3D::SGTYPES aNodeType ) const;
/**
* Function FindNode searches the tree of linked nodes and returns a
* reference to the first node found with the given name. The reference
* is then typically added to another node via AddRefNode().
*
* @param aNodeName is the name of the node to search for
* @return is a valid node pointer on success, otherwise NULL
*/
SGNODE* FindNode( const char *aNodeName );
/**
* Function AddRefNode
* adds a reference to an existing node which is not owned by
* (not a child of) this node.
*
* @return true on success
*/
bool AddRefNode( SGNODE* aNode );
bool AddRefNode( IFSG_NODE& aNode );
/**
* Function AddChildNode
* adds a node as a child owned by this node.
*
* @return true on success
*/
bool AddChildNode( SGNODE* aNode );
bool AddChildNode( IFSG_NODE& aNode );
};
#endif // IFSG_NODE_H