130 lines
4.0 KiB
Plaintext
130 lines
4.0 KiB
Plaintext
#VRML V2.0 utf8
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#Exported from Wings 3D 0.98.36
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF color_128_153_179 Material {
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diffuseColor 0.500000 0.600000 0.700000
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 1.00000 1.00000 1.00000
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ambientIntensity 1.00000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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0.234166 -0.244880 0.489256,
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0.234166 0.245120 0.489256,
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0.394166 0.245120 0.489256,
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0.394166 -0.244880 0.489256,
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0.234166 -0.244880 -7.43957e-4,
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0.234166 0.245120 -7.43957e-4,
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0.394166 0.245120 -7.43957e-4,
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0.394166 -0.244880 -7.43957e-4,
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-0.394166 -0.244880 0.489256,
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-0.394166 0.245120 0.489256,
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-0.234166 0.245120 0.489256,
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-0.234166 -0.244880 0.489256,
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-0.394166 -0.244880 -7.43957e-4,
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-0.394166 0.245120 -7.43957e-4,
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-0.234166 0.245120 -7.43957e-4,
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-0.234166 -0.244880 -7.43957e-4 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1,
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8, 9, 13, 12, -1,
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8, 11, 10, 9, -1,
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8, 12, 15, 11, -1,
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9, 10, 14, 13, -1,
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10, 11, 15, 14, -1,
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12, 13, 14, 15, -1 ]
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normal Normal { vector [
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-0.577350 -0.577350 0.577350,
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-0.577350 0.577350 0.577350,
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0.577350 0.577350 0.577350,
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0.577350 -0.577350 0.577350,
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-0.577350 -0.577350 -0.577350,
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-0.577350 0.577350 -0.577350,
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0.577350 0.577350 -0.577350,
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0.577350 -0.577350 -0.577350,
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-0.577350 -0.577350 0.577350,
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-0.577350 0.577350 0.577350,
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0.577350 0.577350 0.577350,
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0.577350 -0.577350 0.577350,
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-0.577350 -0.577350 -0.577350,
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-0.577350 0.577350 -0.577350,
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0.577350 0.577350 -0.577350,
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0.577350 -0.577350 -0.577350 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1,
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8, 9, 13, 12, -1,
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8, 11, 10, 9, -1,
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8, 12, 15, 11, -1,
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9, 10, 14, 13, -1,
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10, 11, 15, 14, -1,
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12, 13, 14, 15, -1 ]
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}
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},
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Shape {
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appearance Appearance {
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material DEF color_166_179_076 Material {
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diffuseColor 0.650000 0.700000 0.300000
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 1.00000 1.00000 1.00000
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ambientIntensity 1.00000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.235798 -0.245120 0.479213,
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-0.235798 0.244880 0.479213,
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0.234202 0.244880 0.479213,
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0.234202 -0.245120 0.479213,
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-0.235798 -0.245120 -4.10496e-4,
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-0.235798 0.244880 -4.10496e-4,
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0.234202 0.244880 -4.10496e-4,
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0.234202 -0.245120 -4.10496e-4 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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-0.577350 -0.577350 0.577350,
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-0.577350 0.577350 0.577350,
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0.577350 0.577350 0.577350,
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0.577350 -0.577350 0.577350,
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-0.577350 -0.577350 -0.577350,
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-0.577350 0.577350 -0.577350,
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0.577350 0.577350 -0.577350,
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0.577350 -0.577350 -0.577350 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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