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mirror of https://gitlab.com/kicad/code/kicad.git synced 2024-11-22 16:45:02 +00:00
kicad/qa/tests/libs/kimath/math/test_box2.cpp
John Beard 55370e7520 QA: BOOST_CHECK to _TEST in some KiMath tests
This tells you the arguments when it fails.

BOOST_TEST is available in all our Boost.Test version.
Even if you didn't use it, these calls should have been
BOOST_TEST_EQUAL(A, B) which also tells you the
arguments on a test failure.
2024-10-09 11:42:16 +08:00

219 lines
7.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2022 KiCad Developers, see AUTHORS.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* Test suite for KiCad math code.
*/
#include <qa_utils/wx_utils/unit_test_utils.h>
#include <qa_utils/geometry/geometry.h>
// Code under test
#include <math/box2.h>
/**
* Declare the test suite
*/
BOOST_AUTO_TEST_SUITE( BOX2TESTS )
BOOST_AUTO_TEST_CASE( DefaultConstructor )
{
const BOX2I box;
BOOST_TEST( box.GetPosition() == VECTOR2I( 0, 0 ) );
BOOST_TEST( box.GetSize() == VECTOR2L( 0, 0 ) );
}
BOOST_AUTO_TEST_CASE( BasicInt )
{
const BOX2I box( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) );
BOOST_TEST( box.GetPosition() == VECTOR2I( 1, 2 ) );
BOOST_TEST( box.GetSize() == VECTOR2L( 3, 4 ) );
// Check the equality operator
BOOST_TEST( box == BOX2I( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) ) );
// Inflate in-place
BOX2I inflated = box;
inflated.Inflate( 1 );
BOOST_TEST( inflated.GetPosition() == VECTOR2I( 0, 1 ) );
BOOST_TEST( inflated.GetSize() == VECTOR2L( 5, 6 ) );
// GetInflated
const BOX2I inflated2 = box.GetInflated( 1 );
BOOST_TEST( inflated2 == inflated );
}
BOOST_AUTO_TEST_CASE( Constexpr )
{
constexpr BOX2I box_1_2__3_4( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) );
static_assert( box_1_2__3_4.GetPosition() == VECTOR2I( 1, 2 ) );
static_assert( box_1_2__3_4.GetSize() == VECTOR2L( 3, 4 ) );
constexpr BOX2I box0_1__5_6 = box_1_2__3_4.GetInflated( 1 );
static_assert( box0_1__5_6.GetPosition() == VECTOR2I( 0, 1 ) );
static_assert( box0_1__5_6.GetSize() == VECTOR2L( 5, 6 ) );
static_assert( box_1_2__3_4.SquaredDiagonal() < box0_1__5_6.SquaredDiagonal() );
constexpr BOX2I box1_2__100_4 =
box_1_2__3_4.GetWithOffset( VECTOR2I( 100, 0 ) ).Merge( box_1_2__3_4 );
static_assert( box1_2__100_4.GetPosition() == VECTOR2I( 1, 2 ) );
static_assert( box1_2__100_4.GetSize() == VECTOR2L( 103, 4 ) );
}
BOOST_AUTO_TEST_CASE( BasicDouble )
{
const double tol = 0.000001;
const BOX2D box( VECTOR2D( 1.0, 2.0 ), VECTOR2D( 3.0, 4.0 ) );
// Inflate by non-integer amount
const BOX2D inflated = BOX2D( box ).Inflate( 1.5 );
BOOST_CHECK_PREDICATE( KI_TEST::IsVecWithinTol<VECTOR2I>,
( inflated.GetPosition() )( VECTOR2D( -0.5, 0.5 ) )( tol ) );
BOOST_CHECK_PREDICATE( KI_TEST::IsVecWithinTol<VECTOR2I>,
( inflated.GetSize() )( VECTOR2D( 6.0, 7.0 ) )( tol ) );
}
BOOST_AUTO_TEST_CASE( ByCorners )
{
const BOX2I boxByCorners = BOX2I::ByCorners( VECTOR2I( 1, 2 ), VECTOR2I( 3, 4 ) );
const BOX2I boxByPosSize = BOX2I( VECTOR2I( 1, 2 ), VECTOR2I( 2, 2 ) );
BOOST_TEST( boxByCorners == boxByPosSize );
}
BOOST_AUTO_TEST_CASE( ByCentre )
{
const BOX2I boxByCenter = BOX2I::ByCenter( VECTOR2I( 100, 100 ), VECTOR2I( 20, 20 ) );
const BOX2I boxByPosSize = BOX2I( VECTOR2I( 90, 90 ), VECTOR2I( 20, 20 ) );
BOOST_TEST( boxByCenter == boxByPosSize );
}
BOOST_AUTO_TEST_CASE( test_closest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) );
// check all quadrants
// top left
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 1, 2 ) );
// top
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 2, 0 ) ) == VECTOR2D( 2, 2 ) );
// top right
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 4, 2 ) );
// right
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 6, 5 ) ) == VECTOR2D( 4, 5 ) );
// bottom right
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 4, 6 ) );
// bottom
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 3, 7 ) ) == VECTOR2D( 3, 6 ) );
// bottom left
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 1, 6 ) );
// left
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 0, 3 ) ) == VECTOR2D( 1, 3 ) );
// inside
BOOST_TEST( box.ClosestPointTo( VECTOR2D( 2, 4 ) ) == VECTOR2D( 2, 4 ) );
}
BOOST_AUTO_TEST_CASE( test_farthest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) );
// note: the farthest point always is on a corner of the box
// outside:
// top left
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 4, 6 ) );
// top right
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 1, 6 ) );
// bottom right
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 1, 2 ) );
// bottom left
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 4, 2 ) );
// inside:
// top left
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 2, 3 ) ) == VECTOR2D( 4, 6 ) );
// top right
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 3, 3 ) ) == VECTOR2D( 1, 6 ) );
// bottom right
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 3, 5 ) ) == VECTOR2D( 1, 2 ) );
// bottom left
BOOST_TEST( box.FarthestPointTo( VECTOR2D( 2, 5 ) ) == VECTOR2D( 4, 2 ) );
}
BOOST_AUTO_TEST_CASE( test_intersects_circle, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
// box inside circle (touching corners)
BOOST_TEST( box.IntersectsCircle( VECTOR2D( 4, 6 ), 5 ) == true );
// box completely inside circle
BOOST_TEST( box.IntersectsCircle( VECTOR2D( 4, 6 ), 6 ) == true );
// circle completely inside box
BOOST_TEST( box.IntersectsCircle( VECTOR2D( 4, 6 ), 2 ) == true );
// circle outside box
BOOST_TEST( box.IntersectsCircle( VECTOR2D( 14, 6 ), 5 ) == false );
}
BOOST_AUTO_TEST_CASE( test_intersects_circle_edge, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
// box touching edge
BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 5, 1 ) == true );
// box completely inside circle
BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 6, 1 ) == false );
// circle completely inside box
BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 2, 1 ) == true );
// circle outside box
BOOST_TEST( box.IntersectsCircleEdge( VECTOR2D( 14, 6 ), 5, 1 ) == false );
}
BOOST_AUTO_TEST_SUITE_END()